Lines Matching refs:ir_tex
2312 … _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), in create_builtins()
2313 … _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type), in create_builtins()
2314 … _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type), in create_builtins()
2316 … _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), in create_builtins()
2317 … _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), in create_builtins()
2318 … _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), in create_builtins()
2320 … _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), in create_builtins()
2321 … _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type), in create_builtins()
2322 … _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type), in create_builtins()
2324 … _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), in create_builtins()
2325 … _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_type::vec3_type), in create_builtins()
2326 … _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usamplerCube_type, glsl_type::vec3_type), in create_builtins()
2328 …_texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_t… in create_builtins()
2329 …_texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_t… in create_builtins()
2330 …_texture(ir_tex, v130, glsl_type::float_type, glsl_type::samplerCubeShadow_type, glsl_type::vec4_t… in create_builtins()
2332 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_typ… in create_builtins()
2333 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_typ… in create_builtins()
2334 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_typ… in create_builtins()
2336 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_typ… in create_builtins()
2337 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_typ… in create_builtins()
2338 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_typ… in create_builtins()
2340 …_texture(ir_tex, texture_cube_map_array, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, … in create_builtins()
2341 …_texture(ir_tex, texture_cube_map_array, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type,… in create_builtins()
2342 …_texture(ir_tex, texture_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type,… in create_builtins()
2344 …_texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec… in create_builtins()
2345 …_texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec… in create_builtins()
2349 … _textureCubeArrayShadow(ir_tex, texture_cube_map_array, glsl_type::samplerCubeArrayShadow_type), in create_builtins()
2351 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type… in create_builtins()
2352 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type… in create_builtins()
2353 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type… in create_builtins()
2355 …_texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec3… in create_builtins()
2357 …_texture(ir_tex, texture_external_es3, glsl_type::vec4_type, glsl_type::samplerExternalOES_type, … in create_builtins()
2392 …_texture(ir_tex, v130_or_gpu_shader4_and_tex_shadow_lod, glsl_type::float_type, glsl_type::sampler… in create_builtins()
2395 …_textureCubeArrayShadow(ir_tex, v130_or_gpu_shader4_and_tex_cube_map_array, glsl_type::samplerCube… in create_builtins()
2438 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type, T… in create_builtins()
2439 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type, T… in create_builtins()
2440 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type, T… in create_builtins()
2442 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TE… in create_builtins()
2443 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TE… in create_builtins()
2444 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TE… in create_builtins()
2446 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type, TE… in create_builtins()
2447 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type, TE… in create_builtins()
2448 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type, TE… in create_builtins()
2450 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type… in create_builtins()
2451 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type… in create_builtins()
2452 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type… in create_builtins()
2454 …_texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec3… in create_builtins()
2456 …_texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_typ… in create_builtins()
2457 …_texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_typ… in create_builtins()
2459 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_typ… in create_builtins()
2460 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_typ… in create_builtins()
2461 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_typ… in create_builtins()
2463 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_typ… in create_builtins()
2464 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_typ… in create_builtins()
2465 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_typ… in create_builtins()
2467 …_texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec… in create_builtins()
2474 …_texture(ir_tex, v130_desktop, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_t… in create_builtins()
2500 …_texture(ir_tex, v130_or_gpu_shader4_and_tex_shadow_lod, glsl_type::float_type, glsl_type::sampler… in create_builtins()
2505 …_texture(ir_tex, gpu_shader4, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_… in create_builtins()
2506 …_texture(ir_tex, gpu_shader4_integer, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_… in create_builtins()
2507 …_texture(ir_tex, gpu_shader4_integer, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_… in create_builtins()
2514 …_texture(ir_tex, gpu_shader4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_… in create_builtins()
2515 …_texture(ir_tex, gpu_shader4_integer, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_… in create_builtins()
2516 …_texture(ir_tex, gpu_shader4_integer, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_… in create_builtins()
2523 …_texture(ir_tex, gpu_shader4, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_… in create_builtins()
2524 …_texture(ir_tex, gpu_shader4_integer, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_… in create_builtins()
2525 …_texture(ir_tex, gpu_shader4_integer, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_… in create_builtins()
2532 …_texture(ir_tex, gpu_shader4_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, … in create_builtins()
2533 …_texture(ir_tex, gpu_shader4_rect_integer, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, … in create_builtins()
2534 …_texture(ir_tex, gpu_shader4_rect_integer, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, … in create_builtins()
2538 …_texture(ir_tex, gpu_shader4_rect, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl… in create_builtins()
2542 …_texture(ir_tex, gpu_shader4, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, g… in create_builtins()
2547 …_texture(ir_tex, gpu_shader4, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, g… in create_builtins()
2552 …_texture(ir_tex, gpu_shader4_array, glsl_type::vec4_type, glsl_type::sampler1… in create_builtins()
2553 …_texture(ir_tex, gpu_shader4_array_integer, glsl_type::ivec4_type, glsl_type::isampler… in create_builtins()
2554 …_texture(ir_tex, gpu_shader4_array_integer, glsl_type::uvec4_type, glsl_type::usampler… in create_builtins()
2561 …_texture(ir_tex, gpu_shader4_array, glsl_type::vec4_type, glsl_type::sampler2… in create_builtins()
2562 …_texture(ir_tex, gpu_shader4_array_integer, glsl_type::ivec4_type, glsl_type::isampler… in create_builtins()
2563 …_texture(ir_tex, gpu_shader4_array_integer, glsl_type::uvec4_type, glsl_type::usampler… in create_builtins()
2570 …_texture(ir_tex, gpu_shader4_array, glsl_type::vec4_type, glsl_type::sampler1DArraySha… in create_builtins()
2575 …_texture(ir_tex, gpu_shader4_array, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, gl… in create_builtins()
2579 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TE… in create_builtins()
2580 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TE… in create_builtins()
2581 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TE… in create_builtins()
2582 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TE… in create_builtins()
2583 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TE… in create_builtins()
2584 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TE… in create_builtins()
2586 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TE… in create_builtins()
2587 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TE… in create_builtins()
2588 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TE… in create_builtins()
2589 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TE… in create_builtins()
2590 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TE… in create_builtins()
2591 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TE… in create_builtins()
2593 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TE… in create_builtins()
2594 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TE… in create_builtins()
2595 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TE… in create_builtins()
2597 …_texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_typ… in create_builtins()
2598 …_texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_typ… in create_builtins()
2600 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec3_type… in create_builtins()
2601 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec3_type… in create_builtins()
2602 …_texture(ir_tex, texture_external_es3, glsl_type::vec4_type, glsl_type::samplerExternalOES_type, … in create_builtins()
2603 …_texture(ir_tex, texture_external_es3, glsl_type::vec4_type, glsl_type::samplerExternalOES_type, … in create_builtins()
2605 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec3_type… in create_builtins()
2606 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec4_type… in create_builtins()
2607 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec4_type… in create_builtins()
2608 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec4_type… in create_builtins()
2610 …_texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec4… in create_builtins()
2781 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TE… in create_builtins()
2782 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TE… in create_builtins()
2783 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TE… in create_builtins()
2784 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TE… in create_builtins()
2785 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TE… in create_builtins()
2786 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TE… in create_builtins()
2788 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TE… in create_builtins()
2789 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TE… in create_builtins()
2790 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TE… in create_builtins()
2791 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TE… in create_builtins()
2792 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TE… in create_builtins()
2793 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TE… in create_builtins()
2795 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TE… in create_builtins()
2796 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TE… in create_builtins()
2797 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TE… in create_builtins()
2799 …_texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_typ… in create_builtins()
2800 …_texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_typ… in create_builtins()
2802 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec3_type… in create_builtins()
2803 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec3_type… in create_builtins()
2804 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec3_type… in create_builtins()
2805 …_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec4_type… in create_builtins()
2806 …_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec4_type… in create_builtins()
2807 …_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec4_type… in create_builtins()
2809 …_texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec4… in create_builtins()
2834 …_texture(ir_tex, gpu_shader4, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_… in create_builtins()
2835 …_texture(ir_tex, gpu_shader4_integer, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_… in create_builtins()
2836 …_texture(ir_tex, gpu_shader4_integer, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_… in create_builtins()
2837 …_texture(ir_tex, gpu_shader4, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_… in create_builtins()
2838 …_texture(ir_tex, gpu_shader4_integer, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_… in create_builtins()
2839 …_texture(ir_tex, gpu_shader4_integer, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_… in create_builtins()
2849 …_texture(ir_tex, gpu_shader4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_… in create_builtins()
2850 …_texture(ir_tex, gpu_shader4_integer, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_… in create_builtins()
2851 …_texture(ir_tex, gpu_shader4_integer, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_… in create_builtins()
2852 …_texture(ir_tex, gpu_shader4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_… in create_builtins()
2853 …_texture(ir_tex, gpu_shader4_integer, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_… in create_builtins()
2854 …_texture(ir_tex, gpu_shader4_integer, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_… in create_builtins()
2864 …_texture(ir_tex, gpu_shader4, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_… in create_builtins()
2865 …_texture(ir_tex, gpu_shader4_integer, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_… in create_builtins()
2866 …_texture(ir_tex, gpu_shader4_integer, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_… in create_builtins()
2873 …_texture(ir_tex, gpu_shader4, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, g… in create_builtins()
2878 …_texture(ir_tex, gpu_shader4, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, g… in create_builtins()
2883 …_texture(ir_tex, gpu_shader4_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, … in create_builtins()
2884 …_texture(ir_tex, gpu_shader4_rect_integer, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, … in create_builtins()
2885 …_texture(ir_tex, gpu_shader4_rect_integer, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, … in create_builtins()
2886 …_texture(ir_tex, gpu_shader4_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, … in create_builtins()
2887 …_texture(ir_tex, gpu_shader4_rect_integer, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, … in create_builtins()
2888 …_texture(ir_tex, gpu_shader4_rect_integer, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, … in create_builtins()
2892 …_texture(ir_tex, gpu_shader4_rect, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl… in create_builtins()
3415 …_texture(ir_tex, v110_deprecated_texture, glsl_type::vec4_type, glsl_type::s… in create_builtins()
3417 …_texture(ir_tex, gpu_shader4_integer, glsl_type::ivec4_type, glsl_type::isampler1D_… in create_builtins()
3419 …_texture(ir_tex, gpu_shader4_integer, glsl_type::uvec4_type, glsl_type::usampler1D_… in create_builtins()
3424 …_texture(ir_tex, texture_array, glsl_type::vec4_type, glsl_type::sampler1DArray_type, gl… in create_builtins()
3426 …_texture(ir_tex, gpu_shader4_array_integer, glsl_type::ivec4_type, glsl_type::isampler… in create_builtins()
3428 …_texture(ir_tex, gpu_shader4_array_integer, glsl_type::uvec4_type, glsl_type::usampler… in create_builtins()
3433 …_texture(ir_tex, v110_deprecated_texture, glsl_type::vec4_type, glsl_type::sampl… in create_builtins()
3434 …_texture(ir_tex, v110_deprecated_texture, glsl_type::vec4_type, glsl_type::sampl… in create_builtins()
3437 …_texture(ir_tex, gpu_shader4_integer, glsl_type::ivec4_type, glsl_type::isampler1D_ty… in create_builtins()
3438 …_texture(ir_tex, gpu_shader4_integer, glsl_type::ivec4_type, glsl_type::isampler1D_ty… in create_builtins()
3441 …_texture(ir_tex, gpu_shader4_integer, glsl_type::uvec4_type, glsl_type::usampler1D_ty… in create_builtins()
3442 …_texture(ir_tex, gpu_shader4_integer, glsl_type::uvec4_type, glsl_type::usampler1D_ty… in create_builtins()
3469 …_texture(ir_tex, deprecated_texture, glsl_type::vec4_type, glsl_type::sampler2D_… in create_builtins()
3471 …_texture(ir_tex, gpu_shader4_integer, glsl_type::ivec4_type, glsl_type::isampler2D_ty… in create_builtins()
3473 …_texture(ir_tex, gpu_shader4_integer, glsl_type::uvec4_type, glsl_type::usampler2D_ty… in create_builtins()
3475 …_texture(ir_tex, texture_external, glsl_type::vec4_type, glsl_type::samplerExternalOES_typ… in create_builtins()
3479 …_texture(ir_tex, texture_array, glsl_type::vec4_type, glsl_type::sampler2DArray_type, gl… in create_builtins()
3481 …_texture(ir_tex, gpu_shader4_array_integer, glsl_type::ivec4_type, glsl_type::isampler… in create_builtins()
3483 …_texture(ir_tex, gpu_shader4_array_integer, glsl_type::uvec4_type, glsl_type::usampler… in create_builtins()
3488 …_texture(ir_tex, deprecated_texture, glsl_type::vec4_type, glsl_type::sampler2D_… in create_builtins()
3489 …_texture(ir_tex, deprecated_texture, glsl_type::vec4_type, glsl_type::sampler2D_… in create_builtins()
3492 …_texture(ir_tex, gpu_shader4_integer, glsl_type::ivec4_type, glsl_type::isampler2D_ty… in create_builtins()
3493 …_texture(ir_tex, gpu_shader4_integer, glsl_type::ivec4_type, glsl_type::isampler2D_ty… in create_builtins()
3496 …_texture(ir_tex, gpu_shader4_integer, glsl_type::uvec4_type, glsl_type::usampler2D_ty… in create_builtins()
3497 …_texture(ir_tex, gpu_shader4_integer, glsl_type::uvec4_type, glsl_type::usampler2D_ty… in create_builtins()
3500 …_texture(ir_tex, texture_external, glsl_type::vec4_type, glsl_type::samplerExternalOES_typ… in create_builtins()
3501 …_texture(ir_tex, texture_external, glsl_type::vec4_type, glsl_type::samplerExternalOES_typ… in create_builtins()
3526 …_texture(ir_tex, tex3d, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_t… in create_builtins()
3528 …_texture(ir_tex, gpu_shader4_integer, glsl_type::ivec4_type, glsl_type::isampler3D_typ… in create_builtins()
3530 …_texture(ir_tex, gpu_shader4_integer, glsl_type::uvec4_type, glsl_type::usampler3D_typ… in create_builtins()
3535 …_texture(ir_tex, tex3d, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_t… in create_builtins()
3537 …_texture(ir_tex, gpu_shader4_integer, glsl_type::ivec4_type, glsl_type::isampler3D_typ… in create_builtins()
3539 …_texture(ir_tex, gpu_shader4_integer, glsl_type::uvec4_type, glsl_type::usampler3D_typ… in create_builtins()
3556 …_texture(ir_tex, deprecated_texture, glsl_type::vec4_type, glsl_type::samplerCub… in create_builtins()
3558 …_texture(ir_tex, gpu_shader4_integer, glsl_type::ivec4_type, glsl_type::isamplerCube_… in create_builtins()
3560 …_texture(ir_tex, gpu_shader4_integer, glsl_type::uvec4_type, glsl_type::usamplerCube_… in create_builtins()
3571 …_texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_typ… in create_builtins()
3572 …_texture(ir_tex, gpu_shader4_rect_integer, glsl_type::ivec4_type, glsl_type::isampler2DRect_type,… in create_builtins()
3573 …_texture(ir_tex, gpu_shader4_rect_integer, glsl_type::uvec4_type, glsl_type::usampler2DRect_type,… in create_builtins()
3577 …_texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_typ… in create_builtins()
3578 …_texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_typ… in create_builtins()
3579 …_texture(ir_tex, gpu_shader4_rect_integer, glsl_type::ivec4_type, glsl_type::isampler2DRect_type,… in create_builtins()
3580 …_texture(ir_tex, gpu_shader4_rect_integer, glsl_type::ivec4_type, glsl_type::isampler2DRect_type,… in create_builtins()
3581 …_texture(ir_tex, gpu_shader4_rect_integer, glsl_type::uvec4_type, glsl_type::usampler2DRect_type,… in create_builtins()
3582 …_texture(ir_tex, gpu_shader4_rect_integer, glsl_type::uvec4_type, glsl_type::usampler2DRect_type,… in create_builtins()
3586 …_texture(ir_tex, v110_deprecated_texture, glsl_type::vec4_type, glsl_type::sampl… in create_builtins()
3591 …_texture(ir_tex, texture_array, glsl_type::vec4_type, glsl_type::sampler1DArrayShadow_type, gl… in create_builtins()
3596 …_texture(ir_tex, v110_deprecated_texture, glsl_type::vec4_type, glsl_type::sampl… in create_builtins()
3601 …_texture(ir_tex, texture_array, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, gl… in create_builtins()
3606 …_texture(ir_tex, v110_deprecated_texture, glsl_type::vec4_type, glsl_type::sampl… in create_builtins()
3611 …_texture(ir_tex, texture_array, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, gl… in create_builtins()
3616 …_texture(ir_tex, gpu_shader4, glsl_type::vec4_type, glsl_type::samplerCubeShadow_type,… in create_builtins()
3621 …_texture(ir_tex, v110_deprecated_texture, glsl_type::vec4_type, glsl_type::sampl… in create_builtins()
3646 …_texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, gl… in create_builtins()
3650 …_texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, gl… in create_builtins()