• Home
  • Raw
  • Download

Lines Matching refs:matrixMode

9351 save_MatrixLoadfEXT(GLenum matrixMode, const GLfloat *m)  in save_MatrixLoadfEXT()  argument
9358 n[1].e = matrixMode; in save_MatrixLoadfEXT()
9364 CALL_MatrixLoadfEXT(ctx->Exec, (matrixMode, m)); in save_MatrixLoadfEXT()
9369 save_MatrixLoaddEXT(GLenum matrixMode, const GLdouble *m) in save_MatrixLoaddEXT() argument
9375 save_MatrixLoadfEXT(matrixMode, f); in save_MatrixLoaddEXT()
9379 save_MatrixMultfEXT(GLenum matrixMode, const GLfloat * m) in save_MatrixMultfEXT() argument
9386 n[1].e = matrixMode; in save_MatrixMultfEXT()
9392 CALL_MatrixMultfEXT(ctx->Exec, (matrixMode, m)); in save_MatrixMultfEXT()
9397 save_MatrixMultdEXT(GLenum matrixMode, const GLdouble * m) in save_MatrixMultdEXT() argument
9403 save_MatrixMultfEXT(matrixMode, f); in save_MatrixMultdEXT()
9407 save_MatrixRotatefEXT(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) in save_MatrixRotatefEXT() argument
9414 n[1].e = matrixMode; in save_MatrixRotatefEXT()
9421 CALL_MatrixRotatefEXT(ctx->Exec, (matrixMode, angle, x, y, z)); in save_MatrixRotatefEXT()
9426 save_MatrixRotatedEXT(GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) in save_MatrixRotatedEXT() argument
9428 save_MatrixRotatefEXT(matrixMode, (GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); in save_MatrixRotatedEXT()
9432 save_MatrixScalefEXT(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z) in save_MatrixScalefEXT() argument
9439 n[1].e = matrixMode; in save_MatrixScalefEXT()
9445 CALL_MatrixScalefEXT(ctx->Exec, (matrixMode, x, y, z)); in save_MatrixScalefEXT()
9450 save_MatrixScaledEXT(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z) in save_MatrixScaledEXT() argument
9452 save_MatrixScalefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z); in save_MatrixScaledEXT()
9456 save_MatrixTranslatefEXT(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z) in save_MatrixTranslatefEXT() argument
9463 n[1].e = matrixMode; in save_MatrixTranslatefEXT()
9469 CALL_MatrixTranslatefEXT(ctx->Exec, (matrixMode, x, y, z)); in save_MatrixTranslatefEXT()
9474 save_MatrixTranslatedEXT(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z) in save_MatrixTranslatedEXT() argument
9476 save_MatrixTranslatefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z); in save_MatrixTranslatedEXT()
9480 save_MatrixLoadIdentityEXT(GLenum matrixMode) in save_MatrixLoadIdentityEXT() argument
9487 n[1].e = matrixMode; in save_MatrixLoadIdentityEXT()
9490 CALL_MatrixLoadIdentityEXT(ctx->Exec, (matrixMode)); in save_MatrixLoadIdentityEXT()
9495 save_MatrixOrthoEXT(GLenum matrixMode, GLdouble left, GLdouble right, in save_MatrixOrthoEXT() argument
9503 n[1].e = matrixMode; in save_MatrixOrthoEXT()
9512 CALL_MatrixOrthoEXT(ctx->Exec, (matrixMode, left, right, bottom, top, nearval, farval)); in save_MatrixOrthoEXT()
9518 save_MatrixFrustumEXT(GLenum matrixMode, GLdouble left, GLdouble right, in save_MatrixFrustumEXT() argument
9526 n[1].e = matrixMode; in save_MatrixFrustumEXT()
9535 CALL_MatrixFrustumEXT(ctx->Exec, (matrixMode, left, right, bottom, top, nearval, farval)); in save_MatrixFrustumEXT()
9540 save_MatrixPushEXT(GLenum matrixMode) in save_MatrixPushEXT() argument
9547 n[1].e = matrixMode; in save_MatrixPushEXT()
9550 CALL_MatrixPushEXT(ctx->Exec, (matrixMode)); in save_MatrixPushEXT()
9555 save_MatrixPopEXT(GLenum matrixMode) in save_MatrixPopEXT() argument
9562 n[1].e = matrixMode; in save_MatrixPopEXT()
9565 CALL_MatrixPopEXT(ctx->Exec, (matrixMode)); in save_MatrixPopEXT()
9570 save_MatrixLoadTransposefEXT(GLenum matrixMode, const GLfloat m[16]) in save_MatrixLoadTransposefEXT() argument
9574 save_MatrixLoadfEXT(matrixMode, tm); in save_MatrixLoadTransposefEXT()
9578 save_MatrixLoadTransposedEXT(GLenum matrixMode, const GLdouble m[16]) in save_MatrixLoadTransposedEXT() argument
9582 save_MatrixLoadfEXT(matrixMode, tm); in save_MatrixLoadTransposedEXT()
9586 save_MatrixMultTransposefEXT(GLenum matrixMode, const GLfloat m[16]) in save_MatrixMultTransposefEXT() argument
9590 save_MatrixMultfEXT(matrixMode, tm); in save_MatrixMultTransposefEXT()
9594 save_MatrixMultTransposedEXT(GLenum matrixMode, const GLdouble m[16]) in save_MatrixMultTransposedEXT() argument
9598 save_MatrixMultfEXT(matrixMode, tm); in save_MatrixMultTransposedEXT()