A WASM version of Skia's Canvas API. See https://skia.org/user/modules/canvaskit for more background information. # Getting Started ## Browser To use the library, run `npm install canvaskit-wasm` and then simply include it: CanvasKitInit({ locateFile: (file) => '/node_modules/canvaskit-wasm/bin/'+file, }).ready().then((CanvasKit) => { // Code goes here using CanvasKit }); As with all npm packages, there's a freely available CDN via unpkg.com: CanvasKitInit({ locateFile: (file) => 'https://unpkg.com/canvaskit-wasm@0.3.0/bin/'+file, }).ready().then(...) ## Node To use CanvasKit in Node, it's similar to the browser: const CanvasKitInit = require('/node_modules/canvaskit-wasm/bin/canvaskit.js'); CanvasKitInit({ locateFile: (file) => __dirname + '/bin/'+file, }).ready().then((CanvasKit) => { // Code goes here using CanvasKit }); With node, you also need to supply the `--expose-wasm` flag. ## WebPack WebPack's support for WASM is still somewhat experimental, but CanvasKit can be used with a few configuration changes. In the JS code, use require(): const CanvasKitInit = require('canvaskit-wasm/bin/canvaskit.js') CanvasKitInit().ready().then((CanvasKit) => { // Code goes here using CanvasKit }); Since WebPack does not expose the entire `/node_modules/` directory, but instead packages only the needed pieces, we have to copy canvaskit.wasm into the build directory. One such solution is to use [CopyWebpackPlugin](https://github.com/webpack-contrib/copy-webpack-plugin). For example, add the following plugin: config.plugins.push( new CopyWebpackPlugin([ { from: 'node_modules/canvaskit-wasm/bin/canvaskit.wasm' } ]) ); If webpack gives an error similar to: ERROR in ./node_modules/canvaskit-wasm/bin/canvaskit.js Module not found: Error: Can't resolve 'fs' in '...' Then, add the following configuration change to the node section of the config: config.node = { fs: 'empty' }; # Using the CanvasKit API See `example.html` and `node.example.js` for demos of how to use the core API. See `extra.html` for some optional add-ins like an animation player (Skottie) and a particles system. More detailed docs will be coming soon. ## Drop-in Canvas2D replacement For environments where an HTML canvas is not available (e.g. Node, headless servers), CanvasKit has an optional API (included by default) that mirrors the HTML canvas. let skcanvas = CanvasKit.MakeCanvas(600, 600); let ctx = skcanvas.getContext('2d'); let rgradient = ctx.createRadialGradient(200, 300, 10, 100, 100, 300); // Add three color stops rgradient.addColorStop(0, 'red'); rgradient.addColorStop(0.7, 'white'); rgradient.addColorStop(1, 'blue'); ctx.fillStyle = rgradient; ctx.globalAlpha = 0.7; ctx.fillRect(0, 0, 600, 600); let imgData = skcanvas.toDataURL(); // imgData is now a base64 encoded image. See more examples in `example.html` and `node.example.js`. # Filing bugs Please file bugs at [skbug.com](skbug.com). It may be convenient to use [our online fiddle](jsfiddle.skia.org/canvaskit) to demonstrate any issues encountered. See CONTRIBUTING.md for more information on sending pull requests.