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Lines Matching refs:load

749 static void load_GL_VERSION_1_0(GLADloadproc load) {  in load_GL_VERSION_1_0()  argument
751 glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); in load_GL_VERSION_1_0()
752 glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); in load_GL_VERSION_1_0()
753 glad_glHint = (PFNGLHINTPROC)load("glHint"); in load_GL_VERSION_1_0()
754 glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); in load_GL_VERSION_1_0()
755 glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); in load_GL_VERSION_1_0()
756 glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); in load_GL_VERSION_1_0()
757 glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); in load_GL_VERSION_1_0()
758 glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); in load_GL_VERSION_1_0()
759 glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); in load_GL_VERSION_1_0()
760 glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); in load_GL_VERSION_1_0()
761 glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); in load_GL_VERSION_1_0()
762 glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); in load_GL_VERSION_1_0()
763 glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); in load_GL_VERSION_1_0()
764 glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); in load_GL_VERSION_1_0()
765 glad_glClear = (PFNGLCLEARPROC)load("glClear"); in load_GL_VERSION_1_0()
766 glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); in load_GL_VERSION_1_0()
767 glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); in load_GL_VERSION_1_0()
768 glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); in load_GL_VERSION_1_0()
769 glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); in load_GL_VERSION_1_0()
770 glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); in load_GL_VERSION_1_0()
771 glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); in load_GL_VERSION_1_0()
772 glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); in load_GL_VERSION_1_0()
773 glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); in load_GL_VERSION_1_0()
774 glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); in load_GL_VERSION_1_0()
775 glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); in load_GL_VERSION_1_0()
776 glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); in load_GL_VERSION_1_0()
777 glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); in load_GL_VERSION_1_0()
778 glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); in load_GL_VERSION_1_0()
779 glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); in load_GL_VERSION_1_0()
780 glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); in load_GL_VERSION_1_0()
781 glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); in load_GL_VERSION_1_0()
782 glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); in load_GL_VERSION_1_0()
783 glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); in load_GL_VERSION_1_0()
784 glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); in load_GL_VERSION_1_0()
785 glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); in load_GL_VERSION_1_0()
786 glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); in load_GL_VERSION_1_0()
787 glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); in load_GL_VERSION_1_0()
788 glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); in load_GL_VERSION_1_0()
789 glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); in load_GL_VERSION_1_0()
790 glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); in load_GL_VERSION_1_0()
791 glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); in load_GL_VERSION_1_0()
792 glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); in load_GL_VERSION_1_0()
793 glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); in load_GL_VERSION_1_0()
794 glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); in load_GL_VERSION_1_0()
795 glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); in load_GL_VERSION_1_0()
796 glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); in load_GL_VERSION_1_0()
797 glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); in load_GL_VERSION_1_0()
798 glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); in load_GL_VERSION_1_0()
799 glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList"); in load_GL_VERSION_1_0()
800 glad_glEndList = (PFNGLENDLISTPROC)load("glEndList"); in load_GL_VERSION_1_0()
801 glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList"); in load_GL_VERSION_1_0()
802 glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists"); in load_GL_VERSION_1_0()
803 glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists"); in load_GL_VERSION_1_0()
804 glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists"); in load_GL_VERSION_1_0()
805 glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase"); in load_GL_VERSION_1_0()
806 glad_glBegin = (PFNGLBEGINPROC)load("glBegin"); in load_GL_VERSION_1_0()
807 glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap"); in load_GL_VERSION_1_0()
808 glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b"); in load_GL_VERSION_1_0()
809 glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv"); in load_GL_VERSION_1_0()
810 glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d"); in load_GL_VERSION_1_0()
811 glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv"); in load_GL_VERSION_1_0()
812 glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f"); in load_GL_VERSION_1_0()
813 glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv"); in load_GL_VERSION_1_0()
814 glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i"); in load_GL_VERSION_1_0()
815 glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv"); in load_GL_VERSION_1_0()
816 glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s"); in load_GL_VERSION_1_0()
817 glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv"); in load_GL_VERSION_1_0()
818 glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub"); in load_GL_VERSION_1_0()
819 glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv"); in load_GL_VERSION_1_0()
820 glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui"); in load_GL_VERSION_1_0()
821 glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv"); in load_GL_VERSION_1_0()
822 glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us"); in load_GL_VERSION_1_0()
823 glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv"); in load_GL_VERSION_1_0()
824 glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b"); in load_GL_VERSION_1_0()
825 glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv"); in load_GL_VERSION_1_0()
826 glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d"); in load_GL_VERSION_1_0()
827 glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv"); in load_GL_VERSION_1_0()
828 glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f"); in load_GL_VERSION_1_0()
829 glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv"); in load_GL_VERSION_1_0()
830 glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i"); in load_GL_VERSION_1_0()
831 glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv"); in load_GL_VERSION_1_0()
832 glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s"); in load_GL_VERSION_1_0()
833 glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv"); in load_GL_VERSION_1_0()
834 glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub"); in load_GL_VERSION_1_0()
835 glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv"); in load_GL_VERSION_1_0()
836 glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui"); in load_GL_VERSION_1_0()
837 glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv"); in load_GL_VERSION_1_0()
838 glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us"); in load_GL_VERSION_1_0()
839 glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv"); in load_GL_VERSION_1_0()
840 glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag"); in load_GL_VERSION_1_0()
841 glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv"); in load_GL_VERSION_1_0()
842 glad_glEnd = (PFNGLENDPROC)load("glEnd"); in load_GL_VERSION_1_0()
843 glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd"); in load_GL_VERSION_1_0()
844 glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv"); in load_GL_VERSION_1_0()
845 glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf"); in load_GL_VERSION_1_0()
846 glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv"); in load_GL_VERSION_1_0()
847 glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi"); in load_GL_VERSION_1_0()
848 glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv"); in load_GL_VERSION_1_0()
849 glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs"); in load_GL_VERSION_1_0()
850 glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv"); in load_GL_VERSION_1_0()
851 glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b"); in load_GL_VERSION_1_0()
852 glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv"); in load_GL_VERSION_1_0()
853 glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d"); in load_GL_VERSION_1_0()
854 glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv"); in load_GL_VERSION_1_0()
855 glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f"); in load_GL_VERSION_1_0()
856 glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv"); in load_GL_VERSION_1_0()
857 glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i"); in load_GL_VERSION_1_0()
858 glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv"); in load_GL_VERSION_1_0()
859 glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s"); in load_GL_VERSION_1_0()
860 glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv"); in load_GL_VERSION_1_0()
861 glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d"); in load_GL_VERSION_1_0()
862 glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv"); in load_GL_VERSION_1_0()
863 glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f"); in load_GL_VERSION_1_0()
864 glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv"); in load_GL_VERSION_1_0()
865 glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i"); in load_GL_VERSION_1_0()
866 glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv"); in load_GL_VERSION_1_0()
867 glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s"); in load_GL_VERSION_1_0()
868 glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv"); in load_GL_VERSION_1_0()
869 glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d"); in load_GL_VERSION_1_0()
870 glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv"); in load_GL_VERSION_1_0()
871 glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f"); in load_GL_VERSION_1_0()
872 glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv"); in load_GL_VERSION_1_0()
873 glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i"); in load_GL_VERSION_1_0()
874 glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv"); in load_GL_VERSION_1_0()
875 glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s"); in load_GL_VERSION_1_0()
876 glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv"); in load_GL_VERSION_1_0()
877 glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d"); in load_GL_VERSION_1_0()
878 glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv"); in load_GL_VERSION_1_0()
879 glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f"); in load_GL_VERSION_1_0()
880 glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv"); in load_GL_VERSION_1_0()
881 glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i"); in load_GL_VERSION_1_0()
882 glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv"); in load_GL_VERSION_1_0()
883 glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s"); in load_GL_VERSION_1_0()
884 glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv"); in load_GL_VERSION_1_0()
885 glad_glRectd = (PFNGLRECTDPROC)load("glRectd"); in load_GL_VERSION_1_0()
886 glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv"); in load_GL_VERSION_1_0()
887 glad_glRectf = (PFNGLRECTFPROC)load("glRectf"); in load_GL_VERSION_1_0()
888 glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv"); in load_GL_VERSION_1_0()
889 glad_glRecti = (PFNGLRECTIPROC)load("glRecti"); in load_GL_VERSION_1_0()
890 glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv"); in load_GL_VERSION_1_0()
891 glad_glRects = (PFNGLRECTSPROC)load("glRects"); in load_GL_VERSION_1_0()
892 glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv"); in load_GL_VERSION_1_0()
893 glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d"); in load_GL_VERSION_1_0()
894 glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv"); in load_GL_VERSION_1_0()
895 glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f"); in load_GL_VERSION_1_0()
896 glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv"); in load_GL_VERSION_1_0()
897 glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i"); in load_GL_VERSION_1_0()
898 glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv"); in load_GL_VERSION_1_0()
899 glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s"); in load_GL_VERSION_1_0()
900 glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv"); in load_GL_VERSION_1_0()
901 glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d"); in load_GL_VERSION_1_0()
902 glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv"); in load_GL_VERSION_1_0()
903 glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f"); in load_GL_VERSION_1_0()
904 glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv"); in load_GL_VERSION_1_0()
905 glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i"); in load_GL_VERSION_1_0()
906 glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv"); in load_GL_VERSION_1_0()
907 glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s"); in load_GL_VERSION_1_0()
908 glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv"); in load_GL_VERSION_1_0()
909 glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d"); in load_GL_VERSION_1_0()
910 glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv"); in load_GL_VERSION_1_0()
911 glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f"); in load_GL_VERSION_1_0()
912 glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv"); in load_GL_VERSION_1_0()
913 glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i"); in load_GL_VERSION_1_0()
914 glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv"); in load_GL_VERSION_1_0()
915 glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s"); in load_GL_VERSION_1_0()
916 glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv"); in load_GL_VERSION_1_0()
917 glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d"); in load_GL_VERSION_1_0()
918 glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv"); in load_GL_VERSION_1_0()
919 glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f"); in load_GL_VERSION_1_0()
920 glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv"); in load_GL_VERSION_1_0()
921 glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i"); in load_GL_VERSION_1_0()
922 glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv"); in load_GL_VERSION_1_0()
923 glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s"); in load_GL_VERSION_1_0()
924 glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv"); in load_GL_VERSION_1_0()
925 glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d"); in load_GL_VERSION_1_0()
926 glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv"); in load_GL_VERSION_1_0()
927 glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f"); in load_GL_VERSION_1_0()
928 glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv"); in load_GL_VERSION_1_0()
929 glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i"); in load_GL_VERSION_1_0()
930 glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv"); in load_GL_VERSION_1_0()
931 glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s"); in load_GL_VERSION_1_0()
932 glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv"); in load_GL_VERSION_1_0()
933 glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d"); in load_GL_VERSION_1_0()
934 glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv"); in load_GL_VERSION_1_0()
935 glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f"); in load_GL_VERSION_1_0()
936 glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv"); in load_GL_VERSION_1_0()
937 glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i"); in load_GL_VERSION_1_0()
938 glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv"); in load_GL_VERSION_1_0()
939 glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s"); in load_GL_VERSION_1_0()
940 glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv"); in load_GL_VERSION_1_0()
941 glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d"); in load_GL_VERSION_1_0()
942 glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv"); in load_GL_VERSION_1_0()
943 glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f"); in load_GL_VERSION_1_0()
944 glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv"); in load_GL_VERSION_1_0()
945 glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i"); in load_GL_VERSION_1_0()
946 glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv"); in load_GL_VERSION_1_0()
947 glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s"); in load_GL_VERSION_1_0()
948 glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv"); in load_GL_VERSION_1_0()
949 glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane"); in load_GL_VERSION_1_0()
950 glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial"); in load_GL_VERSION_1_0()
951 glad_glFogf = (PFNGLFOGFPROC)load("glFogf"); in load_GL_VERSION_1_0()
952 glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv"); in load_GL_VERSION_1_0()
953 glad_glFogi = (PFNGLFOGIPROC)load("glFogi"); in load_GL_VERSION_1_0()
954 glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv"); in load_GL_VERSION_1_0()
955 glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf"); in load_GL_VERSION_1_0()
956 glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv"); in load_GL_VERSION_1_0()
957 glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti"); in load_GL_VERSION_1_0()
958 glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv"); in load_GL_VERSION_1_0()
959 glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf"); in load_GL_VERSION_1_0()
960 glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv"); in load_GL_VERSION_1_0()
961 glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli"); in load_GL_VERSION_1_0()
962 glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv"); in load_GL_VERSION_1_0()
963 glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple"); in load_GL_VERSION_1_0()
964 glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf"); in load_GL_VERSION_1_0()
965 glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv"); in load_GL_VERSION_1_0()
966 glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali"); in load_GL_VERSION_1_0()
967 glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv"); in load_GL_VERSION_1_0()
968 glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple"); in load_GL_VERSION_1_0()
969 glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel"); in load_GL_VERSION_1_0()
970 glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf"); in load_GL_VERSION_1_0()
971 glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv"); in load_GL_VERSION_1_0()
972 glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi"); in load_GL_VERSION_1_0()
973 glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv"); in load_GL_VERSION_1_0()
974 glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend"); in load_GL_VERSION_1_0()
975 glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv"); in load_GL_VERSION_1_0()
976 glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf"); in load_GL_VERSION_1_0()
977 glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv"); in load_GL_VERSION_1_0()
978 glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni"); in load_GL_VERSION_1_0()
979 glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv"); in load_GL_VERSION_1_0()
980 glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer"); in load_GL_VERSION_1_0()
981 glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer"); in load_GL_VERSION_1_0()
982 glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode"); in load_GL_VERSION_1_0()
983 glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames"); in load_GL_VERSION_1_0()
984 glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName"); in load_GL_VERSION_1_0()
985 glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough"); in load_GL_VERSION_1_0()
986 glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName"); in load_GL_VERSION_1_0()
987 glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName"); in load_GL_VERSION_1_0()
988 glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum"); in load_GL_VERSION_1_0()
989 glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex"); in load_GL_VERSION_1_0()
990 glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask"); in load_GL_VERSION_1_0()
991 glad_glAccum = (PFNGLACCUMPROC)load("glAccum"); in load_GL_VERSION_1_0()
992 glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib"); in load_GL_VERSION_1_0()
993 glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib"); in load_GL_VERSION_1_0()
994 glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d"); in load_GL_VERSION_1_0()
995 glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f"); in load_GL_VERSION_1_0()
996 glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d"); in load_GL_VERSION_1_0()
997 glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f"); in load_GL_VERSION_1_0()
998 glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d"); in load_GL_VERSION_1_0()
999 glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f"); in load_GL_VERSION_1_0()
1000 glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d"); in load_GL_VERSION_1_0()
1001 glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f"); in load_GL_VERSION_1_0()
1002 glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d"); in load_GL_VERSION_1_0()
1003 glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv"); in load_GL_VERSION_1_0()
1004 glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f"); in load_GL_VERSION_1_0()
1005 glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv"); in load_GL_VERSION_1_0()
1006 glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d"); in load_GL_VERSION_1_0()
1007 glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv"); in load_GL_VERSION_1_0()
1008 glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f"); in load_GL_VERSION_1_0()
1009 glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv"); in load_GL_VERSION_1_0()
1010 glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1"); in load_GL_VERSION_1_0()
1011 glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1"); in load_GL_VERSION_1_0()
1012 glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2"); in load_GL_VERSION_1_0()
1013 glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2"); in load_GL_VERSION_1_0()
1014 glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc"); in load_GL_VERSION_1_0()
1015 glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom"); in load_GL_VERSION_1_0()
1016 glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf"); in load_GL_VERSION_1_0()
1017 glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi"); in load_GL_VERSION_1_0()
1018 glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv"); in load_GL_VERSION_1_0()
1019 glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv"); in load_GL_VERSION_1_0()
1020 glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv"); in load_GL_VERSION_1_0()
1021 glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels"); in load_GL_VERSION_1_0()
1022 glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels"); in load_GL_VERSION_1_0()
1023 glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane"); in load_GL_VERSION_1_0()
1024 glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv"); in load_GL_VERSION_1_0()
1025 glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv"); in load_GL_VERSION_1_0()
1026 glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv"); in load_GL_VERSION_1_0()
1027 glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv"); in load_GL_VERSION_1_0()
1028 glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv"); in load_GL_VERSION_1_0()
1029 glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv"); in load_GL_VERSION_1_0()
1030 glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv"); in load_GL_VERSION_1_0()
1031 glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv"); in load_GL_VERSION_1_0()
1032 glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv"); in load_GL_VERSION_1_0()
1033 glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv"); in load_GL_VERSION_1_0()
1034 glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple"); in load_GL_VERSION_1_0()
1035 glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv"); in load_GL_VERSION_1_0()
1036 glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv"); in load_GL_VERSION_1_0()
1037 glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv"); in load_GL_VERSION_1_0()
1038 glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv"); in load_GL_VERSION_1_0()
1039 glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv"); in load_GL_VERSION_1_0()
1040 glad_glIsList = (PFNGLISLISTPROC)load("glIsList"); in load_GL_VERSION_1_0()
1041 glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum"); in load_GL_VERSION_1_0()
1042 glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity"); in load_GL_VERSION_1_0()
1043 glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf"); in load_GL_VERSION_1_0()
1044 glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd"); in load_GL_VERSION_1_0()
1045 glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode"); in load_GL_VERSION_1_0()
1046 glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf"); in load_GL_VERSION_1_0()
1047 glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd"); in load_GL_VERSION_1_0()
1048 glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho"); in load_GL_VERSION_1_0()
1049 glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix"); in load_GL_VERSION_1_0()
1050 glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix"); in load_GL_VERSION_1_0()
1051 glad_glRotated = (PFNGLROTATEDPROC)load("glRotated"); in load_GL_VERSION_1_0()
1052 glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef"); in load_GL_VERSION_1_0()
1053 glad_glScaled = (PFNGLSCALEDPROC)load("glScaled"); in load_GL_VERSION_1_0()
1054 glad_glScalef = (PFNGLSCALEFPROC)load("glScalef"); in load_GL_VERSION_1_0()
1055 glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated"); in load_GL_VERSION_1_0()
1056 glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef"); in load_GL_VERSION_1_0()
1058 static void load_GL_VERSION_1_1(GLADloadproc load) { in load_GL_VERSION_1_1() argument
1060 glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); in load_GL_VERSION_1_1()
1061 glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); in load_GL_VERSION_1_1()
1062 glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); in load_GL_VERSION_1_1()
1063 glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); in load_GL_VERSION_1_1()
1064 glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); in load_GL_VERSION_1_1()
1065 glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); in load_GL_VERSION_1_1()
1066 glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); in load_GL_VERSION_1_1()
1067 glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); in load_GL_VERSION_1_1()
1068 glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); in load_GL_VERSION_1_1()
1069 glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); in load_GL_VERSION_1_1()
1070 glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); in load_GL_VERSION_1_1()
1071 glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); in load_GL_VERSION_1_1()
1072 glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); in load_GL_VERSION_1_1()
1073 glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); in load_GL_VERSION_1_1()
1074 glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement"); in load_GL_VERSION_1_1()
1075 glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer"); in load_GL_VERSION_1_1()
1076 glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState"); in load_GL_VERSION_1_1()
1077 glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer"); in load_GL_VERSION_1_1()
1078 glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState"); in load_GL_VERSION_1_1()
1079 glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer"); in load_GL_VERSION_1_1()
1080 glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays"); in load_GL_VERSION_1_1()
1081 glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer"); in load_GL_VERSION_1_1()
1082 glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer"); in load_GL_VERSION_1_1()
1083 glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer"); in load_GL_VERSION_1_1()
1084 glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident"); in load_GL_VERSION_1_1()
1085 glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures"); in load_GL_VERSION_1_1()
1086 glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub"); in load_GL_VERSION_1_1()
1087 glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv"); in load_GL_VERSION_1_1()
1088 glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib"); in load_GL_VERSION_1_1()
1089 glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib"); in load_GL_VERSION_1_1()
1091 static void load_GL_VERSION_1_2(GLADloadproc load) { in load_GL_VERSION_1_2() argument
1093 glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); in load_GL_VERSION_1_2()
1094 glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); in load_GL_VERSION_1_2()
1095 glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); in load_GL_VERSION_1_2()
1096 glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); in load_GL_VERSION_1_2()
1098 static void load_GL_VERSION_1_3(GLADloadproc load) { in load_GL_VERSION_1_3() argument
1100 glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); in load_GL_VERSION_1_3()
1101 glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); in load_GL_VERSION_1_3()
1102 glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); in load_GL_VERSION_1_3()
1103 glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); in load_GL_VERSION_1_3()
1104 glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); in load_GL_VERSION_1_3()
1105 …glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D… in load_GL_VERSION_1_3()
1106 …glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D… in load_GL_VERSION_1_3()
1107 …glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D… in load_GL_VERSION_1_3()
1108 glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); in load_GL_VERSION_1_3()
1109 glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture"); in load_GL_VERSION_1_3()
1110 glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d"); in load_GL_VERSION_1_3()
1111 glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv"); in load_GL_VERSION_1_3()
1112 glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f"); in load_GL_VERSION_1_3()
1113 glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv"); in load_GL_VERSION_1_3()
1114 glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i"); in load_GL_VERSION_1_3()
1115 glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv"); in load_GL_VERSION_1_3()
1116 glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s"); in load_GL_VERSION_1_3()
1117 glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv"); in load_GL_VERSION_1_3()
1118 glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d"); in load_GL_VERSION_1_3()
1119 glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv"); in load_GL_VERSION_1_3()
1120 glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f"); in load_GL_VERSION_1_3()
1121 glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv"); in load_GL_VERSION_1_3()
1122 glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i"); in load_GL_VERSION_1_3()
1123 glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv"); in load_GL_VERSION_1_3()
1124 glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s"); in load_GL_VERSION_1_3()
1125 glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv"); in load_GL_VERSION_1_3()
1126 glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d"); in load_GL_VERSION_1_3()
1127 glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv"); in load_GL_VERSION_1_3()
1128 glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f"); in load_GL_VERSION_1_3()
1129 glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv"); in load_GL_VERSION_1_3()
1130 glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i"); in load_GL_VERSION_1_3()
1131 glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv"); in load_GL_VERSION_1_3()
1132 glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s"); in load_GL_VERSION_1_3()
1133 glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv"); in load_GL_VERSION_1_3()
1134 glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d"); in load_GL_VERSION_1_3()
1135 glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv"); in load_GL_VERSION_1_3()
1136 glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f"); in load_GL_VERSION_1_3()
1137 glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv"); in load_GL_VERSION_1_3()
1138 glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i"); in load_GL_VERSION_1_3()
1139 glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv"); in load_GL_VERSION_1_3()
1140 glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s"); in load_GL_VERSION_1_3()
1141 glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv"); in load_GL_VERSION_1_3()
1142 glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf"); in load_GL_VERSION_1_3()
1143 glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd"); in load_GL_VERSION_1_3()
1144 glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf"); in load_GL_VERSION_1_3()
1145 glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd"); in load_GL_VERSION_1_3()
1147 static void load_GL_VERSION_1_4(GLADloadproc load) { in load_GL_VERSION_1_4() argument
1149 glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); in load_GL_VERSION_1_4()
1150 glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); in load_GL_VERSION_1_4()
1151 glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); in load_GL_VERSION_1_4()
1152 glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); in load_GL_VERSION_1_4()
1153 glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); in load_GL_VERSION_1_4()
1154 glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); in load_GL_VERSION_1_4()
1155 glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); in load_GL_VERSION_1_4()
1156 glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf"); in load_GL_VERSION_1_4()
1157 glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv"); in load_GL_VERSION_1_4()
1158 glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd"); in load_GL_VERSION_1_4()
1159 glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv"); in load_GL_VERSION_1_4()
1160 glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer"); in load_GL_VERSION_1_4()
1161 glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b"); in load_GL_VERSION_1_4()
1162 glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv"); in load_GL_VERSION_1_4()
1163 glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d"); in load_GL_VERSION_1_4()
1164 glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv"); in load_GL_VERSION_1_4()
1165 glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f"); in load_GL_VERSION_1_4()
1166 glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv"); in load_GL_VERSION_1_4()
1167 glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i"); in load_GL_VERSION_1_4()
1168 glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv"); in load_GL_VERSION_1_4()
1169 glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s"); in load_GL_VERSION_1_4()
1170 glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv"); in load_GL_VERSION_1_4()
1171 glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub"); in load_GL_VERSION_1_4()
1172 glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv"); in load_GL_VERSION_1_4()
1173 glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui"); in load_GL_VERSION_1_4()
1174 glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv"); in load_GL_VERSION_1_4()
1175 glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us"); in load_GL_VERSION_1_4()
1176 glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv"); in load_GL_VERSION_1_4()
1177 glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer"); in load_GL_VERSION_1_4()
1178 glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d"); in load_GL_VERSION_1_4()
1179 glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv"); in load_GL_VERSION_1_4()
1180 glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f"); in load_GL_VERSION_1_4()
1181 glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv"); in load_GL_VERSION_1_4()
1182 glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i"); in load_GL_VERSION_1_4()
1183 glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv"); in load_GL_VERSION_1_4()
1184 glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s"); in load_GL_VERSION_1_4()
1185 glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv"); in load_GL_VERSION_1_4()
1186 glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d"); in load_GL_VERSION_1_4()
1187 glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv"); in load_GL_VERSION_1_4()
1188 glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f"); in load_GL_VERSION_1_4()
1189 glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv"); in load_GL_VERSION_1_4()
1190 glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i"); in load_GL_VERSION_1_4()
1191 glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv"); in load_GL_VERSION_1_4()
1192 glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s"); in load_GL_VERSION_1_4()
1193 glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv"); in load_GL_VERSION_1_4()
1194 glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); in load_GL_VERSION_1_4()
1195 glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); in load_GL_VERSION_1_4()
1197 static void load_GL_VERSION_1_5(GLADloadproc load) { in load_GL_VERSION_1_5() argument
1199 glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); in load_GL_VERSION_1_5()
1200 glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); in load_GL_VERSION_1_5()
1201 glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); in load_GL_VERSION_1_5()
1202 glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); in load_GL_VERSION_1_5()
1203 glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); in load_GL_VERSION_1_5()
1204 glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); in load_GL_VERSION_1_5()
1205 glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); in load_GL_VERSION_1_5()
1206 glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); in load_GL_VERSION_1_5()
1207 glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); in load_GL_VERSION_1_5()
1208 glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); in load_GL_VERSION_1_5()
1209 glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); in load_GL_VERSION_1_5()
1210 glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); in load_GL_VERSION_1_5()
1211 glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); in load_GL_VERSION_1_5()
1212 glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); in load_GL_VERSION_1_5()
1213 glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); in load_GL_VERSION_1_5()
1214 glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); in load_GL_VERSION_1_5()
1215 glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); in load_GL_VERSION_1_5()
1216 glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); in load_GL_VERSION_1_5()
1217 glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); in load_GL_VERSION_1_5()
1219 static void load_GL_VERSION_2_0(GLADloadproc load) { in load_GL_VERSION_2_0() argument
1221 glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); in load_GL_VERSION_2_0()
1222 glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); in load_GL_VERSION_2_0()
1223 glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); in load_GL_VERSION_2_0()
1224 glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); in load_GL_VERSION_2_0()
1225 glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); in load_GL_VERSION_2_0()
1226 glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); in load_GL_VERSION_2_0()
1227 glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); in load_GL_VERSION_2_0()
1228 glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); in load_GL_VERSION_2_0()
1229 glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); in load_GL_VERSION_2_0()
1230 glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); in load_GL_VERSION_2_0()
1231 glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); in load_GL_VERSION_2_0()
1232 glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); in load_GL_VERSION_2_0()
1233 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
1234 …glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribAr… in load_GL_VERSION_2_0()
1235 …glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray… in load_GL_VERSION_2_0()
1236 glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); in load_GL_VERSION_2_0()
1237 glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); in load_GL_VERSION_2_0()
1238 glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); in load_GL_VERSION_2_0()
1239 glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); in load_GL_VERSION_2_0()
1240 glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); in load_GL_VERSION_2_0()
1241 glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); in load_GL_VERSION_2_0()
1242 glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); in load_GL_VERSION_2_0()
1243 glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); in load_GL_VERSION_2_0()
1244 glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); in load_GL_VERSION_2_0()
1245 glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); in load_GL_VERSION_2_0()
1246 glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); in load_GL_VERSION_2_0()
1247 glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); in load_GL_VERSION_2_0()
1248 glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); in load_GL_VERSION_2_0()
1249 glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); in load_GL_VERSION_2_0()
1250 glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); in load_GL_VERSION_2_0()
1251 …glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv… in load_GL_VERSION_2_0()
1252 glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); in load_GL_VERSION_2_0()
1253 glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); in load_GL_VERSION_2_0()
1254 glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); in load_GL_VERSION_2_0()
1255 glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); in load_GL_VERSION_2_0()
1256 glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); in load_GL_VERSION_2_0()
1257 glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); in load_GL_VERSION_2_0()
1258 glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); in load_GL_VERSION_2_0()
1259 glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); in load_GL_VERSION_2_0()
1260 glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); in load_GL_VERSION_2_0()
1261 glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); in load_GL_VERSION_2_0()
1262 glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); in load_GL_VERSION_2_0()
1263 glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); in load_GL_VERSION_2_0()
1264 glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); in load_GL_VERSION_2_0()
1265 glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); in load_GL_VERSION_2_0()
1266 glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); in load_GL_VERSION_2_0()
1267 glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); in load_GL_VERSION_2_0()
1268 glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); in load_GL_VERSION_2_0()
1269 glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); in load_GL_VERSION_2_0()
1270 glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); in load_GL_VERSION_2_0()
1271 glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); in load_GL_VERSION_2_0()
1272 glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); in load_GL_VERSION_2_0()
1273 glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); in load_GL_VERSION_2_0()
1274 glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); in load_GL_VERSION_2_0()
1275 glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); in load_GL_VERSION_2_0()
1276 glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); in load_GL_VERSION_2_0()
1277 glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); in load_GL_VERSION_2_0()
1278 glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); in load_GL_VERSION_2_0()
1279 glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); in load_GL_VERSION_2_0()
1280 glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); in load_GL_VERSION_2_0()
1281 glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); in load_GL_VERSION_2_0()
1282 glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); in load_GL_VERSION_2_0()
1283 glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); in load_GL_VERSION_2_0()
1284 glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); in load_GL_VERSION_2_0()
1285 glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); in load_GL_VERSION_2_0()
1286 glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); in load_GL_VERSION_2_0()
1287 glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); in load_GL_VERSION_2_0()
1288 glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); in load_GL_VERSION_2_0()
1289 glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); in load_GL_VERSION_2_0()
1290 glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); in load_GL_VERSION_2_0()
1291 glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); in load_GL_VERSION_2_0()
1292 glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); in load_GL_VERSION_2_0()
1293 glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); in load_GL_VERSION_2_0()
1294 glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); in load_GL_VERSION_2_0()
1295 glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); in load_GL_VERSION_2_0()
1296 glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); in load_GL_VERSION_2_0()
1297 glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); in load_GL_VERSION_2_0()
1298 glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); in load_GL_VERSION_2_0()
1299 glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); in load_GL_VERSION_2_0()
1300 glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); in load_GL_VERSION_2_0()
1301 glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); in load_GL_VERSION_2_0()
1302 glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); in load_GL_VERSION_2_0()
1303 glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); in load_GL_VERSION_2_0()
1304 glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); in load_GL_VERSION_2_0()
1305 glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); in load_GL_VERSION_2_0()
1306 glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); in load_GL_VERSION_2_0()
1307 glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); in load_GL_VERSION_2_0()
1308 glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); in load_GL_VERSION_2_0()
1309 glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); in load_GL_VERSION_2_0()
1310 glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); in load_GL_VERSION_2_0()
1311 glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); in load_GL_VERSION_2_0()
1312 glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); in load_GL_VERSION_2_0()
1313 glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); in load_GL_VERSION_2_0()
1315 static void load_GL_VERSION_2_1(GLADloadproc load) { in load_GL_VERSION_2_1() argument
1317 glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); in load_GL_VERSION_2_1()
1318 glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); in load_GL_VERSION_2_1()
1319 glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); in load_GL_VERSION_2_1()
1320 glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); in load_GL_VERSION_2_1()
1321 glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); in load_GL_VERSION_2_1()
1322 glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); in load_GL_VERSION_2_1()
1324 static void load_GL_VERSION_3_0(GLADloadproc load) { in load_GL_VERSION_3_0() argument
1326 glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); in load_GL_VERSION_3_0()
1327 glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); in load_GL_VERSION_3_0()
1328 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); in load_GL_VERSION_3_0()
1329 glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); in load_GL_VERSION_3_0()
1330 glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); in load_GL_VERSION_3_0()
1331 glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); in load_GL_VERSION_3_0()
1332 glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); in load_GL_VERSION_3_0()
1333 glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); in load_GL_VERSION_3_0()
1334 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); in load_GL_VERSION_3_0()
1335 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); in load_GL_VERSION_3_0()
1336 …glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVa… in load_GL_VERSION_3_0()
1337 …glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFee… in load_GL_VERSION_3_0()
1338 glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); in load_GL_VERSION_3_0()
1339 glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); in load_GL_VERSION_3_0()
1340 glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); in load_GL_VERSION_3_0()
1341 glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); in load_GL_VERSION_3_0()
1342 glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); in load_GL_VERSION_3_0()
1343 glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); in load_GL_VERSION_3_0()
1344 glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); in load_GL_VERSION_3_0()
1345 glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); in load_GL_VERSION_3_0()
1346 glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); in load_GL_VERSION_3_0()
1347 glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); in load_GL_VERSION_3_0()
1348 glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); in load_GL_VERSION_3_0()
1349 glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); in load_GL_VERSION_3_0()
1350 glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); in load_GL_VERSION_3_0()
1351 glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); in load_GL_VERSION_3_0()
1352 glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); in load_GL_VERSION_3_0()
1353 glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); in load_GL_VERSION_3_0()
1354 glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); in load_GL_VERSION_3_0()
1355 glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); in load_GL_VERSION_3_0()
1356 glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); in load_GL_VERSION_3_0()
1357 glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); in load_GL_VERSION_3_0()
1358 glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); in load_GL_VERSION_3_0()
1359 glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); in load_GL_VERSION_3_0()
1360 glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); in load_GL_VERSION_3_0()
1361 glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); in load_GL_VERSION_3_0()
1362 glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); in load_GL_VERSION_3_0()
1363 glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); in load_GL_VERSION_3_0()
1364 glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); in load_GL_VERSION_3_0()
1365 glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); in load_GL_VERSION_3_0()
1366 glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); in load_GL_VERSION_3_0()
1367 glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); in load_GL_VERSION_3_0()
1368 glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); in load_GL_VERSION_3_0()
1369 glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); in load_GL_VERSION_3_0()
1370 glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); in load_GL_VERSION_3_0()
1371 glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); in load_GL_VERSION_3_0()
1372 glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); in load_GL_VERSION_3_0()
1373 glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); in load_GL_VERSION_3_0()
1374 glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); in load_GL_VERSION_3_0()
1375 glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); in load_GL_VERSION_3_0()
1376 glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); in load_GL_VERSION_3_0()
1377 glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); in load_GL_VERSION_3_0()
1378 glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); in load_GL_VERSION_3_0()
1379 glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); in load_GL_VERSION_3_0()
1380 glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); in load_GL_VERSION_3_0()
1381 glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); in load_GL_VERSION_3_0()
1382 glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); in load_GL_VERSION_3_0()
1383 glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); in load_GL_VERSION_3_0()
1384 glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); in load_GL_VERSION_3_0()
1385 glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); in load_GL_VERSION_3_0()
1386 glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); in load_GL_VERSION_3_0()
1387 glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); in load_GL_VERSION_3_0()
1388 glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); in load_GL_VERSION_3_0()
1389 …glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferPa… in load_GL_VERSION_3_0()
1390 glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); in load_GL_VERSION_3_0()
1391 glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); in load_GL_VERSION_3_0()
1392 glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); in load_GL_VERSION_3_0()
1393 glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); in load_GL_VERSION_3_0()
1394 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); in load_GL_VERSION_3_0()
1395 glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); in load_GL_VERSION_3_0()
1396 glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); in load_GL_VERSION_3_0()
1397 glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); in load_GL_VERSION_3_0()
1398 …glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer… in load_GL_VERSION_3_0()
1399 …glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("g… in load_GL_VERSION_3_0()
1400 glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); in load_GL_VERSION_3_0()
1401 glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); in load_GL_VERSION_3_0()
1402 …glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbuf… in load_GL_VERSION_3_0()
1403 …glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer… in load_GL_VERSION_3_0()
1404 glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); in load_GL_VERSION_3_0()
1405 glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); in load_GL_VERSION_3_0()
1406 glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); in load_GL_VERSION_3_0()
1407 glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); in load_GL_VERSION_3_0()
1408 glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); in load_GL_VERSION_3_0()
1409 glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); in load_GL_VERSION_3_0()
1411 static void load_GL_VERSION_3_1(GLADloadproc load) { in load_GL_VERSION_3_1() argument
1413 glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); in load_GL_VERSION_3_1()
1414 glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); in load_GL_VERSION_3_1()
1415 glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); in load_GL_VERSION_3_1()
1416 glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); in load_GL_VERSION_3_1()
1417 glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); in load_GL_VERSION_3_1()
1418 glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); in load_GL_VERSION_3_1()
1419 glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); in load_GL_VERSION_3_1()
1420 glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); in load_GL_VERSION_3_1()
1421 glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); in load_GL_VERSION_3_1()
1422 …glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv… in load_GL_VERSION_3_1()
1423 …glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlo… in load_GL_VERSION_3_1()
1424 glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); in load_GL_VERSION_3_1()
1425 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); in load_GL_VERSION_3_1()
1426 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); in load_GL_VERSION_3_1()
1427 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); in load_GL_VERSION_3_1()
1429 static void load_GL_VERSION_3_2(GLADloadproc load) { in load_GL_VERSION_3_2() argument
1431 glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); in load_GL_VERSION_3_2()
1432 …glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElemen… in load_GL_VERSION_3_2()
1433 …glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawEle… in load_GL_VERSION_3_2()
1434 …glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElemen… in load_GL_VERSION_3_2()
1435 glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); in load_GL_VERSION_3_2()
1436 glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); in load_GL_VERSION_3_2()
1437 glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); in load_GL_VERSION_3_2()
1438 glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); in load_GL_VERSION_3_2()
1439 glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); in load_GL_VERSION_3_2()
1440 glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); in load_GL_VERSION_3_2()
1441 glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); in load_GL_VERSION_3_2()
1442 glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); in load_GL_VERSION_3_2()
1443 glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); in load_GL_VERSION_3_2()
1444 glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); in load_GL_VERSION_3_2()
1445 glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); in load_GL_VERSION_3_2()
1446 glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); in load_GL_VERSION_3_2()
1447 glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); in load_GL_VERSION_3_2()
1448 glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); in load_GL_VERSION_3_2()
1449 glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); in load_GL_VERSION_3_2()
1451 static void load_GL_ARB_multisample(GLADloadproc load) { in load_GL_ARB_multisample() argument
1453 glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB"); in load_GL_ARB_multisample()
1455 static void load_GL_ARB_robustness(GLADloadproc load) { in load_GL_ARB_robustness() argument
1457 …glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetSta… in load_GL_ARB_robustness()
1458 glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB"); in load_GL_ARB_robustness()
1459 glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB"); in load_GL_ARB_robustness()
1460 …glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexIm… in load_GL_ARB_robustness()
1461 glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB"); in load_GL_ARB_robustness()
1462 glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB"); in load_GL_ARB_robustness()
1463 glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB"); in load_GL_ARB_robustness()
1464 glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB"); in load_GL_ARB_robustness()
1465 glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB"); in load_GL_ARB_robustness()
1466 glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB"); in load_GL_ARB_robustness()
1467 glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB"); in load_GL_ARB_robustness()
1468 glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB"); in load_GL_ARB_robustness()
1469 glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB"); in load_GL_ARB_robustness()
1470 glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB"); in load_GL_ARB_robustness()
1471 glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB"); in load_GL_ARB_robustness()
1472 glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB"); in load_GL_ARB_robustness()
1473 …glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilter… in load_GL_ARB_robustness()
1474 glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB"); in load_GL_ARB_robustness()
1475 glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB"); in load_GL_ARB_robustness()
1476 glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB"); in load_GL_ARB_robustness()
1532 int gladLoadGLLoader(GLADloadproc load) { in gladLoadGLLoader() argument
1534 glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); in gladLoadGLLoader()
1538 load_GL_VERSION_1_0(load); in gladLoadGLLoader()
1539 load_GL_VERSION_1_1(load); in gladLoadGLLoader()
1540 load_GL_VERSION_1_2(load); in gladLoadGLLoader()
1541 load_GL_VERSION_1_3(load); in gladLoadGLLoader()
1542 load_GL_VERSION_1_4(load); in gladLoadGLLoader()
1543 load_GL_VERSION_1_5(load); in gladLoadGLLoader()
1544 load_GL_VERSION_2_0(load); in gladLoadGLLoader()
1545 load_GL_VERSION_2_1(load); in gladLoadGLLoader()
1546 load_GL_VERSION_3_0(load); in gladLoadGLLoader()
1547 load_GL_VERSION_3_1(load); in gladLoadGLLoader()
1548 load_GL_VERSION_3_2(load); in gladLoadGLLoader()
1551 load_GL_ARB_multisample(load); in gladLoadGLLoader()
1552 load_GL_ARB_robustness(load); in gladLoadGLLoader()