Lines Matching refs:buffer_desc
1470 D3D11_BUFFER_DESC buffer_desc; in gst_d3d11_color_convert_setup_shader() local
1495 memset (&buffer_desc, 0, sizeof (buffer_desc)); in gst_d3d11_color_convert_setup_shader()
1660 buffer_desc.Usage = D3D11_USAGE_DYNAMIC; in gst_d3d11_color_convert_setup_shader()
1661 buffer_desc.ByteWidth = sizeof (VertexData) * 4; in gst_d3d11_color_convert_setup_shader()
1662 buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in gst_d3d11_color_convert_setup_shader()
1663 buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; in gst_d3d11_color_convert_setup_shader()
1665 hr = device_handle->CreateBuffer (&buffer_desc, NULL, &vertex_buffer); in gst_d3d11_color_convert_setup_shader()
1671 buffer_desc.Usage = D3D11_USAGE_DYNAMIC; in gst_d3d11_color_convert_setup_shader()
1672 buffer_desc.ByteWidth = sizeof (WORD) * index_count; in gst_d3d11_color_convert_setup_shader()
1673 buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER; in gst_d3d11_color_convert_setup_shader()
1674 buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; in gst_d3d11_color_convert_setup_shader()
1676 hr = device_handle->CreateBuffer (&buffer_desc, NULL, &index_buffer); in gst_d3d11_color_convert_setup_shader()