#include #include using namespace metal; struct Uniforms { half4 inputA; half4 inputB; half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; half4 expected = half4(5.0h, 17.0h, 38.0h, 70.0h); _out.sk_FragColor = (((((((_uniforms.inputA.x * _uniforms.inputB.x) == expected.x && dot(_uniforms.inputA.xy, _uniforms.inputB.xy) == expected.y) && dot(_uniforms.inputA.xyz, _uniforms.inputB.xyz) == expected.z) && dot(_uniforms.inputA, _uniforms.inputB) == expected.w) && 5.0h == expected.x) && 17.0h == expected.y) && 38.0h == expected.z) && 70.0h == expected.w ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }