# 使用AudioCapturer开发音频录制功能 AudioCapturer是音频采集器,用于录制PCM(Pulse Code Modulation)音频数据,适合有音频开发经验的开发者实现更灵活的录制功能。 ## 开发指导 使用AudioCapturer录制音频涉及到AudioCapturer实例的创建、音频采集参数的配置、采集的开始与停止、资源的释放等。本开发指导将以一次录制音频数据的过程为例,向开发者讲解如何使用AudioCapturer进行音频录制,建议搭配[AudioCapturer的API说明](../reference/apis/js-apis-audio.md#audiocapturer8)阅读。 下图展示了AudioCapturer的状态变化,在创建实例后,调用对应的方法可以进入指定的状态实现对应的行为。需要注意的是在确定的状态执行不合适的方法可能导致AudioCapturer发生错误,建议开发者在调用状态转换的方法前进行状态检查,避免程序运行产生预期以外的结果。 **图1** AudioCapturer状态变化示意图   ![AudioCapturer status change](figures/audiocapturer-status-change.png) 使用on('stateChange')方法可以监听AudioCapturer的状态变化,每个状态对应值与说明见[AudioState](../reference/apis/js-apis-audio.md#audiostate8)。 ### 开发步骤及注意事项 1. 配置音频采集参数并创建AudioCapturer实例,音频采集参数的详细信息可以查看[AudioCapturerOptions](../reference/apis/js-apis-audio.md#audiocaptureroptions8)。 ```ts import audio from '@ohos.multimedia.audio'; let audioStreamInfo = { samplingRate: audio.AudioSamplingRate.SAMPLE_RATE_44100, channels: audio.AudioChannel.CHANNEL_2, sampleFormat: audio.AudioSampleFormat.SAMPLE_FORMAT_S16LE, encodingType: audio.AudioEncodingType.ENCODING_TYPE_RAW }; let audioCapturerInfo = { source: audio.SourceType.SOURCE_TYPE_MIC, capturerFlags: 0 }; let audioCapturerOptions = { streamInfo: audioStreamInfo, capturerInfo: audioCapturerInfo }; audio.createAudioCapturer(audioCapturerOptions, (err, data) => { if (err) { console.error(`Invoke createAudioCapturer failed, code is ${err.code}, message is ${err.message}`); } else { console.info('Invoke createAudioCapturer succeeded.'); let audioCapturer = data; } }); ``` 2. 调用start()方法进入running状态,开始录制音频。 ```ts audioCapturer.start((err) => { if (err) { console.error(`Capturer start failed, code is ${err.code}, message is ${err.message}`); } else { console.info('Capturer start success.'); } }); ``` 3. 指定录制文件地址,调用read()方法读取缓冲区的数据。 ```ts let file = fs.openSync(path, 0o2 | 0o100); let bufferSize = await audioCapturer.getBufferSize(); let buffer = await audioCapturer.read(bufferSize, true); fs.writeSync(file.fd, buffer); ``` 4. 调用stop()方法停止录制。 ```ts audioCapturer.stop((err) => { if (err) { console.error(`Capturer stop failed, code is ${err.code}, message is ${err.message}`); } else { console.info('Capturer stopped.'); } }); ``` 5. 调用release()方法销毁实例,释放资源。 ```ts audioCapturer.release((err) => { if (err) { console.error(`capturer release failed, code is ${err.code}, message is ${err.message}`); } else { console.info('capturer released.'); } }); ``` ### 完整示例 下面展示了使用AudioCapturer录制音频的完整示例代码。 ```ts import audio from '@ohos.multimedia.audio'; import fs from '@ohos.file.fs'; const TAG = 'AudioCapturerDemo'; export default class AudioCapturerDemo { private audioCapturer = undefined; private audioStreamInfo = { samplingRate: audio.AudioSamplingRate.SAMPLE_RATE_44100, channels: audio.AudioChannel.CHANNEL_1, sampleFormat: audio.AudioSampleFormat.SAMPLE_FORMAT_S16LE, encodingType: audio.AudioEncodingType.ENCODING_TYPE_RAW } private audioCapturerInfo = { source: audio.SourceType.SOURCE_TYPE_MIC, // 音源类型 capturerFlags: 0 // 音频采集器标志 } private audioCapturerOptions = { streamInfo: this.audioStreamInfo, capturerInfo: this.audioCapturerInfo } // 初始化,创建实例,设置监听事件 init() { audio.createAudioCapturer(this.audioCapturerOptions, (err, capturer) => { // 创建AudioCapturer实例 if (err) { console.error(`Invoke createAudioCapturer failed, code is ${err.code}, message is ${err.message}`); return; } console.info(`${TAG}: create AudioCapturer success`); this.audioCapturer = capturer; this.audioCapturer.on('markReach', 1000, (position) => { // 订阅markReach事件,当采集的帧数达到1000时触发回调 if (position === 1000) { console.info('ON Triggered successfully'); } }); this.audioCapturer.on('periodReach', 2000, (position) => { // 订阅periodReach事件,当采集的帧数达到2000时触发回调 if (position === 2000) { console.info('ON Triggered successfully'); } }); }); } // 开始一次音频采集 async start() { let stateGroup = [audio.AudioState.STATE_PREPARED, audio.AudioState.STATE_PAUSED, audio.AudioState.STATE_STOPPED]; if (stateGroup.indexOf(this.audioCapturer.state) === -1) { // 当且仅当状态为STATE_PREPARED、STATE_PAUSED和STATE_STOPPED之一时才能启动采集 console.error(`${TAG}: start failed`); return; } await this.audioCapturer.start(); // 启动采集 let context = getContext(this); const path = context.filesDir + '/test.wav'; // 采集到的音频文件存储路径 let file = fs.openSync(path, 0o2 | 0o100); // 如果文件不存在则创建文件 let fd = file.fd; let numBuffersToCapture = 150; // 循环写入150次 let count = 0; while (numBuffersToCapture) { let bufferSize = await this.audioCapturer.getBufferSize(); let buffer = await this.audioCapturer.read(bufferSize, true); let options = { offset: count * bufferSize, length: bufferSize }; if (buffer === undefined) { console.error(`${TAG}: read buffer failed`); } else { let number = fs.writeSync(fd, buffer, options); console.info(`${TAG}: write date: ${number}`); } numBuffersToCapture--; count++; } } // 停止采集 async stop() { // 只有采集器状态为STATE_RUNNING或STATE_PAUSED的时候才可以停止 if (this.audioCapturer.state !== audio.AudioState.STATE_RUNNING && this.audioCapturer.state !== audio.AudioState.STATE_PAUSED) { console.info('Capturer is not running or paused'); return; } await this.audioCapturer.stop(); // 停止采集 if (this.audioCapturer.state === audio.AudioState.STATE_STOPPED) { console.info('Capturer stopped'); } else { console.error('Capturer stop failed'); } } // 销毁实例,释放资源 async release() { // 采集器状态不是STATE_RELEASED或STATE_NEW状态,才能release if (this.audioCapturer.state === audio.AudioState.STATE_RELEASED || this.audioCapturer.state === audio.AudioState.STATE_NEW) { console.info('Capturer already released'); return; } await this.audioCapturer.release(); // 释放资源 if (this.audioCapturer.state == audio.AudioState.STATE_RELEASED) { console.info('Capturer released'); } else { console.error('Capturer release failed'); } } } ```