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Lines Matching refs:GrGLTexture

656                                   const GrGLCaps& caps, GrGLTexture::Desc* desc,  in check_backend_texture()
696 GrGLTexture::Desc desc; in onWrapBackendTexture()
710 auto texture = GrGLTexture::MakeWrapped(this, mipMapsStatus, desc, in onWrapBackendTexture()
722 GrGLTexture::Desc desc; in onWrapRenderableBackendTexture()
802 GrGLTexture::Desc desc; in onWrapBackendTextureAsRenderTarget()
822 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input()
838 auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels()
855 GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); in onTransferPixelsTo()
1315 bool GrGLGpu::createRenderTargetObjects(const GrGLTexture::Desc& desc, in createRenderTargetObjects()
1456 GrGLTexture::Desc texDesc; in onCreateTexture()
1482 sk_sp<GrGLTexture> tex; in onCreateTexture()
1496 tex = sk_make_sp<GrGLTexture>(this, budgeted, texDesc, mipMapsStatus); in onCreateTexture()
1522 GrGLTexture::Desc desc; in onCreateCompressedTexture()
1533 auto tex = sk_make_sp<GrGLTexture>(this, budgeted, desc, GrMipMapsStatus::kNotAllocated); in onCreateCompressedTexture()
2807 GrGLTexture* texture) { in bindTexture()
3032 const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture()); in can_blit_framebuffer_for_copy_surface()
3033 const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(src->asTexture()); in can_blit_framebuffer_for_copy_surface()
3066 const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture()); in can_copy_texsubimage()
3067 const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(src->asTexture()); in can_copy_texsubimage()
3098 GrGLTexture* texture = static_cast<GrGLTexture*>(surface->asTexture()); in bindSurfaceFBOForPixelOps()
3124 GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture())->target(); in unbindTextureFBOForPixelOps()
3480 auto* srcTex = static_cast<GrGLTexture*>(src->asTexture()); in copySurfaceAsDraw()
3481 auto* dstTex = static_cast<GrGLTexture*>(src->asTexture()); in copySurfaceAsDraw()
3556 GrGLTexture* dstTex = static_cast<GrGLTexture *>(dst->asTexture()); in copySurfaceAsCopyTexSubImage()
3611 auto glTex = static_cast<GrGLTexture*>(texture); in onRegenerateMipMapLevels()