hlsl.rw.register.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:11 Function Parameters: 0:? Sequence 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 'r00' ( temp float) 0:12 imageLoad ( temp float) 0:12 'g_tTex1df1' (layout( binding=2 r32f) uniform image1D) 0:12 Constant: 0:12 0 (const int) 0:13 Sequence 0:13 move second child to first child ( temp uint) 0:13 'r01' ( temp uint) 0:13 imageLoad ( temp uint) 0:13 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer) 0:13 Constant: 0:13 0 (const int) 0:16 move second child to first child ( temp 4-component vector of float) 0:16 Color: direct index for structure ( temp 4-component vector of float) 0:16 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 1.000000 0:16 1.000000 0:16 1.000000 0:16 1.000000 0:17 Branch: Return with expression 0:17 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:11 Function Definition: main( ( temp void) 0:11 Function Parameters: 0:? Sequence 0:11 Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:11 Color: direct index for structure ( temp 4-component vector of float) 0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 0:11 Constant: 0:11 0 (const int) 0:? Linker Objects 0:? 'g_tTex1df1' (layout( binding=2 r32f) uniform image1D) 0:? 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:11 Function Parameters: 0:? Sequence 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 'r00' ( temp float) 0:12 imageLoad ( temp float) 0:12 'g_tTex1df1' (layout( binding=2 r32f) uniform image1D) 0:12 Constant: 0:12 0 (const int) 0:13 Sequence 0:13 move second child to first child ( temp uint) 0:13 'r01' ( temp uint) 0:13 imageLoad ( temp uint) 0:13 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer) 0:13 Constant: 0:13 0 (const int) 0:16 move second child to first child ( temp 4-component vector of float) 0:16 Color: direct index for structure ( temp 4-component vector of float) 0:16 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 1.000000 0:16 1.000000 0:16 1.000000 0:16 1.000000 0:17 Branch: Return with expression 0:17 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:11 Function Definition: main( ( temp void) 0:11 Function Parameters: 0:? Sequence 0:11 Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:11 Color: direct index for structure ( temp 4-component vector of float) 0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 0:11 Constant: 0:11 0 (const int) 0:? Linker Objects 0:? 'g_tTex1df1' (layout( binding=2 r32f) uniform image1D) 0:? 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 42 Capability Shader Capability Image1D Capability ImageBuffer 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 39 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" Name 10 "@main(" Name 13 "r00" Name 16 "g_tTex1df1" Name 23 "r01" Name 26 "g_tBuf1du1" Name 30 "psout" Name 39 "@entryPointOutput.Color" Decorate 16(g_tTex1df1) DescriptorSet 0 Decorate 16(g_tTex1df1) Binding 2 Decorate 26(g_tBuf1du1) DescriptorSet 0 Decorate 26(g_tBuf1du1) Binding 3 Decorate 39(@entryPointOutput.Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: TypeImage 6(float) 1D nonsampled format:R32f 15: TypePointer UniformConstant 14 16(g_tTex1df1): 15(ptr) Variable UniformConstant 18: TypeInt 32 1 19: 18(int) Constant 0 21: TypeInt 32 0 22: TypePointer Function 21(int) 24: TypeImage 21(int) Buffer nonsampled format:R32ui 25: TypePointer UniformConstant 24 26(g_tBuf1du1): 25(ptr) Variable UniformConstant 29: TypePointer Function 8(PS_OUTPUT) 31: 6(float) Constant 1065353216 32: 7(fvec4) ConstantComposite 31 31 31 31 33: TypePointer Function 7(fvec4) 38: TypePointer Output 7(fvec4) 39(@entryPointOutput.Color): 38(ptr) Variable Output 4(main): 2 Function None 3 5: Label 40:8(PS_OUTPUT) FunctionCall 10(@main() 41: 7(fvec4) CompositeExtract 40 0 Store 39(@entryPointOutput.Color) 41 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(r00): 12(ptr) Variable Function 23(r01): 22(ptr) Variable Function 30(psout): 29(ptr) Variable Function 17: 14 Load 16(g_tTex1df1) 20: 6(float) ImageRead 17 19 Store 13(r00) 20 27: 24 Load 26(g_tBuf1du1) 28: 21(int) ImageRead 27 19 Store 23(r01) 28 34: 33(ptr) AccessChain 30(psout) 19 Store 34 32 35:8(PS_OUTPUT) Load 30(psout) ReturnValue 35 FunctionEnd