Lines Matching refs:isLinear
69 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const { in hullIntersects()
70 return fPts.hullIntersects(quad, isLinear); in hullIntersects()
73 bool hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects()
74 return fPts.hullIntersects(conic.fPts, isLinear); in hullIntersects()
77 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const;
79 bool isLinear(int startIndex, int endIndex) const { in isLinear() function
80 return fPts.isLinear(startIndex, endIndex); in isLinear()
161 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const override;
163 bool hullIntersects(const SkDConic& conic, bool* isLinear) const override { in hullIntersects() argument
164 return conic.hullIntersects(fConic, isLinear); in hullIntersects()
167 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const override;
169 bool hullIntersects(const SkTCurve& curve, bool* isLinear) const override { in hullIntersects() argument
170 return curve.hullIntersects(fConic, isLinear); in hullIntersects()