Lines Matching refs:ureg_writemask
463 ureg_writemask(temp, sx->inputs[index].writemask), in dcl_base_input()
466 ureg_MOV(ureg, ureg_writemask(temp, writemask), in dcl_base_input()
473 ureg_MOV(ureg, ureg_writemask(temp, writemask), in dcl_base_input()
614 tmp = ureg_writemask(tmp, TGSI_WRITEMASK_X); in dcl_ps_sgv_input()
647 ureg_RCP(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_W), in dcl_ps_siv_input()
845 reg = ureg_writemask(reg, writemask); in translate_dst_operand()
1217 scalar_dst = ureg_writemask(dst, TGSI_WRITEMASK_X); in expand_unary_to_scalarf()
1222 scalar_dst = ureg_writemask(dst, TGSI_WRITEMASK_Y); in expand_unary_to_scalarf()
1227 scalar_dst = ureg_writemask(dst, TGSI_WRITEMASK_Z); in expand_unary_to_scalarf()
1232 scalar_dst = ureg_writemask(dst, TGSI_WRITEMASK_W); in expand_unary_to_scalarf()
1498 struct ureg_dst dstregmasked = ureg_writemask(dstreg, 1 << i); in Shader_tgsi_translate()
1560 ureg_writemask(r0, TGSI_WRITEMASK_XYW), in Shader_tgsi_translate()
1563 ureg_writemask(r0, TGSI_WRITEMASK_Z), in Shader_tgsi_translate()
1611 ureg_writemask(r0, TGSI_WRITEMASK_XY), in Shader_tgsi_translate()
1614 ureg_writemask(r0, TGSI_WRITEMASK_Z), in Shader_tgsi_translate()
1617 ureg_writemask(r0, TGSI_WRITEMASK_W), in Shader_tgsi_translate()
1653 ureg_writemask(r0, TGSI_WRITEMASK_XYZ), in Shader_tgsi_translate()
1656 ureg_writemask(r0, TGSI_WRITEMASK_W), in Shader_tgsi_translate()
1721 ureg_writemask(r0, TGSI_WRITEMASK_XYZ), in Shader_tgsi_translate()
1724 ureg_writemask(r0, TGSI_WRITEMASK_W), in Shader_tgsi_translate()
1757 ureg_SIN(ureg, ureg_writemask(dst, TGSI_WRITEMASK_X), in Shader_tgsi_translate()
1759 ureg_SIN(ureg, ureg_writemask(dst, TGSI_WRITEMASK_Y), in Shader_tgsi_translate()
1761 ureg_SIN(ureg, ureg_writemask(dst, TGSI_WRITEMASK_Z), in Shader_tgsi_translate()
1763 ureg_SIN(ureg, ureg_writemask(dst, TGSI_WRITEMASK_W), in Shader_tgsi_translate()
1770 ureg_COS(ureg, ureg_writemask(dst, TGSI_WRITEMASK_X), in Shader_tgsi_translate()
1772 ureg_COS(ureg, ureg_writemask(dst, TGSI_WRITEMASK_Y), in Shader_tgsi_translate()
1774 ureg_COS(ureg, ureg_writemask(dst, TGSI_WRITEMASK_Z), in Shader_tgsi_translate()
1776 ureg_COS(ureg, ureg_writemask(dst, TGSI_WRITEMASK_W), in Shader_tgsi_translate()
1996 sx.output_depth = ureg_writemask(sx.output_depth, TGSI_WRITEMASK_Z); in Shader_tgsi_translate()
2257 dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_Z); in Shader_tgsi_translate()