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Lines Matching refs:Vector4iCount

3557                                       UINT Vector4iCount )  in NineDevice9_SetVertexShaderConstantI()  argument
3563 This, StartRegister, pConstantData, Vector4iCount); in NineDevice9_SetVertexShaderConstantI()
3567 …user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CO… in NineDevice9_SetVertexShaderConstantI()
3574 Vector4iCount * sizeof(int[4]))) in NineDevice9_SetVertexShaderConstantI()
3579 Vector4iCount * sizeof(int[4])); in NineDevice9_SetVertexShaderConstantI()
3581 for (i = 0; i < Vector4iCount; i++) { in NineDevice9_SetVertexShaderConstantI()
3591 StartRegister, StartRegister + Vector4iCount, in NineDevice9_SetVertexShaderConstantI()
3596 Vector4iCount * sizeof(int[4]), Vector4iCount); in NineDevice9_SetVertexShaderConstantI()
3605 UINT Vector4iCount ) in NineDevice9_GetVertexShaderConstantI() argument
3613 …user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CO… in NineDevice9_GetVertexShaderConstantI()
3620 Vector4iCount * sizeof(int[4])); in NineDevice9_GetVertexShaderConstantI()
3622 for (i = 0; i < Vector4iCount; i++) { in NineDevice9_GetVertexShaderConstantI()
3989 UINT Vector4iCount ) in NineDevice9_SetPixelShaderConstantI() argument
3995 This, StartRegister, pConstantData, Vector4iCount); in NineDevice9_SetPixelShaderConstantI()
3998 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); in NineDevice9_SetPixelShaderConstantI()
4004 Vector4iCount * sizeof(state->ps_const_i[0]))) in NineDevice9_SetPixelShaderConstantI()
4009 Vector4iCount * sizeof(state->ps_const_i[0])); in NineDevice9_SetPixelShaderConstantI()
4011 for (i = 0; i < Vector4iCount; i++) { in NineDevice9_SetPixelShaderConstantI()
4020 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; in NineDevice9_SetPixelShaderConstantI()
4024 … sizeof(state->ps_const_i[0]) * Vector4iCount, Vector4iCount); in NineDevice9_SetPixelShaderConstantI()
4033 UINT Vector4iCount ) in NineDevice9_GetPixelShaderConstantI() argument
4040 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); in NineDevice9_GetPixelShaderConstantI()
4046 Vector4iCount * sizeof(state->ps_const_i[0])); in NineDevice9_GetPixelShaderConstantI()
4048 for (i = 0; i < Vector4iCount; i++) { in NineDevice9_GetPixelShaderConstantI()