glsl.460.subgroup.rint ERROR: 0:8: 'gl_SubgroupSize' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:9: 'gl_SubgroupInvocationID' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:10: 'subgroupBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:11: 'subgroupMemoryBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:12: 'subgroupMemoryBarrierBuffer' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:13: 'subgroupMemoryBarrierImage' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:14: 'subgroupElect' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:15: 'gl_NumSubgroups' : undeclared identifier ERROR: 0:16: 'gl_SubgroupID' : undeclared identifier ERROR: 0:17: 'subgroupMemoryBarrierShared' : no matching overloaded function found ERROR: 0:19: 'subgroupAll' : required extension not requested: GL_KHR_shader_subgroup_vote ERROR: 0:20: 'subgroupAny' : required extension not requested: GL_KHR_shader_subgroup_vote ERROR: 0:21: 'subgroupAllEqual' : required extension not requested: GL_KHR_shader_subgroup_vote ERROR: 0:23: 'gl_SubgroupEqMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:24: 'gl_SubgroupGeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:25: 'gl_SubgroupGtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:26: 'gl_SubgroupLeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:27: 'gl_SubgroupLtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:28: 'subgroupBroadcast' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:29: 'subgroupBroadcastFirst' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:30: 'subgroupBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:31: 'subgroupInverseBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:32: 'subgroupBallotBitExtract' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:33: 'subgroupBallotBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:34: 'subgroupBallotInclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:35: 'subgroupBallotExclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:36: 'subgroupBallotFindLSB' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:37: 'subgroupBallotFindMSB' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:39: 'subgroupShuffle' : required extension not requested: GL_KHR_shader_subgroup_shuffle ERROR: 0:40: 'subgroupShuffleXor' : required extension not requested: GL_KHR_shader_subgroup_shuffle ERROR: 0:41: 'subgroupShuffleUp' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative ERROR: 0:42: 'subgroupShuffleDown' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative ERROR: 0:44: 'subgroupAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:45: 'subgroupMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:46: 'subgroupMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:47: 'subgroupMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:48: 'subgroupAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:49: 'subgroupOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:50: 'subgroupXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:51: 'subgroupInclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:52: 'subgroupInclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:53: 'subgroupInclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:54: 'subgroupInclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:55: 'subgroupInclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:56: 'subgroupInclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:57: 'subgroupInclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:58: 'subgroupExclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:59: 'subgroupExclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:60: 'subgroupExclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:61: 'subgroupExclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:62: 'subgroupExclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:63: 'subgroupExclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:64: 'subgroupExclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:66: 'subgroupClusteredAdd' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:67: 'subgroupClusteredMul' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:68: 'subgroupClusteredMin' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:69: 'subgroupClusteredMax' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:70: 'subgroupClusteredAnd' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:71: 'subgroupClusteredOr' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:72: 'subgroupClusteredXor' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:74: 'subgroupQuadBroadcast' : required extension not requested: GL_KHR_shader_subgroup_quad ERROR: 0:75: 'subgroupQuadSwapHorizontal' : required extension not requested: GL_KHR_shader_subgroup_quad ERROR: 0:76: 'subgroupQuadSwapVertical' : required extension not requested: GL_KHR_shader_subgroup_quad ERROR: 0:77: 'subgroupQuadSwapDiagonal' : required extension not requested: GL_KHR_shader_subgroup_quad ERROR: 0:79: 'subgroupPartitionNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:80: 'subgroupPartitionedAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:81: 'subgroupPartitionedMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:82: 'subgroupPartitionedMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:83: 'subgroupPartitionedMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:84: 'subgroupPartitionedAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:85: 'subgroupPartitionedOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:86: 'subgroupPartitionedXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:87: 'subgroupPartitionedInclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:88: 'subgroupPartitionedInclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:89: 'subgroupPartitionedInclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:90: 'subgroupPartitionedInclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:91: 'subgroupPartitionedInclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:92: 'subgroupPartitionedInclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:93: 'subgroupPartitionedInclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:94: 'subgroupPartitionedExclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:95: 'subgroupPartitionedExclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:96: 'subgroupPartitionedExclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:97: 'subgroupPartitionedExclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:98: 'subgroupPartitionedExclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:99: 'subgroupPartitionedExclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:100: 'subgroupPartitionedExclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:257: 'gl_WarpsPerSMNV' : required extension not requested: GL_NV_shader_sm_builtins ERROR: 0:258: 'gl_SMCountNV' : required extension not requested: GL_NV_shader_sm_builtins ERROR: 0:259: 'gl_WarpIDNV' : required extension not requested: GL_NV_shader_sm_builtins ERROR: 0:260: 'gl_SMIDNV' : required extension not requested: GL_NV_shader_sm_builtins ERROR: 90 compilation errors. No code generated. Shader version: 460 Requested GL_KHR_shader_subgroup_arithmetic Requested GL_KHR_shader_subgroup_ballot Requested GL_KHR_shader_subgroup_basic Requested GL_KHR_shader_subgroup_clustered Requested GL_KHR_shader_subgroup_quad Requested GL_KHR_shader_subgroup_shuffle Requested GL_KHR_shader_subgroup_shuffle_relative Requested GL_KHR_shader_subgroup_vote Requested GL_NV_ray_tracing Requested GL_NV_shader_sm_builtins Requested GL_NV_shader_subgroup_partitioned ERROR: node is still EOpNull! 0:5 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 0:5 Function Parameters: 0:5 'f4' ( in 4-component vector of float) 0:? Sequence 0:8 'gl_SubgroupSize' ( in uint SubgroupSize) 0:9 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID) 0:10 subgroupBarrier ( global void) 0:11 subgroupMemoryBarrier ( global void) 0:12 subgroupMemoryBarrierBuffer ( global void) 0:13 subgroupMemoryBarrierImage ( global void) 0:14 subgroupElect ( global bool) 0:15 'gl_NumSubgroups' ( temp float) 0:16 'gl_SubgroupID' ( temp float) 0:17 Constant: 0:17 0.000000 0:19 subgroupAll ( global bool) 0:19 Constant: 0:19 true (const bool) 0:20 subgroupAny ( global bool) 0:20 Constant: 0:20 false (const bool) 0:21 subgroupAllEqual ( global bool) 0:21 'f4' ( in 4-component vector of float) 0:23 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 0:24 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 0:25 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 0:26 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 0:27 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 0:28 subgroupBroadcast ( global 4-component vector of float) 0:28 'f4' ( in 4-component vector of float) 0:28 Constant: 0:28 0 (const uint) 0:29 subgroupBroadcastFirst ( global 4-component vector of float) 0:29 'f4' ( in 4-component vector of float) 0:30 Sequence 0:30 move second child to first child ( temp 4-component vector of uint) 0:30 'ballot' ( temp 4-component vector of uint) 0:30 subgroupBallot ( global 4-component vector of uint) 0:30 Constant: 0:30 false (const bool) 0:31 subgroupInverseBallot ( global bool) 0:31 Constant: 0:31 1 (const uint) 0:31 1 (const uint) 0:31 1 (const uint) 0:31 1 (const uint) 0:32 subgroupBallotBitExtract ( global bool) 0:32 'ballot' ( temp 4-component vector of uint) 0:32 Constant: 0:32 0 (const uint) 0:33 subgroupBallotBitCount ( global uint) 0:33 'ballot' ( temp 4-component vector of uint) 0:34 subgroupBallotInclusiveBitCount ( global uint) 0:34 'ballot' ( temp 4-component vector of uint) 0:35 subgroupBallotExclusiveBitCount ( global uint) 0:35 'ballot' ( temp 4-component vector of uint) 0:36 subgroupBallotFindLSB ( global uint) 0:36 'ballot' ( temp 4-component vector of uint) 0:37 subgroupBallotFindMSB ( global uint) 0:37 'ballot' ( temp 4-component vector of uint) 0:39 subgroupShuffle ( global 4-component vector of float) 0:39 'f4' ( in 4-component vector of float) 0:39 Constant: 0:39 0 (const uint) 0:40 subgroupShuffleXor ( global 4-component vector of float) 0:40 'f4' ( in 4-component vector of float) 0:40 Constant: 0:40 1 (const uint) 0:41 subgroupShuffleUp ( global 4-component vector of float) 0:41 'f4' ( in 4-component vector of float) 0:41 Constant: 0:41 1 (const uint) 0:42 subgroupShuffleDown ( global 4-component vector of float) 0:42 'f4' ( in 4-component vector of float) 0:42 Constant: 0:42 1 (const uint) 0:44 move second child to first child ( temp 4-component vector of float) 0:44 'result' ( temp 4-component vector of float) 0:44 subgroupAdd ( global 4-component vector of float) 0:44 'f4' ( in 4-component vector of float) 0:45 subgroupMul ( global 4-component vector of float) 0:45 'f4' ( in 4-component vector of float) 0:46 subgroupMin ( global 4-component vector of float) 0:46 'f4' ( in 4-component vector of float) 0:47 subgroupMax ( global 4-component vector of float) 0:47 'f4' ( in 4-component vector of float) 0:48 subgroupAnd ( global 4-component vector of uint) 0:48 'ballot' ( temp 4-component vector of uint) 0:49 subgroupOr ( global 4-component vector of uint) 0:49 'ballot' ( temp 4-component vector of uint) 0:50 subgroupXor ( global 4-component vector of uint) 0:50 'ballot' ( temp 4-component vector of uint) 0:51 subgroupInclusiveAdd ( global 4-component vector of float) 0:51 'f4' ( in 4-component vector of float) 0:52 subgroupInclusiveMul ( global 4-component vector of float) 0:52 'f4' ( in 4-component vector of float) 0:53 subgroupInclusiveMin ( global 4-component vector of float) 0:53 'f4' ( in 4-component vector of float) 0:54 subgroupInclusiveMax ( global 4-component vector of float) 0:54 'f4' ( in 4-component vector of float) 0:55 subgroupInclusiveAnd ( global 4-component vector of uint) 0:55 'ballot' ( temp 4-component vector of uint) 0:56 subgroupInclusiveOr ( global 4-component vector of uint) 0:56 'ballot' ( temp 4-component vector of uint) 0:57 subgroupInclusiveXor ( global 4-component vector of uint) 0:57 'ballot' ( temp 4-component vector of uint) 0:58 subgroupExclusiveAdd ( global 4-component vector of float) 0:58 'f4' ( in 4-component vector of float) 0:59 subgroupExclusiveMul ( global 4-component vector of float) 0:59 'f4' ( in 4-component vector of float) 0:60 subgroupExclusiveMin ( global 4-component vector of float) 0:60 'f4' ( in 4-component vector of float) 0:61 subgroupExclusiveMax ( global 4-component vector of float) 0:61 'f4' ( in 4-component vector of float) 0:62 subgroupExclusiveAnd ( global 4-component vector of uint) 0:62 'ballot' ( temp 4-component vector of uint) 0:63 subgroupExclusiveOr ( global 4-component vector of uint) 0:63 'ballot' ( temp 4-component vector of uint) 0:64 subgroupExclusiveXor ( global 4-component vector of uint) 0:64 'ballot' ( temp 4-component vector of uint) 0:66 subgroupClusteredAdd ( global 4-component vector of float) 0:66 'f4' ( in 4-component vector of float) 0:66 Constant: 0:66 2 (const uint) 0:67 subgroupClusteredMul ( global 4-component vector of float) 0:67 'f4' ( in 4-component vector of float) 0:67 Constant: 0:67 2 (const uint) 0:68 subgroupClusteredMin ( global 4-component vector of float) 0:68 'f4' ( in 4-component vector of float) 0:68 Constant: 0:68 2 (const uint) 0:69 subgroupClusteredMax ( global 4-component vector of float) 0:69 'f4' ( in 4-component vector of float) 0:69 Constant: 0:69 2 (const uint) 0:70 subgroupClusteredAnd ( global 4-component vector of uint) 0:70 'ballot' ( temp 4-component vector of uint) 0:70 Constant: 0:70 2 (const uint) 0:71 subgroupClusteredOr ( global 4-component vector of uint) 0:71 'ballot' ( temp 4-component vector of uint) 0:71 Constant: 0:71 2 (const uint) 0:72 subgroupClusteredXor ( global 4-component vector of uint) 0:72 'ballot' ( temp 4-component vector of uint) 0:72 Constant: 0:72 2 (const uint) 0:74 subgroupQuadBroadcast ( global 4-component vector of float) 0:74 'f4' ( in 4-component vector of float) 0:74 Constant: 0:74 0 (const uint) 0:75 subgroupQuadSwapHorizontal ( global 4-component vector of float) 0:75 'f4' ( in 4-component vector of float) 0:76 subgroupQuadSwapVertical ( global 4-component vector of float) 0:76 'f4' ( in 4-component vector of float) 0:77 subgroupQuadSwapDiagonal ( global 4-component vector of float) 0:77 'f4' ( in 4-component vector of float) 0:79 Sequence 0:79 move second child to first child ( temp 4-component vector of uint) 0:79 'parti' ( temp 4-component vector of uint) 0:79 subgroupPartitionNV ( global 4-component vector of uint) 0:79 'f4' ( in 4-component vector of float) 0:80 subgroupPartitionedAddNV ( global 4-component vector of float) 0:80 'f4' ( in 4-component vector of float) 0:80 'parti' ( temp 4-component vector of uint) 0:81 subgroupPartitionedMulNV ( global 4-component vector of float) 0:81 'f4' ( in 4-component vector of float) 0:81 'parti' ( temp 4-component vector of uint) 0:82 subgroupPartitionedMinNV ( global 4-component vector of float) 0:82 'f4' ( in 4-component vector of float) 0:82 'parti' ( temp 4-component vector of uint) 0:83 subgroupPartitionedMaxNV ( global 4-component vector of float) 0:83 'f4' ( in 4-component vector of float) 0:83 'parti' ( temp 4-component vector of uint) 0:84 subgroupPartitionedAndNV ( global 4-component vector of uint) 0:84 'ballot' ( temp 4-component vector of uint) 0:84 'parti' ( temp 4-component vector of uint) 0:85 subgroupPartitionedOrNV ( global 4-component vector of uint) 0:85 'ballot' ( temp 4-component vector of uint) 0:85 'parti' ( temp 4-component vector of uint) 0:86 subgroupPartitionedXorNV ( global 4-component vector of uint) 0:86 'ballot' ( temp 4-component vector of uint) 0:86 'parti' ( temp 4-component vector of uint) 0:87 subgroupPartitionedInclusiveAddNV ( global 4-component vector of float) 0:87 'f4' ( in 4-component vector of float) 0:87 'parti' ( temp 4-component vector of uint) 0:88 subgroupPartitionedInclusiveMulNV ( global 4-component vector of float) 0:88 'f4' ( in 4-component vector of float) 0:88 'parti' ( temp 4-component vector of uint) 0:89 subgroupPartitionedInclusiveMinNV ( global 4-component vector of float) 0:89 'f4' ( in 4-component vector of float) 0:89 'parti' ( temp 4-component vector of uint) 0:90 subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float) 0:90 'f4' ( in 4-component vector of float) 0:90 'parti' ( temp 4-component vector of uint) 0:91 subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint) 0:91 'ballot' ( temp 4-component vector of uint) 0:91 'parti' ( temp 4-component vector of uint) 0:92 subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint) 0:92 'ballot' ( temp 4-component vector of uint) 0:92 'parti' ( temp 4-component vector of uint) 0:93 subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint) 0:93 'ballot' ( temp 4-component vector of uint) 0:93 'parti' ( temp 4-component vector of uint) 0:94 subgroupPartitionedExclusiveAddNV ( global 4-component vector of float) 0:94 'f4' ( in 4-component vector of float) 0:94 'parti' ( temp 4-component vector of uint) 0:95 subgroupPartitionedExclusiveMulNV ( global 4-component vector of float) 0:95 'f4' ( in 4-component vector of float) 0:95 'parti' ( temp 4-component vector of uint) 0:96 subgroupPartitionedExclusiveMinNV ( global 4-component vector of float) 0:96 'f4' ( in 4-component vector of float) 0:96 'parti' ( temp 4-component vector of uint) 0:97 subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float) 0:97 'f4' ( in 4-component vector of float) 0:97 'parti' ( temp 4-component vector of uint) 0:98 subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint) 0:98 'ballot' ( temp 4-component vector of uint) 0:98 'parti' ( temp 4-component vector of uint) 0:99 subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint) 0:99 'ballot' ( temp 4-component vector of uint) 0:99 'parti' ( temp 4-component vector of uint) 0:100 subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint) 0:100 'ballot' ( temp 4-component vector of uint) 0:100 'parti' ( temp 4-component vector of uint) 0:102 Branch: Return with expression 0:102 'result' ( temp 4-component vector of float) 0:108 Function Definition: main( ( global void) 0:108 Function Parameters: 0:110 Sequence 0:110 Sequence 0:110 move second child to first child ( temp 3-component vector of uint) 0:110 'v0' ( temp 3-component vector of uint) 0:110 'gl_LaunchIDNV' ( in 3-component vector of uint LaunchIdNV) 0:111 Sequence 0:111 move second child to first child ( temp 3-component vector of uint) 0:111 'v1' ( temp 3-component vector of uint) 0:111 'gl_LaunchSizeNV' ( in 3-component vector of uint LaunchSizeNV) 0:112 Sequence 0:112 move second child to first child ( temp int) 0:112 'v2' ( temp int) 0:112 'gl_PrimitiveID' ( in int PrimitiveID) 0:113 Sequence 0:113 move second child to first child ( temp int) 0:113 'v3' ( temp int) 0:113 'gl_InstanceID' ( in int InstanceId) 0:114 Sequence 0:114 move second child to first child ( temp int) 0:114 'v4' ( temp int) 0:114 'gl_InstanceCustomIndexNV' ( in int InstanceCustomIndexNV) 0:115 Sequence 0:115 move second child to first child ( temp 3-component vector of float) 0:115 'v5' ( temp 3-component vector of float) 0:115 'gl_WorldRayOriginNV' ( in 3-component vector of float WorldRayOriginNV) 0:116 Sequence 0:116 move second child to first child ( temp 3-component vector of float) 0:116 'v6' ( temp 3-component vector of float) 0:116 'gl_WorldRayDirectionNV' ( in 3-component vector of float WorldRayDirectionNV) 0:117 Sequence 0:117 move second child to first child ( temp 3-component vector of float) 0:117 'v7' ( temp 3-component vector of float) 0:117 'gl_ObjectRayOriginNV' ( in 3-component vector of float ObjectRayOriginNV) 0:118 Sequence 0:118 move second child to first child ( temp 3-component vector of float) 0:118 'v8' ( temp 3-component vector of float) 0:118 'gl_ObjectRayDirectionNV' ( in 3-component vector of float ObjectRayDirectionNV) 0:119 Sequence 0:119 move second child to first child ( temp float) 0:119 'v9' ( temp float) 0:119 'gl_RayTminNV' ( in float ObjectRayTminNV) 0:120 Sequence 0:120 move second child to first child ( temp float) 0:120 'v10' ( temp float) 0:120 'gl_RayTmaxNV' ( in float ObjectRayTmaxNV) 0:121 Sequence 0:121 move second child to first child ( temp 4X3 matrix of float) 0:121 'v11' ( temp 4X3 matrix of float) 0:121 'gl_ObjectToWorldNV' ( in 4X3 matrix of float ObjectToWorldNV) 0:122 Sequence 0:122 move second child to first child ( temp 4X3 matrix of float) 0:122 'v12' ( temp 4X3 matrix of float) 0:122 'gl_WorldToObjectNV' ( in 4X3 matrix of float WorldToObjectNV) 0:123 move second child to first child ( temp 4-component vector of float) 0:123 'iAttr' ( hitAttributeNV 4-component vector of float) 0:123 Constant: 0:123 0.500000 0:123 0.500000 0:123 0.000000 0:123 1.000000 0:124 reportIntersectionNV ( global bool) 0:124 Constant: 0:124 0.500000 0:124 Constant: 0:124 1 (const uint) 0:129 Function Definition: basic_works( ( global void) 0:129 Function Parameters: 0:131 Sequence 0:131 'gl_SubgroupSize' ( in uint SubgroupSize) 0:132 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID) 0:133 subgroupBarrier ( global void) 0:134 subgroupMemoryBarrier ( global void) 0:135 subgroupMemoryBarrierBuffer ( global void) 0:136 subgroupMemoryBarrierImage ( global void) 0:137 subgroupElect ( global bool) 0:141 Function Definition: ballot_works(vf4; ( global void) 0:141 Function Parameters: 0:141 'f4' ( in 4-component vector of float) 0:142 Sequence 0:142 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 0:143 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 0:144 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 0:145 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 0:146 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 0:147 subgroupBroadcast ( global 4-component vector of float) 0:147 'f4' ( in 4-component vector of float) 0:147 Constant: 0:147 0 (const uint) 0:148 subgroupBroadcastFirst ( global 4-component vector of float) 0:148 'f4' ( in 4-component vector of float) 0:149 Sequence 0:149 move second child to first child ( temp 4-component vector of uint) 0:149 'ballot' ( temp 4-component vector of uint) 0:149 subgroupBallot ( global 4-component vector of uint) 0:149 Constant: 0:149 false (const bool) 0:150 subgroupInverseBallot ( global bool) 0:150 Constant: 0:150 1 (const uint) 0:150 1 (const uint) 0:150 1 (const uint) 0:150 1 (const uint) 0:151 subgroupBallotBitExtract ( global bool) 0:151 'ballot' ( temp 4-component vector of uint) 0:151 Constant: 0:151 0 (const uint) 0:152 subgroupBallotBitCount ( global uint) 0:152 'ballot' ( temp 4-component vector of uint) 0:153 subgroupBallotInclusiveBitCount ( global uint) 0:153 'ballot' ( temp 4-component vector of uint) 0:154 subgroupBallotExclusiveBitCount ( global uint) 0:154 'ballot' ( temp 4-component vector of uint) 0:155 subgroupBallotFindLSB ( global uint) 0:155 'ballot' ( temp 4-component vector of uint) 0:156 subgroupBallotFindMSB ( global uint) 0:156 'ballot' ( temp 4-component vector of uint) 0:160 Function Definition: vote_works(vf4; ( global void) 0:160 Function Parameters: 0:160 'f4' ( in 4-component vector of float) 0:162 Sequence 0:162 subgroupAll ( global bool) 0:162 Constant: 0:162 true (const bool) 0:163 subgroupAny ( global bool) 0:163 Constant: 0:163 false (const bool) 0:164 subgroupAllEqual ( global bool) 0:164 'f4' ( in 4-component vector of float) 0:169 Function Definition: shuffle_works(vf4; ( global void) 0:169 Function Parameters: 0:169 'f4' ( in 4-component vector of float) 0:171 Sequence 0:171 subgroupShuffle ( global 4-component vector of float) 0:171 'f4' ( in 4-component vector of float) 0:171 Constant: 0:171 0 (const uint) 0:172 subgroupShuffleXor ( global 4-component vector of float) 0:172 'f4' ( in 4-component vector of float) 0:172 Constant: 0:172 1 (const uint) 0:173 subgroupShuffleUp ( global 4-component vector of float) 0:173 'f4' ( in 4-component vector of float) 0:173 Constant: 0:173 1 (const uint) 0:174 subgroupShuffleDown ( global 4-component vector of float) 0:174 'f4' ( in 4-component vector of float) 0:174 Constant: 0:174 1 (const uint) 0:178 Function Definition: arith_works(vf4; ( global void) 0:178 Function Parameters: 0:178 'f4' ( in 4-component vector of float) 0:? Sequence 0:181 subgroupAdd ( global 4-component vector of float) 0:181 'f4' ( in 4-component vector of float) 0:182 subgroupMul ( global 4-component vector of float) 0:182 'f4' ( in 4-component vector of float) 0:183 subgroupMin ( global 4-component vector of float) 0:183 'f4' ( in 4-component vector of float) 0:184 subgroupMax ( global 4-component vector of float) 0:184 'f4' ( in 4-component vector of float) 0:185 subgroupAnd ( global 4-component vector of uint) 0:185 'ballot' ( temp 4-component vector of uint) 0:186 subgroupOr ( global 4-component vector of uint) 0:186 'ballot' ( temp 4-component vector of uint) 0:187 subgroupXor ( global 4-component vector of uint) 0:187 'ballot' ( temp 4-component vector of uint) 0:188 subgroupInclusiveAdd ( global 4-component vector of float) 0:188 'f4' ( in 4-component vector of float) 0:189 subgroupInclusiveMul ( global 4-component vector of float) 0:189 'f4' ( in 4-component vector of float) 0:190 subgroupInclusiveMin ( global 4-component vector of float) 0:190 'f4' ( in 4-component vector of float) 0:191 subgroupInclusiveMax ( global 4-component vector of float) 0:191 'f4' ( in 4-component vector of float) 0:192 subgroupInclusiveAnd ( global 4-component vector of uint) 0:192 'ballot' ( temp 4-component vector of uint) 0:193 subgroupInclusiveOr ( global 4-component vector of uint) 0:193 'ballot' ( temp 4-component vector of uint) 0:194 subgroupInclusiveXor ( global 4-component vector of uint) 0:194 'ballot' ( temp 4-component vector of uint) 0:195 subgroupExclusiveAdd ( global 4-component vector of float) 0:195 'f4' ( in 4-component vector of float) 0:196 subgroupExclusiveMul ( global 4-component vector of float) 0:196 'f4' ( in 4-component vector of float) 0:197 subgroupExclusiveMin ( global 4-component vector of float) 0:197 'f4' ( in 4-component vector of float) 0:198 subgroupExclusiveMax ( global 4-component vector of float) 0:198 'f4' ( in 4-component vector of float) 0:199 subgroupExclusiveAnd ( global 4-component vector of uint) 0:199 'ballot' ( temp 4-component vector of uint) 0:200 subgroupExclusiveOr ( global 4-component vector of uint) 0:200 'ballot' ( temp 4-component vector of uint) 0:201 subgroupExclusiveXor ( global 4-component vector of uint) 0:201 'ballot' ( temp 4-component vector of uint) 0:205 Function Definition: clustered_works(vf4; ( global void) 0:205 Function Parameters: 0:205 'f4' ( in 4-component vector of float) 0:207 Sequence 0:207 Sequence 0:207 move second child to first child ( temp 4-component vector of uint) 0:207 'ballot' ( temp 4-component vector of uint) 0:207 Constant: 0:207 85 (const uint) 0:207 0 (const uint) 0:207 0 (const uint) 0:207 0 (const uint) 0:208 subgroupClusteredAdd ( global 4-component vector of float) 0:208 'f4' ( in 4-component vector of float) 0:208 Constant: 0:208 2 (const uint) 0:209 subgroupClusteredMul ( global 4-component vector of float) 0:209 'f4' ( in 4-component vector of float) 0:209 Constant: 0:209 2 (const uint) 0:210 subgroupClusteredMin ( global 4-component vector of float) 0:210 'f4' ( in 4-component vector of float) 0:210 Constant: 0:210 2 (const uint) 0:211 subgroupClusteredMax ( global 4-component vector of float) 0:211 'f4' ( in 4-component vector of float) 0:211 Constant: 0:211 2 (const uint) 0:212 subgroupClusteredAnd ( global 4-component vector of uint) 0:212 'ballot' ( temp 4-component vector of uint) 0:212 Constant: 0:212 2 (const uint) 0:213 subgroupClusteredOr ( global 4-component vector of uint) 0:213 'ballot' ( temp 4-component vector of uint) 0:213 Constant: 0:213 2 (const uint) 0:214 subgroupClusteredXor ( global 4-component vector of uint) 0:214 'ballot' ( temp 4-component vector of uint) 0:214 Constant: 0:214 2 (const uint) 0:218 Function Definition: quad_works(vf4; ( global void) 0:218 Function Parameters: 0:218 'f4' ( in 4-component vector of float) 0:220 Sequence 0:220 subgroupQuadBroadcast ( global 4-component vector of float) 0:220 'f4' ( in 4-component vector of float) 0:220 Constant: 0:220 0 (const uint) 0:221 subgroupQuadSwapHorizontal ( global 4-component vector of float) 0:221 'f4' ( in 4-component vector of float) 0:222 subgroupQuadSwapVertical ( global 4-component vector of float) 0:222 'f4' ( in 4-component vector of float) 0:223 subgroupQuadSwapDiagonal ( global 4-component vector of float) 0:223 'f4' ( in 4-component vector of float) 0:227 Function Definition: partitioned_works(vf4; ( global void) 0:227 Function Parameters: 0:227 'f4' ( in 4-component vector of float) 0:229 Sequence 0:229 Sequence 0:229 move second child to first child ( temp 4-component vector of uint) 0:229 'parti' ( temp 4-component vector of uint) 0:229 subgroupPartitionNV ( global 4-component vector of uint) 0:229 'f4' ( in 4-component vector of float) 0:230 Sequence 0:230 move second child to first child ( temp 4-component vector of uint) 0:230 'ballot' ( temp 4-component vector of uint) 0:230 Constant: 0:230 85 (const uint) 0:230 0 (const uint) 0:230 0 (const uint) 0:230 0 (const uint) 0:231 subgroupPartitionedAddNV ( global 4-component vector of float) 0:231 'f4' ( in 4-component vector of float) 0:231 'parti' ( temp 4-component vector of uint) 0:232 subgroupPartitionedMulNV ( global 4-component vector of float) 0:232 'f4' ( in 4-component vector of float) 0:232 'parti' ( temp 4-component vector of uint) 0:233 subgroupPartitionedMinNV ( global 4-component vector of float) 0:233 'f4' ( in 4-component vector of float) 0:233 'parti' ( temp 4-component vector of uint) 0:234 subgroupPartitionedMaxNV ( global 4-component vector of float) 0:234 'f4' ( in 4-component vector of float) 0:234 'parti' ( temp 4-component vector of uint) 0:235 subgroupPartitionedAndNV ( global 4-component vector of uint) 0:235 'ballot' ( temp 4-component vector of uint) 0:235 'parti' ( temp 4-component vector of uint) 0:236 subgroupPartitionedOrNV ( global 4-component vector of uint) 0:236 'ballot' ( temp 4-component vector of uint) 0:236 'parti' ( temp 4-component vector of uint) 0:237 subgroupPartitionedXorNV ( global 4-component vector of uint) 0:237 'ballot' ( temp 4-component vector of uint) 0:237 'parti' ( temp 4-component vector of uint) 0:238 subgroupPartitionedInclusiveAddNV ( global 4-component vector of float) 0:238 'f4' ( in 4-component vector of float) 0:238 'parti' ( temp 4-component vector of uint) 0:239 subgroupPartitionedInclusiveMulNV ( global 4-component vector of float) 0:239 'f4' ( in 4-component vector of float) 0:239 'parti' ( temp 4-component vector of uint) 0:240 subgroupPartitionedInclusiveMinNV ( global 4-component vector of float) 0:240 'f4' ( in 4-component vector of float) 0:240 'parti' ( temp 4-component vector of uint) 0:241 subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float) 0:241 'f4' ( in 4-component vector of float) 0:241 'parti' ( temp 4-component vector of uint) 0:242 subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint) 0:242 'ballot' ( temp 4-component vector of uint) 0:242 'parti' ( temp 4-component vector of uint) 0:243 subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint) 0:243 'ballot' ( temp 4-component vector of uint) 0:243 'parti' ( temp 4-component vector of uint) 0:244 subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint) 0:244 'ballot' ( temp 4-component vector of uint) 0:244 'parti' ( temp 4-component vector of uint) 0:245 subgroupPartitionedExclusiveAddNV ( global 4-component vector of float) 0:245 'f4' ( in 4-component vector of float) 0:245 'parti' ( temp 4-component vector of uint) 0:246 subgroupPartitionedExclusiveMulNV ( global 4-component vector of float) 0:246 'f4' ( in 4-component vector of float) 0:246 'parti' ( temp 4-component vector of uint) 0:247 subgroupPartitionedExclusiveMinNV ( global 4-component vector of float) 0:247 'f4' ( in 4-component vector of float) 0:247 'parti' ( temp 4-component vector of uint) 0:248 subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float) 0:248 'f4' ( in 4-component vector of float) 0:248 'parti' ( temp 4-component vector of uint) 0:249 subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint) 0:249 'ballot' ( temp 4-component vector of uint) 0:249 'parti' ( temp 4-component vector of uint) 0:250 subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint) 0:250 'ballot' ( temp 4-component vector of uint) 0:250 'parti' ( temp 4-component vector of uint) 0:251 subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint) 0:251 'ballot' ( temp 4-component vector of uint) 0:251 'parti' ( temp 4-component vector of uint) 0:255 Function Definition: sm_builtins_err( ( global void) 0:255 Function Parameters: 0:257 Sequence 0:257 'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV) 0:258 'gl_SMCountNV' ( in uint SMCountNV) 0:259 'gl_WarpIDNV' ( in uint WarpIDNV) 0:260 'gl_SMIDNV' ( in uint SMIDNV) 0:267 Function Definition: sm_builtins( ( global void) 0:267 Function Parameters: 0:269 Sequence 0:269 'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV) 0:270 'gl_SMCountNV' ( in uint SMCountNV) 0:271 'gl_WarpIDNV' ( in uint WarpIDNV) 0:272 'gl_SMIDNV' ( in uint SMIDNV) 0:? Linker Objects 0:? 'iAttr' ( hitAttributeNV 4-component vector of float) Linked intersection stage: Shader version: 460 Requested GL_KHR_shader_subgroup_arithmetic Requested GL_KHR_shader_subgroup_ballot Requested GL_KHR_shader_subgroup_basic Requested GL_KHR_shader_subgroup_clustered Requested GL_KHR_shader_subgroup_quad Requested GL_KHR_shader_subgroup_shuffle Requested GL_KHR_shader_subgroup_shuffle_relative Requested GL_KHR_shader_subgroup_vote Requested GL_NV_ray_tracing Requested GL_NV_shader_sm_builtins Requested GL_NV_shader_subgroup_partitioned ERROR: node is still EOpNull! 0:108 Function Definition: main( ( global void) 0:108 Function Parameters: 0:110 Sequence 0:110 Sequence 0:110 move second child to first child ( temp 3-component vector of uint) 0:110 'v0' ( temp 3-component vector of uint) 0:110 'gl_LaunchIDNV' ( in 3-component vector of uint LaunchIdNV) 0:111 Sequence 0:111 move second child to first child ( temp 3-component vector of uint) 0:111 'v1' ( temp 3-component vector of uint) 0:111 'gl_LaunchSizeNV' ( in 3-component vector of uint LaunchSizeNV) 0:112 Sequence 0:112 move second child to first child ( temp int) 0:112 'v2' ( temp int) 0:112 'gl_PrimitiveID' ( in int PrimitiveID) 0:113 Sequence 0:113 move second child to first child ( temp int) 0:113 'v3' ( temp int) 0:113 'gl_InstanceID' ( in int InstanceId) 0:114 Sequence 0:114 move second child to first child ( temp int) 0:114 'v4' ( temp int) 0:114 'gl_InstanceCustomIndexNV' ( in int InstanceCustomIndexNV) 0:115 Sequence 0:115 move second child to first child ( temp 3-component vector of float) 0:115 'v5' ( temp 3-component vector of float) 0:115 'gl_WorldRayOriginNV' ( in 3-component vector of float WorldRayOriginNV) 0:116 Sequence 0:116 move second child to first child ( temp 3-component vector of float) 0:116 'v6' ( temp 3-component vector of float) 0:116 'gl_WorldRayDirectionNV' ( in 3-component vector of float WorldRayDirectionNV) 0:117 Sequence 0:117 move second child to first child ( temp 3-component vector of float) 0:117 'v7' ( temp 3-component vector of float) 0:117 'gl_ObjectRayOriginNV' ( in 3-component vector of float ObjectRayOriginNV) 0:118 Sequence 0:118 move second child to first child ( temp 3-component vector of float) 0:118 'v8' ( temp 3-component vector of float) 0:118 'gl_ObjectRayDirectionNV' ( in 3-component vector of float ObjectRayDirectionNV) 0:119 Sequence 0:119 move second child to first child ( temp float) 0:119 'v9' ( temp float) 0:119 'gl_RayTminNV' ( in float ObjectRayTminNV) 0:120 Sequence 0:120 move second child to first child ( temp float) 0:120 'v10' ( temp float) 0:120 'gl_RayTmaxNV' ( in float ObjectRayTmaxNV) 0:121 Sequence 0:121 move second child to first child ( temp 4X3 matrix of float) 0:121 'v11' ( temp 4X3 matrix of float) 0:121 'gl_ObjectToWorldNV' ( in 4X3 matrix of float ObjectToWorldNV) 0:122 Sequence 0:122 move second child to first child ( temp 4X3 matrix of float) 0:122 'v12' ( temp 4X3 matrix of float) 0:122 'gl_WorldToObjectNV' ( in 4X3 matrix of float WorldToObjectNV) 0:123 move second child to first child ( temp 4-component vector of float) 0:123 'iAttr' ( hitAttributeNV 4-component vector of float) 0:123 Constant: 0:123 0.500000 0:123 0.500000 0:123 0.000000 0:123 1.000000 0:124 reportIntersectionNV ( global bool) 0:124 Constant: 0:124 0.500000 0:124 Constant: 0:124 1 (const uint) 0:? Linker Objects 0:? 'iAttr' ( hitAttributeNV 4-component vector of float)