Lines Matching +full:virgl +full:- +full:on +full:- +full:gl
7 August, 1993: I begin working on Mesa in my spare time. The project has
9 graphics library that used the then-new OpenGL API. I was partially
10 inspired by the *VOGL* library which emulated a subset of IRIS GL. I had
11 been programming with IRIS GL since 1991.
14 OpenGL-like graphics library on the internet. SGI was generally
18 February 1995: Mesa 1.0 is released on the internet. I expected that a
20 receiving patches, new features and thank-you notes on a daily basis.
21 That encouraged me to continue working on Mesa. The name Mesa just
23 *"Open"* or *"GL"* in the project name and I didn't want to make up a
27 In the early days, OpenGL wasn't available on too many systems. It even
34 1995-1996: I continue working on Mesa both during my spare time and
47 September 1998: Mesa 3.0 is released. It's the first publicly-available
76 `Gallium <https://en.wikipedia.org/wiki/Gallium3D>`__ - a new GPU
77 abstraction layer. The latest Mesa drivers are based on Gallium and
78 other APIs such as OpenVG are implemented on top of Gallium.
85 software driver ("swr") based on LLVM and developed by Intel.
89 VirGL virtual GPUs. There's also several software-based renderers:
91 driver), llvmpipe (LLVM/JIT-based high-speed rasterizer) and swr
92 (another LLVM-based driver).
94 Work continues on the drivers and core Mesa to implement newer versions