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Lines Matching refs:perlinNoiseShader

486 …const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fSh…  in noise2D()  local
488 if (perlinNoiseShader.fStitchTiles) { in noise2D()
532 …const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fSh… in calculateTurbulenceValueForPoint() local
533 if (perlinNoiseShader.fStitchTiles) { in calculateTurbulenceValueForPoint()
541 for (int octave = 0; octave < perlinNoiseShader.fNumOctaves; ++octave) { in calculateTurbulenceValueForPoint()
543 SkScalar numer = (perlinNoiseShader.fType == kFractalNoise_Type) ? in calculateTurbulenceValueForPoint()
549 if (perlinNoiseShader.fStitchTiles) { in calculateTurbulenceValueForPoint()
558 if (perlinNoiseShader.fType == kFractalNoise_Type) { in calculateTurbulenceValueForPoint()
589 …const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fSh… in calculateImprovedNoiseValueForPoint() local
590 SkScalar x = point.fX * perlinNoiseShader.fBaseFrequencyX; in calculateImprovedNoiseValueForPoint()
591 SkScalar y = point.fY * perlinNoiseShader.fBaseFrequencyY; in calculateImprovedNoiseValueForPoint()
594 SkScalar z = channel * CHANNEL_DELTA + perlinNoiseShader.fSeed; in calculateImprovedNoiseValueForPoint()
597 for (int i = 0; i < perlinNoiseShader.fNumOctaves; i++) { in calculateImprovedNoiseValueForPoint()
634 …const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fSh… in shade() local
643 if (perlinNoiseShader.fType == kImprovedNoise_Type) { in shade()