Lines Matching refs:textureOffset
191 texel += textureOffset(s1D, c1, offset1);
192 texel += textureOffset(s1D, f16c1, offset1, f16bias);
193 texel += textureOffset(s2D, c2, offset2);
194 texel += textureOffset(s2D, f16c2, offset2, f16bias);
195 texel += textureOffset(s3D, c3, offset3);
196 texel += textureOffset(s3D, f16c3, offset3, f16bias);
197 texel += textureOffset(s2DRect, c2, offset2);
198 texel += textureOffset(s2DRect, f16c2, offset2);
199 texel.x += textureOffset(s2DRectShadow, c3, offset2);
200 texel.x += textureOffset(s2DRectShadow, f16c2, compare, offset2);
201 texel.x += textureOffset(s1DShadow, c3, offset1);
202 texel.x += textureOffset(s1DShadow, f16c2, compare, offset1, f16bias);
203 texel.x += textureOffset(s2DShadow, c3, offset2);
204 texel.x += textureOffset(s2DShadow, f16c2, compare, offset2, f16bias);
205 texel += textureOffset(s1DArray, c2, offset1);
206 texel += textureOffset(s1DArray, f16c2, offset1, f16bias);
207 texel += textureOffset(s2DArray, c3, offset2);
208 texel += textureOffset(s2DArray, f16c3, offset2, f16bias);
209 texel.x += textureOffset(s1DArrayShadow, c3, offset1);
210 texel.x += textureOffset(s1DArrayShadow, f16c2, compare, offset1, f16bias);
211 texel.x += textureOffset(s2DArrayShadow, c4, offset2);
212 texel.x += textureOffset(s2DArrayShadow, f16c3, compare, offset2);