/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ @header { #include "src/gpu/GrShaderCaps.h" } layout(key) in GrClipEdgeType edgeType; in float2 center; in float2 radii; float2 prevCenter; float2 prevRadii = float2(-1); // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2) // The last two terms can underflow when float != fp32, so we also provide a workaround. uniform float4 ellipse; bool medPrecision = !sk_Caps.floatIs32Bits; layout(when=medPrecision) uniform float2 scale; @make { static std::unique_ptr Make(GrClipEdgeType edgeType, SkPoint center, SkPoint radii, const GrShaderCaps& caps) { // Small radii produce bad results on devices without full float. if (!caps.floatIs32Bits() && (radii.fX < 0.5f || radii.fY < 0.5f)) { return nullptr; } // Very narrow ellipses produce bad results on devices without full float if (!caps.floatIs32Bits() && (radii.fX > 255*radii.fY || radii.fY > 255*radii.fX)) { return nullptr; } // Very large ellipses produce bad results on devices without full float if (!caps.floatIs32Bits() && (radii.fX > 16384 || radii.fY > 16384)) { return nullptr; } return std::unique_ptr(new GrEllipseEffect(edgeType, center, radii)); } } @optimizationFlags { kCompatibleWithCoverageAsAlpha_OptimizationFlag } @setData(pdman) { if (radii != prevRadii || center != prevCenter) { float invRXSqd; float invRYSqd; // If we're using a scale factor to work around precision issues, choose the larger // radius as the scale factor. The inv radii need to be pre-adjusted by the scale // factor. if (scale.isValid()) { if (radii.fX > radii.fY) { invRXSqd = 1.f; invRYSqd = (radii.fX * radii.fX) / (radii.fY * radii.fY); pdman.set2f(scale, radii.fX, 1.f / radii.fX); } else { invRXSqd = (radii.fY * radii.fY) / (radii.fX * radii.fX); invRYSqd = 1.f; pdman.set2f(scale, radii.fY, 1.f / radii.fY); } } else { invRXSqd = 1.f / (radii.fX * radii.fX); invRYSqd = 1.f / (radii.fY * radii.fY); } pdman.set4f(ellipse, center.fX, center.fY, invRXSqd, invRYSqd); prevCenter = center; prevRadii = radii; } } void main() { // d is the offset to the ellipse center float2 d = sk_FragCoord.xy - ellipse.xy; // If we're on a device with a "real" mediump then we'll do the distance computation in a space // that is normalized by the larger radius or 128, whichever is smaller. The scale uniform will // be scale, 1/scale. The inverse squared radii uniform values are already in this normalized space. // The center is not. @if (medPrecision) { d *= scale.y; } float2 Z = d * ellipse.zw; // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1. float implicit = dot(Z, d) - 1; // grad_dot is the squared length of the gradient of the implicit. float grad_dot = 4 * dot(Z, Z); // Avoid calling inversesqrt on zero. @if (medPrecision) { grad_dot = max(grad_dot, 6.1036e-5); } else { grad_dot = max(grad_dot, 1.1755e-38); } float approx_dist = implicit * inversesqrt(grad_dot); @if (medPrecision) { approx_dist *= scale.x; } half alpha; @switch (edgeType) { case GrClipEdgeType::kFillBW: alpha = approx_dist > 0.0 ? 0.0 : 1.0; break; case GrClipEdgeType::kFillAA: alpha = saturate(0.5 - half(approx_dist)); break; case GrClipEdgeType::kInverseFillBW: alpha = approx_dist > 0.0 ? 1.0 : 0.0; break; case GrClipEdgeType::kInverseFillAA: alpha = saturate(0.5 + half(approx_dist)); break; default: // hairline not supported discard; } sk_OutColor = sk_InColor * alpha; } @test(testData) { SkPoint center; center.fX = testData->fRandom->nextRangeScalar(0.f, 1000.f); center.fY = testData->fRandom->nextRangeScalar(0.f, 1000.f); SkScalar rx = testData->fRandom->nextRangeF(0.f, 1000.f); SkScalar ry = testData->fRandom->nextRangeF(0.f, 1000.f); GrClipEdgeType et; do { et = (GrClipEdgeType) testData->fRandom->nextULessThan(kGrClipEdgeTypeCnt); } while (GrClipEdgeType::kHairlineAA == et); return GrEllipseEffect::Make(et, center, SkPoint::Make(rx, ry), *testData->caps()->shaderCaps()); }