// // automatically generated by the FlatBuffers compiler, do not modify // namespace MyGame.Example2 { using global::System; using global::System.Collections.Generic; using global::FlatBuffers; public struct Monster : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); } public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); } public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(0); } public static Offset EndMonster(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public MonsterT UnPack() { var _o = new MonsterT(); this.UnPackTo(_o); return _o; } public void UnPackTo(MonsterT _o) { } public static Offset Pack(FlatBufferBuilder builder, MonsterT _o) { if (_o == null) return default(Offset); StartMonster(builder); return EndMonster(builder); } }; public class MonsterT { public MonsterT() { } } }