#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion using System; using System.Buffers; using System.Buffers.Binary; using System.Collections.Generic; using System.IO; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Security; using System.Text; using Google.Protobuf.Collections; namespace Google.Protobuf { /// /// An opaque struct that represents the current serialization state and is passed along /// as the serialization proceeds. /// All the public methods are intended to be invoked only by the generated code, /// users should never invoke them directly. /// [SecuritySafeCritical] public ref struct WriteContext { internal Span buffer; internal WriterInternalState state; [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static void Initialize(ref Span buffer, ref WriterInternalState state, out WriteContext ctx) { ctx.buffer = buffer; ctx.state = state; } /// /// Creates a WriteContext instance from CodedOutputStream. /// WARNING: internally this copies the CodedOutputStream's state, so after done with the WriteContext, /// the CodedOutputStream's state needs to be updated. /// [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static void Initialize(CodedOutputStream output, out WriteContext ctx) { ctx.buffer = new Span(output.InternalBuffer); // ideally we would use a reference to the original state, but that doesn't seem possible // so we just copy the struct that holds the state. We will need to later store the state back // into CodedOutputStream if we want to keep it usable. ctx.state = output.InternalState; } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static void Initialize(IBufferWriter output, out WriteContext ctx) { ctx.buffer = default; ctx.state = default; WriteBufferHelper.Initialize(output, out ctx.state.writeBufferHelper, out ctx.buffer); ctx.state.limit = ctx.buffer.Length; ctx.state.position = 0; } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static void Initialize(ref Span buffer, out WriteContext ctx) { ctx.buffer = buffer; ctx.state = default; ctx.state.limit = ctx.buffer.Length; ctx.state.position = 0; WriteBufferHelper.InitializeNonRefreshable(out ctx.state.writeBufferHelper); } /// /// Writes a double field value, without a tag. /// /// The value to write public void WriteDouble(double value) { WritingPrimitives.WriteDouble(ref buffer, ref state, value); } /// /// Writes a float field value, without a tag. /// /// The value to write public void WriteFloat(float value) { WritingPrimitives.WriteFloat(ref buffer, ref state, value); } /// /// Writes a uint64 field value, without a tag. /// /// The value to write public void WriteUInt64(ulong value) { WritingPrimitives.WriteUInt64(ref buffer, ref state, value); } /// /// Writes an int64 field value, without a tag. /// /// The value to write public void WriteInt64(long value) { WritingPrimitives.WriteInt64(ref buffer, ref state, value); } /// /// Writes an int32 field value, without a tag. /// /// The value to write public void WriteInt32(int value) { WritingPrimitives.WriteInt32(ref buffer, ref state, value); } /// /// Writes a fixed64 field value, without a tag. /// /// The value to write public void WriteFixed64(ulong value) { WritingPrimitives.WriteFixed64(ref buffer, ref state, value); } /// /// Writes a fixed32 field value, without a tag. /// /// The value to write public void WriteFixed32(uint value) { WritingPrimitives.WriteFixed32(ref buffer, ref state, value); } /// /// Writes a bool field value, without a tag. /// /// The value to write public void WriteBool(bool value) { WritingPrimitives.WriteBool(ref buffer, ref state, value); } /// /// Writes a string field value, without a tag. /// The data is length-prefixed. /// /// The value to write public void WriteString(string value) { WritingPrimitives.WriteString(ref buffer, ref state, value); } /// /// Writes a message, without a tag. /// The data is length-prefixed. /// /// The value to write public void WriteMessage(IMessage value) { WritingPrimitivesMessages.WriteMessage(ref this, value); } /// /// Writes a group, without a tag, to the stream. /// /// The value to write public void WriteGroup(IMessage value) { WritingPrimitivesMessages.WriteGroup(ref this, value); } /// /// Write a byte string, without a tag, to the stream. /// The data is length-prefixed. /// /// The value to write public void WriteBytes(ByteString value) { WritingPrimitives.WriteBytes(ref buffer, ref state, value); } /// /// Writes a uint32 value, without a tag. /// /// The value to write public void WriteUInt32(uint value) { WritingPrimitives.WriteUInt32(ref buffer, ref state, value); } /// /// Writes an enum value, without a tag. /// /// The value to write public void WriteEnum(int value) { WritingPrimitives.WriteEnum(ref buffer, ref state, value); } /// /// Writes an sfixed32 value, without a tag. /// /// The value to write. public void WriteSFixed32(int value) { WritingPrimitives.WriteSFixed32(ref buffer, ref state, value); } /// /// Writes an sfixed64 value, without a tag. /// /// The value to write public void WriteSFixed64(long value) { WritingPrimitives.WriteSFixed64(ref buffer, ref state, value); } /// /// Writes an sint32 value, without a tag. /// /// The value to write public void WriteSInt32(int value) { WritingPrimitives.WriteSInt32(ref buffer, ref state, value); } /// /// Writes an sint64 value, without a tag. /// /// The value to write public void WriteSInt64(long value) { WritingPrimitives.WriteSInt64(ref buffer, ref state, value); } /// /// Writes a length (in bytes) for length-delimited data. /// /// /// This method simply writes a rawint, but exists for clarity in calling code. /// /// Length value, in bytes. public void WriteLength(int length) { WritingPrimitives.WriteLength(ref buffer, ref state, length); } /// /// Encodes and writes a tag. /// /// The number of the field to write the tag for /// The wire format type of the tag to write public void WriteTag(int fieldNumber, WireFormat.WireType type) { WritingPrimitives.WriteTag(ref buffer, ref state, fieldNumber, type); } /// /// Writes an already-encoded tag. /// /// The encoded tag public void WriteTag(uint tag) { WritingPrimitives.WriteTag(ref buffer, ref state, tag); } /// /// Writes the given single-byte tag. /// /// The encoded tag public void WriteRawTag(byte b1) { WritingPrimitives.WriteRawTag(ref buffer, ref state, b1); } /// /// Writes the given two-byte tag. /// /// The first byte of the encoded tag /// The second byte of the encoded tag public void WriteRawTag(byte b1, byte b2) { WritingPrimitives.WriteRawTag(ref buffer, ref state, b1, b2); } /// /// Writes the given three-byte tag. /// /// The first byte of the encoded tag /// The second byte of the encoded tag /// The third byte of the encoded tag public void WriteRawTag(byte b1, byte b2, byte b3) { WritingPrimitives.WriteRawTag(ref buffer, ref state, b1, b2, b3); } /// /// Writes the given four-byte tag. /// /// The first byte of the encoded tag /// The second byte of the encoded tag /// The third byte of the encoded tag /// The fourth byte of the encoded tag public void WriteRawTag(byte b1, byte b2, byte b3, byte b4) { WritingPrimitives.WriteRawTag(ref buffer, ref state, b1, b2, b3, b4); } /// /// Writes the given five-byte tag. /// /// The first byte of the encoded tag /// The second byte of the encoded tag /// The third byte of the encoded tag /// The fourth byte of the encoded tag /// The fifth byte of the encoded tag public void WriteRawTag(byte b1, byte b2, byte b3, byte b4, byte b5) { WritingPrimitives.WriteRawTag(ref buffer, ref state, b1, b2, b3, b4, b5); } internal void Flush() { WriteBufferHelper.Flush(ref buffer, ref state); } internal void CheckNoSpaceLeft() { WriteBufferHelper.CheckNoSpaceLeft(ref state); } internal void CopyStateTo(CodedOutputStream output) { output.InternalState = state; } internal void LoadStateFrom(CodedOutputStream output) { state = output.InternalState; } } }