// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; export class Test { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):Test { this.bb_pos = i; this.bb = bb; return this; } a():number { return this.bb!.readInt16(this.bb_pos); } mutate_a(value:number):boolean { this.bb!.writeInt16(this.bb_pos + 0, value); return true; } b():number { return this.bb!.readInt8(this.bb_pos + 2); } mutate_b(value:number):boolean { this.bb!.writeInt8(this.bb_pos + 2, value); return true; } static getFullyQualifiedName():string { return 'MyGame.Example.Test'; } static sizeOf():number { return 4; } static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset { builder.prep(2, 4); builder.pad(1); builder.writeInt8(b); builder.writeInt16(a); return builder.offset(); } unpack(): TestT { return new TestT( this.a(), this.b() ); } unpackTo(_o: TestT): void { _o.a = this.a(); _o.b = this.b(); } } export class TestT { constructor( public a: number = 0, public b: number = 0 ){} pack(builder:flatbuffers.Builder): flatbuffers.Offset { return Test.createTest(builder, this.a, this.b ); } }