#region Copyright notice and license
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
using System.Buffers;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security;
using System.Text;
using Google.Protobuf.Collections;
namespace Google.Protobuf
{
///
/// An opaque struct that represents the current serialization state and is passed along
/// as the serialization proceeds.
/// All the public methods are intended to be invoked only by the generated code,
/// users should never invoke them directly.
///
[SecuritySafeCritical]
public ref struct WriteContext
{
internal Span buffer;
internal WriterInternalState state;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static void Initialize(ref Span buffer, ref WriterInternalState state, out WriteContext ctx)
{
ctx.buffer = buffer;
ctx.state = state;
}
///
/// Creates a WriteContext instance from CodedOutputStream.
/// WARNING: internally this copies the CodedOutputStream's state, so after done with the WriteContext,
/// the CodedOutputStream's state needs to be updated.
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static void Initialize(CodedOutputStream output, out WriteContext ctx)
{
ctx.buffer = new Span(output.InternalBuffer);
// ideally we would use a reference to the original state, but that doesn't seem possible
// so we just copy the struct that holds the state. We will need to later store the state back
// into CodedOutputStream if we want to keep it usable.
ctx.state = output.InternalState;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static void Initialize(IBufferWriter output, out WriteContext ctx)
{
ctx.buffer = default;
ctx.state = default;
WriteBufferHelper.Initialize(output, out ctx.state.writeBufferHelper, out ctx.buffer);
ctx.state.limit = ctx.buffer.Length;
ctx.state.position = 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static void Initialize(ref Span buffer, out WriteContext ctx)
{
ctx.buffer = buffer;
ctx.state = default;
ctx.state.limit = ctx.buffer.Length;
ctx.state.position = 0;
WriteBufferHelper.InitializeNonRefreshable(out ctx.state.writeBufferHelper);
}
///
/// Writes a double field value, without a tag.
///
/// The value to write
public void WriteDouble(double value)
{
WritingPrimitives.WriteDouble(ref buffer, ref state, value);
}
///
/// Writes a float field value, without a tag.
///
/// The value to write
public void WriteFloat(float value)
{
WritingPrimitives.WriteFloat(ref buffer, ref state, value);
}
///
/// Writes a uint64 field value, without a tag.
///
/// The value to write
public void WriteUInt64(ulong value)
{
WritingPrimitives.WriteUInt64(ref buffer, ref state, value);
}
///
/// Writes an int64 field value, without a tag.
///
/// The value to write
public void WriteInt64(long value)
{
WritingPrimitives.WriteInt64(ref buffer, ref state, value);
}
///
/// Writes an int32 field value, without a tag.
///
/// The value to write
public void WriteInt32(int value)
{
WritingPrimitives.WriteInt32(ref buffer, ref state, value);
}
///
/// Writes a fixed64 field value, without a tag.
///
/// The value to write
public void WriteFixed64(ulong value)
{
WritingPrimitives.WriteFixed64(ref buffer, ref state, value);
}
///
/// Writes a fixed32 field value, without a tag.
///
/// The value to write
public void WriteFixed32(uint value)
{
WritingPrimitives.WriteFixed32(ref buffer, ref state, value);
}
///
/// Writes a bool field value, without a tag.
///
/// The value to write
public void WriteBool(bool value)
{
WritingPrimitives.WriteBool(ref buffer, ref state, value);
}
///
/// Writes a string field value, without a tag.
/// The data is length-prefixed.
///
/// The value to write
public void WriteString(string value)
{
WritingPrimitives.WriteString(ref buffer, ref state, value);
}
///
/// Writes a message, without a tag.
/// The data is length-prefixed.
///
/// The value to write
public void WriteMessage(IMessage value)
{
WritingPrimitivesMessages.WriteMessage(ref this, value);
}
///
/// Writes a group, without a tag, to the stream.
///
/// The value to write
public void WriteGroup(IMessage value)
{
WritingPrimitivesMessages.WriteGroup(ref this, value);
}
///
/// Write a byte string, without a tag, to the stream.
/// The data is length-prefixed.
///
/// The value to write
public void WriteBytes(ByteString value)
{
WritingPrimitives.WriteBytes(ref buffer, ref state, value);
}
///
/// Writes a uint32 value, without a tag.
///
/// The value to write
public void WriteUInt32(uint value)
{
WritingPrimitives.WriteUInt32(ref buffer, ref state, value);
}
///
/// Writes an enum value, without a tag.
///
/// The value to write
public void WriteEnum(int value)
{
WritingPrimitives.WriteEnum(ref buffer, ref state, value);
}
///
/// Writes an sfixed32 value, without a tag.
///
/// The value to write.
public void WriteSFixed32(int value)
{
WritingPrimitives.WriteSFixed32(ref buffer, ref state, value);
}
///
/// Writes an sfixed64 value, without a tag.
///
/// The value to write
public void WriteSFixed64(long value)
{
WritingPrimitives.WriteSFixed64(ref buffer, ref state, value);
}
///
/// Writes an sint32 value, without a tag.
///
/// The value to write
public void WriteSInt32(int value)
{
WritingPrimitives.WriteSInt32(ref buffer, ref state, value);
}
///
/// Writes an sint64 value, without a tag.
///
/// The value to write
public void WriteSInt64(long value)
{
WritingPrimitives.WriteSInt64(ref buffer, ref state, value);
}
///
/// Writes a length (in bytes) for length-delimited data.
///
///
/// This method simply writes a rawint, but exists for clarity in calling code.
///
/// Length value, in bytes.
public void WriteLength(int length)
{
WritingPrimitives.WriteLength(ref buffer, ref state, length);
}
///
/// Encodes and writes a tag.
///
/// The number of the field to write the tag for
/// The wire format type of the tag to write
public void WriteTag(int fieldNumber, WireFormat.WireType type)
{
WritingPrimitives.WriteTag(ref buffer, ref state, fieldNumber, type);
}
///
/// Writes an already-encoded tag.
///
/// The encoded tag
public void WriteTag(uint tag)
{
WritingPrimitives.WriteTag(ref buffer, ref state, tag);
}
///
/// Writes the given single-byte tag.
///
/// The encoded tag
public void WriteRawTag(byte b1)
{
WritingPrimitives.WriteRawTag(ref buffer, ref state, b1);
}
///
/// Writes the given two-byte tag.
///
/// The first byte of the encoded tag
/// The second byte of the encoded tag
public void WriteRawTag(byte b1, byte b2)
{
WritingPrimitives.WriteRawTag(ref buffer, ref state, b1, b2);
}
///
/// Writes the given three-byte tag.
///
/// The first byte of the encoded tag
/// The second byte of the encoded tag
/// The third byte of the encoded tag
public void WriteRawTag(byte b1, byte b2, byte b3)
{
WritingPrimitives.WriteRawTag(ref buffer, ref state, b1, b2, b3);
}
///
/// Writes the given four-byte tag.
///
/// The first byte of the encoded tag
/// The second byte of the encoded tag
/// The third byte of the encoded tag
/// The fourth byte of the encoded tag
public void WriteRawTag(byte b1, byte b2, byte b3, byte b4)
{
WritingPrimitives.WriteRawTag(ref buffer, ref state, b1, b2, b3, b4);
}
///
/// Writes the given five-byte tag.
///
/// The first byte of the encoded tag
/// The second byte of the encoded tag
/// The third byte of the encoded tag
/// The fourth byte of the encoded tag
/// The fifth byte of the encoded tag
public void WriteRawTag(byte b1, byte b2, byte b3, byte b4, byte b5)
{
WritingPrimitives.WriteRawTag(ref buffer, ref state, b1, b2, b3, b4, b5);
}
internal void Flush()
{
WriteBufferHelper.Flush(ref buffer, ref state);
}
internal void CheckNoSpaceLeft()
{
WriteBufferHelper.CheckNoSpaceLeft(ref state);
}
internal void CopyStateTo(CodedOutputStream output)
{
output.InternalState = state;
}
internal void LoadStateFrom(CodedOutputStream output)
{
state = output.InternalState;
}
}
}