Lines Matching refs:pci
232 VkGraphicsPipelineCreateInfo pci = {0}; in zink_create_gfx_pipeline() local
233 pci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; in zink_create_gfx_pipeline()
234 pci.layout = prog->base.layout; in zink_create_gfx_pipeline()
235 pci.renderPass = state->render_pass->render_pass; in zink_create_gfx_pipeline()
237 pci.pVertexInputState = &vertex_input_state; in zink_create_gfx_pipeline()
238 pci.pInputAssemblyState = &primitive_state; in zink_create_gfx_pipeline()
239 pci.pRasterizationState = &rast_state; in zink_create_gfx_pipeline()
240 pci.pColorBlendState = &blend_state; in zink_create_gfx_pipeline()
241 pci.pMultisampleState = &ms_state; in zink_create_gfx_pipeline()
242 pci.pViewportState = &viewport_state; in zink_create_gfx_pipeline()
243 pci.pDepthStencilState = &depth_stencil_state; in zink_create_gfx_pipeline()
244 pci.pDynamicState = &pipelineDynamicStateCreateInfo; in zink_create_gfx_pipeline()
251 pci.pTessellationState = &tci; in zink_create_gfx_pipeline()
272 pci.pStages = shader_stages; in zink_create_gfx_pipeline()
273 pci.stageCount = num_stages; in zink_create_gfx_pipeline()
276 if (vkCreateGraphicsPipelines(screen->dev, prog->base.pipeline_cache, 1, &pci, in zink_create_gfx_pipeline()
288 VkComputePipelineCreateInfo pci = {0}; in zink_create_compute_pipeline() local
289 pci.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO; in zink_create_compute_pipeline()
290 pci.layout = comp->base.layout; in zink_create_compute_pipeline()
314 pci.stage = stage; in zink_create_compute_pipeline()
317 if (vkCreateComputePipelines(screen->dev, comp->base.pipeline_cache, 1, &pci, in zink_create_compute_pipeline()