#ifndef _VKTDYNAMICSTATETESTCASEUTIL_HPP #define _VKTDYNAMICSTATETESTCASEUTIL_HPP /*------------------------------------------------------------------------ * Vulkan Conformance Tests * ------------------------ * * Copyright (c) 2015 The Khronos Group Inc. * Copyright (c) 2015 Intel Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Dynamic State Tests Test Case Utilities *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "vktTestCase.hpp" #include "vktTestCaseUtil.hpp" #include "gluShaderUtil.hpp" #include "vkPrograms.hpp" #include "deUniquePtr.hpp" #include namespace vkt { namespace DynamicState { struct PositionColorVertex { PositionColorVertex(const tcu::Vec4& position_, const tcu::Vec4& color_) : position(position_) , color(color_) {} tcu::Vec4 position; tcu::Vec4 color; }; typedef std::map ShaderMap; template class InstanceFactory : public TestCase { public: InstanceFactory (tcu::TestContext& testCtx, const std::string& name, const std::string& desc, const std::map shaderPaths) : TestCase (testCtx, name, desc) , m_shaderPaths (shaderPaths) , m_support () { } InstanceFactory (tcu::TestContext& testCtx, const std::string& name, const std::string& desc, const std::map shaderPaths, const Support& support) : TestCase (testCtx, name, desc) , m_shaderPaths (shaderPaths) , m_support (support) { } TestInstance* createInstance (Context& context) const { return new Instance(context, m_shaderPaths); } virtual void initPrograms (vk::SourceCollections& programCollection) const { for (ShaderMap::const_iterator i = m_shaderPaths.begin(); i != m_shaderPaths.end(); ++i) { programCollection.glslSources.add(i->second) << glu::ShaderSource(i->first, ShaderSourceProvider::getSource(m_testCtx.getArchive(), i->second)); } } virtual void checkSupport (Context& context) const { m_support.checkSupport(context); } private: const ShaderMap m_shaderPaths; const Support m_support; }; } // DynamicState } // vkt #endif // _VKTDYNAMICSTATETESTCASEUTIL_HPP