#ifndef _VKIMAGEUTIL_HPP #define _VKIMAGEUTIL_HPP /*------------------------------------------------------------------------- * Vulkan CTS Framework * -------------------- * * Copyright (c) 2015 The Khronos Group Inc. * Copyright (c) 2015 Imagination Technologies Ltd. * Copyright (c) 2015 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Utilities for images. *//*--------------------------------------------------------------------*/ #include "vkDefs.hpp" #include "vkMemUtil.hpp" #include "tcuTexture.hpp" #include "tcuCompressedTexture.hpp" #include "deSharedPtr.hpp" namespace vk { bool isFloatFormat (VkFormat format); bool isUfloatFormat (VkFormat format); bool isSfloatFormat (VkFormat format); bool isUnormFormat (VkFormat format); bool isSnormFormat (VkFormat format); bool isIntFormat (VkFormat format); bool isUintFormat (VkFormat format); bool isDepthStencilFormat (VkFormat format); bool isCompressedFormat (VkFormat format); bool isSrgbFormat (VkFormat format); bool is64BitIntegerFormat (VkFormat format); bool isSupportedByFramework (VkFormat format); void checkImageSupport (const InstanceInterface& vki, VkPhysicalDevice physicalDevice, const VkImageCreateInfo& imageCreateInfo); tcu::TextureFormat mapVkFormat (VkFormat format); tcu::CompressedTexFormat mapVkCompressedFormat (VkFormat format); tcu::TextureFormat getDepthCopyFormat (VkFormat combinedFormat); tcu::TextureFormat getStencilCopyFormat (VkFormat combinedFormat); tcu::Sampler mapVkSampler (const VkSamplerCreateInfo& samplerCreateInfo); tcu::Sampler::CompareMode mapVkSamplerCompareOp (VkCompareOp compareOp); tcu::Sampler::WrapMode mapVkSamplerAddressMode (VkSamplerAddressMode addressMode); tcu::Sampler::ReductionMode mapVkSamplerReductionMode (VkSamplerReductionMode reductionMode); tcu::Sampler::FilterMode mapVkMinTexFilter (VkFilter filter, VkSamplerMipmapMode mipMode); tcu::Sampler::FilterMode mapVkMagTexFilter (VkFilter filter); VkFilter mapFilterMode (tcu::Sampler::FilterMode filterMode); VkSamplerMipmapMode mapMipmapMode (tcu::Sampler::FilterMode filterMode); VkSamplerAddressMode mapWrapMode (tcu::Sampler::WrapMode wrapMode); VkCompareOp mapCompareMode (tcu::Sampler::CompareMode mode); VkFormat mapTextureFormat (const tcu::TextureFormat& format); VkFormat mapCompressedTextureFormat (const tcu::CompressedTexFormat format); VkSamplerCreateInfo mapSampler (const tcu::Sampler& sampler, const tcu::TextureFormat& format, float minLod = 0.0f, float maxLod = 1000.0f, bool unnormal = false); rr::GenericVec4 mapVkColor (const VkClearColorValue& color); VkClearColorValue mapVkColor (const rr::GenericVec4& color); void imageUtilSelfTest (void); float getRepresentableDiffUnorm (const VkFormat format, const deUint32 componentNdx); float getRepresentableDiffSnorm (const VkFormat format, const deUint32 componentNdx); deUint32 getFormatComponentWidth (const VkFormat format, const deUint32 componentNdx); deUint32 getBlockSizeInBytes (const VkFormat compressedFormat); deUint32 getBlockWidth (const VkFormat compressedFormat); deUint32 getBlockHeight (const VkFormat compressedFormat); bool hasSpirvFormat (VkFormat fmt); const std::string getSpirvFormat (VkFormat fmt); const deUint32 BUFFER_IMAGE_COPY_OFFSET_GRANULARITY = 4u; // \todo [2017-05-18 pyry] Consider moving this to tcu struct PlanarFormatDescription { enum { MAX_CHANNELS = 4, MAX_PLANES = 3 }; enum ChannelFlags { CHANNEL_R = (1u<<0), // Has "R" (0) channel CHANNEL_G = (1u<<1), // Has "G" (1) channel CHANNEL_B = (1u<<2), // Has "B" (2) channel CHANNEL_A = (1u<<3), // Has "A" (3) channel }; struct Plane { deUint8 elementSizeBytes; deUint8 widthDivisor; deUint8 heightDivisor; VkFormat planeCompatibleFormat; }; struct Channel { deUint8 planeNdx; deUint8 type; // tcu::TextureChannelClass value deUint8 offsetBits; // Offset in element in bits deUint8 sizeBits; // Value size in bits deUint8 strideBytes; // Pixel stride (in bytes), usually plane elementSize }; deUint8 numPlanes; deUint8 presentChannels; deUint8 blockWidth; deUint8 blockHeight; Plane planes[MAX_PLANES]; Channel channels[MAX_CHANNELS]; inline bool hasChannelNdx (deUint32 ndx) const { DE_ASSERT(de::inBounds(ndx, 0u, 4u)); return (presentChannels & (1u<& copyRegions, const vk::VkSemaphore* waitSemaphore, vk::VkImageAspectFlags imageAspectFlags, deUint32 mipLevels, deUint32 arrayLayers, vk::VkImage destImage, VkImageLayout destImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VkPipelineStageFlags destImageDstStageFlags = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); void copyBufferToImage (const DeviceInterface& vk, const VkCommandBuffer& cmdBuffer, const VkBuffer& buffer, vk::VkDeviceSize bufferSize, const std::vector& copyRegions, VkImageAspectFlags imageAspectFlags, deUint32 mipLevels, deUint32 arrayLayers, VkImage destImage, VkImageLayout destImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VkPipelineStageFlags destImageDstStageFlags = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); /*--------------------------------------------------------------------*//*! * Copies image data into a buffer. The buffer is expected to be * read by the host. *//*--------------------------------------------------------------------*/ void copyImageToBuffer (const DeviceInterface& vk, vk::VkCommandBuffer cmdBuffer, vk::VkImage image, vk::VkBuffer buffer, tcu::IVec2 size, vk::VkAccessFlags srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, vk::VkImageLayout oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, deUint32 numLayers = 1u, VkImageAspectFlags barrierAspect = VK_IMAGE_ASPECT_COLOR_BIT, VkImageAspectFlags copyAspect = VK_IMAGE_ASPECT_COLOR_BIT); void copyImageToBuffer (const DeviceInterface& vk, vk::VkCommandBuffer cmdBuffer, vk::VkImage image, vk::VkBuffer buffer, vk::VkFormat format, tcu::IVec2 size, deUint32 mipLevel = 0u, vk::VkAccessFlags srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, vk::VkImageLayout oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, deUint32 numLayers = 1u, VkImageAspectFlags barrierAspect = VK_IMAGE_ASPECT_COLOR_BIT, VkImageAspectFlags copyAspect = VK_IMAGE_ASPECT_COLOR_BIT); /*--------------------------------------------------------------------*//*! * Clear a color image *//*--------------------------------------------------------------------*/ void clearColorImage (const DeviceInterface& vk, const vk::VkDevice device, const vk::VkQueue queue, deUint32 queueFamilyIndex, vk::VkImage image, tcu::Vec4 clearColor, vk::VkImageLayout oldLayout, vk::VkImageLayout newLayout, vk::VkPipelineStageFlags dstStageFlags, deUint32 baseArrayLayer = 0u, deUint32 layerCount = 1u); void clearColorImage (const DeviceInterface& vk, const vk::VkDevice device, const vk::VkQueue queue, deUint32 queueFamilyIndex, vk::VkImage image, vk::VkClearColorValue clearColor, vk::VkImageLayout oldLayout, vk::VkImageLayout newLayout, vk::VkPipelineStageFlags dstStageFlags, deUint32 baseArrayLayer = 0u, deUint32 layerCount = 1u); /*--------------------------------------------------------------------*//*! * Initialize color image with a chessboard pattern *//*--------------------------------------------------------------------*/ void initColorImageChessboardPattern (const DeviceInterface& vk, const vk::VkDevice device, const vk::VkQueue queue, deUint32 queueFamilyIndex, Allocator& allocator, vk::VkImage image, vk::VkFormat format, tcu::Vec4 colorValue0, tcu::Vec4 colorValue1, deUint32 imageWidth, deUint32 imageHeight, deUint32 tileSize, vk::VkImageLayout oldLayout, vk::VkImageLayout newLayout, vk::VkPipelineStageFlags dstStageFlags); /*--------------------------------------------------------------------*//*! * Copies depth/stencil image data into two separate buffers. * The buffers are expected to be read by the host. *//*--------------------------------------------------------------------*/ void copyDepthStencilImageToBuffers (const DeviceInterface& vk, vk::VkCommandBuffer cmdBuffer, vk::VkImage image, vk::VkBuffer depthBuffer, vk::VkBuffer stencilBuffer, tcu::IVec2 size, vk::VkAccessFlags srcAccessMask, vk::VkImageLayout oldLayout, deUint32 numLayers = 1u); /*--------------------------------------------------------------------*//*! * Clear a depth/stencil image *//*--------------------------------------------------------------------*/ void clearDepthStencilImage (const DeviceInterface& vk, const vk::VkDevice device, const vk::VkQueue queue, deUint32 queueFamilyIndex, vk::VkImage image, float depthValue, deUint32 stencilValue, vk::VkImageLayout oldLayout, vk::VkImageLayout newLayout, vk::VkPipelineStageFlags dstStageFlags); /*--------------------------------------------------------------------*//*! * Initialize depth and stencil channels with a chessboard pattern *//*--------------------------------------------------------------------*/ void initDepthStencilImageChessboardPattern (const DeviceInterface& vk, const vk::VkDevice device, const vk::VkQueue queue, deUint32 queueFamilyIndex, Allocator& allocator, vk::VkImage image, vk::VkFormat format, float depthValue0, float depthValue1, deUint32 stencilValue0, deUint32 stencilValue1, deUint32 imageWidth, deUint32 imageHeight, deUint32 tileSize, vk::VkImageLayout oldLayout, vk::VkImageLayout newLayout, vk::VkPipelineStageFlags dstStageFlags); /*--------------------------------------------------------------------*//*! * Checks if the physical device supports creation of the specified * image format. *//*--------------------------------------------------------------------*/ bool checkSparseImageFormatSupport (const VkPhysicalDevice physicalDevice, const InstanceInterface& instance, const VkFormat format, const VkImageType imageType, const VkSampleCountFlagBits sampleCount, const VkImageUsageFlags usageFlags, const VkImageTiling imageTiling); bool checkSparseImageFormatSupport (const vk::VkPhysicalDevice physicalDevice, const vk::InstanceInterface& instance, const vk::VkImageCreateInfo& imageCreateInfo); /*--------------------------------------------------------------------*//*! * Allocates memory for a sparse image and handles the memory binding. *//*--------------------------------------------------------------------*/ void allocateAndBindSparseImage (const vk::DeviceInterface& vk, vk::VkDevice device, const vk::VkPhysicalDevice physicalDevice, const vk::InstanceInterface& instance, const vk::VkImageCreateInfo& imageCreateInfo, const vk::VkSemaphore& signalSemaphore, vk::VkQueue queue, vk::Allocator& allocator, std::vector >& allocations, tcu::TextureFormat format, vk::VkImage destImage); } // vk #endif // _VKIMAGEUTIL_HPP