Lines Matching refs:utile_w
79 uint32_t utile_w = v3d_utile_width(cpp); in v3d_get_utile_pixel_offset() local
81 assert(x < utile_w && y < v3d_utile_height(cpp)); in v3d_get_utile_pixel_offset()
83 return x * cpp + y * utile_w * cpp; in v3d_get_utile_pixel_offset()
94 uint32_t utile_w = v3d_utile_width(cpp); in v3d_get_lt_pixel_offset() local
96 uint32_t utile_index_x = x / utile_w; in v3d_get_lt_pixel_offset()
103 x & (utile_w - 1), in v3d_get_lt_pixel_offset()
117 uint32_t utile_w = v3d_utile_width(cpp); in v3d_get_ublinear_pixel_offset() local
119 uint32_t ub_w = utile_w * 2; in v3d_get_ublinear_pixel_offset()
126 ((x & utile_w) ? 64 : 0) + in v3d_get_ublinear_pixel_offset()
129 x & (utile_w - 1), in v3d_get_ublinear_pixel_offset()
158 uint32_t utile_w = v3d_utile_width(cpp); in v3d_get_uif_pixel_offset() local
160 uint32_t mb_width = utile_w * 2; in v3d_get_uif_pixel_offset()
181 bool left = mb_pixel_x < utile_w; in v3d_get_uif_pixel_offset()
186 uint32_t utile_x = mb_pixel_x & (utile_w - 1); in v3d_get_uif_pixel_offset()
266 uint32_t utile_w = v3d_utile_width(cpp); in v3d_move_pixels_general_percpp() local
268 uint32_t utile_gpu_stride = utile_w * cpp; in v3d_move_pixels_general_percpp()
273 uint32_t align_x1 = align(x1, utile_w); in v3d_move_pixels_general_percpp()
275 uint32_t align_x2 = x2 & ~(utile_w - 1); in v3d_move_pixels_general_percpp()
282 for (uint32_t x = align_x1; x < align_x2; x += utile_w) { in v3d_move_pixels_general_percpp()