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Lines Matching refs:GrGLProgramBuilder

36 GrGLProgram* GrGLProgramBuilder::CreateProgram(GrRenderTarget* renderTarget, GrSurfaceOrigin origin,  in CreateProgram()
49 GrGLProgramBuilder builder(gpu, renderTarget, origin, in CreateProgram()
68 GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, in GrGLProgramBuilder() function in GrGLProgramBuilder
84 const GrCaps* GrGLProgramBuilder::caps() const { in caps()
88 bool GrGLProgramBuilder::compileAndAttachShaders(const SkSL::String& glsl, in compileAndAttachShaders()
108 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides()
138 void GrGLProgramBuilder::addInputVars(const SkSL::Program::Inputs& inputs) { in addInputVars()
150 void GrGLProgramBuilder::storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, in storeShaderInCache()
181 GrGLProgram* GrGLProgramBuilder::finalize() { in finalize()
384 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations()
410 bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID, in checkLinkStatus()
445 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID, bool force) { in resolveProgramResourceLocations()
464 void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) { in cleanupProgram()
468 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) { in cleanupShaders()
474 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram()