uniform half4 inputVal, expected; uniform half4 colorGreen, colorRed; half4 main(float2 coords) { const half4 constVal = half4(0); return (cos(inputVal.x) == expected.x && cos(inputVal.xy) == expected.xy && cos(inputVal.xyz) == expected.xyz && cos(inputVal.xyzw) == expected.xyzw && cos(constVal.x) == expected.x && cos(constVal.xy) == expected.xy && cos(constVal.xyz) == expected.xyz && cos(constVal.xyzw) == expected.xyzw) ? colorGreen : colorRed; }