Lines Matching refs:save_ms
1168 struct gl_multisample_attrib *save_ms = &save->Multisample; in _mesa_meta_end() local
1170 if (ctx_ms->Enabled != save_ms->Enabled) in _mesa_meta_end()
1171 _mesa_set_multisample(ctx, save_ms->Enabled); in _mesa_meta_end()
1172 if (ctx_ms->SampleCoverage != save_ms->SampleCoverage) in _mesa_meta_end()
1173 _mesa_set_enable(ctx, GL_SAMPLE_COVERAGE, save_ms->SampleCoverage); in _mesa_meta_end()
1174 if (ctx_ms->SampleAlphaToCoverage != save_ms->SampleAlphaToCoverage) in _mesa_meta_end()
1175 _mesa_set_enable(ctx, GL_SAMPLE_ALPHA_TO_COVERAGE, save_ms->SampleAlphaToCoverage); in _mesa_meta_end()
1176 if (ctx_ms->SampleAlphaToOne != save_ms->SampleAlphaToOne) in _mesa_meta_end()
1177 _mesa_set_enable(ctx, GL_SAMPLE_ALPHA_TO_ONE, save_ms->SampleAlphaToOne); in _mesa_meta_end()
1178 if (ctx_ms->SampleCoverageValue != save_ms->SampleCoverageValue || in _mesa_meta_end()
1179 ctx_ms->SampleCoverageInvert != save_ms->SampleCoverageInvert) { in _mesa_meta_end()
1180 _mesa_SampleCoverage(save_ms->SampleCoverageValue, in _mesa_meta_end()
1181 save_ms->SampleCoverageInvert); in _mesa_meta_end()
1183 if (ctx_ms->SampleShading != save_ms->SampleShading) in _mesa_meta_end()
1184 _mesa_set_enable(ctx, GL_SAMPLE_SHADING, save_ms->SampleShading); in _mesa_meta_end()
1185 if (ctx_ms->SampleMask != save_ms->SampleMask) in _mesa_meta_end()
1186 _mesa_set_enable(ctx, GL_SAMPLE_MASK, save_ms->SampleMask); in _mesa_meta_end()
1187 if (ctx_ms->SampleMaskValue != save_ms->SampleMaskValue) in _mesa_meta_end()
1188 _mesa_SampleMaski(0, save_ms->SampleMaskValue); in _mesa_meta_end()
1189 if (ctx_ms->MinSampleShadingValue != save_ms->MinSampleShadingValue) in _mesa_meta_end()
1190 _mesa_MinSampleShading(save_ms->MinSampleShadingValue); in _mesa_meta_end()