#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A shader with a switch statement containing unreachable discards # The test passes because the shader always writes the color red. # Optimized using spirv-opt with the following arguments: # '-O' # spirv-opt commit hash: 6b072126595dd8c2448eb1fda616251c5e6d7079 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 { # vec2 injectionSwitch; # }; # vec3 drawShape(vec2 square) # { # switch(int(injectionSwitch.x)) # { # case 0: # return vec3(1.0, 0.0, 0.0); # case 67: # do # { # if(1.0 < square.x) # { # } # else # { # discard; # } # discard; # } # while(true); # } # return vec3(1.0); # } # void main() # { # vec2 center; # vec3 color = vec3(0.0); # for( # int i = 0; # i < 1; # i++ # ) # { # color = drawShape(center); # if(length(color) <= 0.0) # { # continue; # } # } # _GLF_color = vec4(color, 1.0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 139 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %78 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %14 "buf0" OpMemberName %14 0 "injectionSwitch" OpName %16 "" OpName %78 "_GLF_color" OpMemberDecorate %14 0 Offset 0 OpDecorate %14 Block OpDecorate %16 DescriptorSet 0 OpDecorate %16 Binding 0 OpDecorate %75 RelaxedPrecision OpDecorate %78 Location 0 OpDecorate %132 RelaxedPrecision OpDecorate %132 RelaxedPrecision OpDecorate %132 RelaxedPrecision %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 2 %9 = OpTypeVector %6 3 %14 = OpTypeStruct %7 %15 = OpTypePointer Uniform %14 %16 = OpVariable %15 Uniform %17 = OpTypeInt 32 1 %18 = OpConstant %17 0 %19 = OpTypeInt 32 0 %20 = OpConstant %19 0 %21 = OpTypePointer Uniform %6 %28 = OpConstant %6 1 %29 = OpConstant %6 0 %30 = OpConstantComposite %9 %28 %29 %29 %39 = OpTypeBool %48 = OpConstantComposite %9 %28 %28 %28 %53 = OpConstantComposite %9 %29 %29 %29 %62 = OpConstant %17 1 %76 = OpTypeVector %6 4 %77 = OpTypePointer Output %76 %78 = OpVariable %77 Output %135 = OpUndef %7 %4 = OpFunction %2 None %3 %5 = OpLabel OpBranch %56 %56 = OpLabel %133 = OpPhi %9 %53 %5 %137 %59 %132 = OpPhi %17 %18 %5 %75 %59 %63 = OpSLessThan %39 %132 %62 OpLoopMerge %58 %59 None OpBranchConditional %63 %57 %58 %57 = OpLabel OpBranch %104 %104 = OpLabel OpLoopMerge %105 %106 None OpBranch %107 %107 = OpLabel %108 = OpAccessChain %21 %16 %18 %20 %109 = OpLoad %6 %108 %110 = OpConvertFToS %17 %109 OpSelectionMerge %111 None OpSwitch %110 %111 0 %112 67 %113 %113 = OpLabel OpBranch %114 %114 = OpLabel OpLoopMerge %115 %116 None OpBranch %117 %117 = OpLabel %119 = OpCompositeExtract %6 %135 0 %120 = OpFOrdLessThan %39 %28 %119 OpSelectionMerge %122 None OpBranchConditional %120 %122 %123 %123 = OpLabel %124 = OpFunctionCall %2 %84 %125 = OpUndef %9 OpBranch %115 %122 = OpLabel %126 = OpFunctionCall %2 %84 %127 = OpUndef %9 OpBranch %115 %116 = OpLabel OpBranch %114 %115 = OpLabel %138 = OpPhi %9 %125 %123 %127 %122 OpBranch %105 %112 = OpLabel OpBranch %105 %111 = OpLabel OpBranch %105 %106 = OpLabel OpBranch %104 %105 = OpLabel %137 = OpPhi %9 %138 %115 %30 %112 %48 %111 %69 = OpExtInst %6 %1 Length %137 %70 = OpFOrdLessThanEqual %39 %69 %29 OpSelectionMerge %72 None OpBranchConditional %70 %71 %72 %71 = OpLabel OpBranch %59 %72 = OpLabel OpBranch %59 %59 = OpLabel %75 = OpIAdd %17 %132 %62 OpBranch %56 %58 = OpLabel %80 = OpCompositeExtract %6 %133 0 %81 = OpCompositeExtract %6 %133 1 %82 = OpCompositeExtract %6 %133 2 %83 = OpCompositeConstruct %76 %80 %81 %82 %28 OpStore %78 %83 OpReturn OpFunctionEnd %84 = OpFunction %2 None %3 %85 = OpLabel OpKill OpFunctionEnd END # uniforms for variant # injectionSwitch BUFFER variant_injectionSwitch DATA_TYPE vec2 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255