// automatically generated by the FlatBuffers compiler, do not modify import { Monster as MyGameExample2Monster, MonsterT as MyGameExample2MonsterT } from '../../my-game/example2/monster'; import { Monster, MonsterT } from '../../my-game/example/monster'; import { TestSimpleTableWithEnum, TestSimpleTableWithEnumT } from '../../my-game/example/test-simple-table-with-enum'; export enum AnyUniqueAliases{ NONE = 0, M = 1, TS = 2, M2 = 3 } export function unionToAnyUniqueAliases( type: AnyUniqueAliases, accessor: (obj:Monster|MyGameExample2Monster|TestSimpleTableWithEnum) => Monster|MyGameExample2Monster|TestSimpleTableWithEnum|null ): Monster|MyGameExample2Monster|TestSimpleTableWithEnum|null { switch(AnyUniqueAliases[type]) { case 'NONE': return null; case 'M': return accessor(new Monster())! as Monster; case 'TS': return accessor(new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum; case 'M2': return accessor(new MyGameExample2Monster())! as MyGameExample2Monster; default: return null; } } export function unionListToAnyUniqueAliases( type: AnyUniqueAliases, accessor: (index: number, obj:Monster|MyGameExample2Monster|TestSimpleTableWithEnum) => Monster|MyGameExample2Monster|TestSimpleTableWithEnum|null, index: number ): Monster|MyGameExample2Monster|TestSimpleTableWithEnum|null { switch(AnyUniqueAliases[type]) { case 'NONE': return null; case 'M': return accessor(index, new Monster())! as Monster; case 'TS': return accessor(index, new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum; case 'M2': return accessor(index, new MyGameExample2Monster())! as MyGameExample2Monster; default: return null; } }