static uint8_t SKSL_INCLUDE_sksl_rt_shader[] = {20,0, 12,115,107,95,70,114,97,103,67,111,111,114,100, 6,102,108,111,97,116,52, 48,1,0, 52,1,0, 36, 35,0,2,0,0,255,255,255,255,255,15,0,255,0,2,0, 49,2,0,15,0,0,1,0, 0,0, 20, 54, 53,1,0, 46,2,0,0, 56, 21,}; static constexpr size_t SKSL_INCLUDE_sksl_rt_shader_LENGTH = sizeof(SKSL_INCLUDE_sksl_rt_shader);