Lines Matching refs:fUniforms
38 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray()
59 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
89 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls()
90 if (fUniforms[i].fVisibility & visibility) { in appendUniformDecls()
91 fUniforms[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
106 for (int i = 0; i < fUniforms.count(); ++i, ++currUniform) { in bindUniformLocations()
107 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str())); in bindUniformLocations()
108 fUniforms[i].fLocation = currUniform; in bindUniformLocations()
119 int count = fUniforms.count(); in getUniformLocations()
122 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in getUniformLocations()
123 fUniforms[i].fLocation = location; in getUniformLocations()