// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; export class Ability { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):Ability { this.bb_pos = i; this.bb = bb; return this; } id():number { return this.bb!.readUint32(this.bb_pos); } mutate_id(value:number):boolean { this.bb!.writeUint32(this.bb_pos + 0, value); return true; } distance():number { return this.bb!.readUint32(this.bb_pos + 4); } mutate_distance(value:number):boolean { this.bb!.writeUint32(this.bb_pos + 4, value); return true; } static getFullyQualifiedName():string { return 'MyGame.Example.Ability'; } static sizeOf():number { return 8; } static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset { builder.prep(4, 8); builder.writeInt32(distance); builder.writeInt32(id); return builder.offset(); } unpack(): AbilityT { return new AbilityT( this.id(), this.distance() ); } unpackTo(_o: AbilityT): void { _o.id = this.id(); _o.distance = this.distance(); } } export class AbilityT { constructor( public id: number = 0, public distance: number = 0 ){} pack(builder:flatbuffers.Builder): flatbuffers.Offset { return Ability.createAbility(builder, this.id, this.distance ); } }