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Lines Matching refs:shProg

66 update_single_shader_texture_used(struct gl_shader_program *shProg,  in update_single_shader_texture_used()  argument
81 unsigned stages_mask = shProg->data->linked_stages; in update_single_shader_texture_used()
91 struct gl_program *glprog = shProg->_LinkedShaders[stage]->Program; in update_single_shader_texture_used()
93 shProg->SamplersValidated = GL_FALSE; in update_single_shader_texture_used()
100 _mesa_update_shader_textures_used(struct gl_shader_program *shProg, in _mesa_update_shader_textures_used() argument
108 assert(shProg->_LinkedShaders[prog_stage]); in _mesa_update_shader_textures_used()
115 update_single_shader_texture_used(shProg, prog, in _mesa_update_shader_textures_used()
129 update_single_shader_texture_used(shProg, prog, sampler->unit, in _mesa_update_shader_textures_used()
341 struct gl_shader_program *shProg = in _mesa_ProgramUniform1f() local
344 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOAT, 1); in _mesa_ProgramUniform1f()
352 struct gl_shader_program *shProg; in _mesa_ProgramUniform2f() local
355 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2f"); in _mesa_ProgramUniform2f()
356 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 2); in _mesa_ProgramUniform2f()
365 struct gl_shader_program *shProg; in _mesa_ProgramUniform3f() local
369 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3f"); in _mesa_ProgramUniform3f()
370 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 3); in _mesa_ProgramUniform3f()
379 struct gl_shader_program *shProg; in _mesa_ProgramUniform4f() local
384 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4f"); in _mesa_ProgramUniform4f()
385 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 4); in _mesa_ProgramUniform4f()
392 struct gl_shader_program *shProg = in _mesa_ProgramUniform1i() local
395 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT, 1); in _mesa_ProgramUniform1i()
403 struct gl_shader_program *shProg; in _mesa_ProgramUniform2i() local
406 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i"); in _mesa_ProgramUniform2i()
407 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 2); in _mesa_ProgramUniform2i()
416 struct gl_shader_program *shProg; in _mesa_ProgramUniform3i() local
420 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i"); in _mesa_ProgramUniform3i()
421 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 3); in _mesa_ProgramUniform3i()
430 struct gl_shader_program *shProg; in _mesa_ProgramUniform4i() local
435 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i"); in _mesa_ProgramUniform4i()
436 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 4); in _mesa_ProgramUniform4i()
444 struct gl_shader_program *shProg = in _mesa_ProgramUniform1fv() local
447 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 1); in _mesa_ProgramUniform1fv()
455 struct gl_shader_program *shProg = in _mesa_ProgramUniform2fv() local
458 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 2); in _mesa_ProgramUniform2fv()
466 struct gl_shader_program *shProg = in _mesa_ProgramUniform3fv() local
469 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 3); in _mesa_ProgramUniform3fv()
477 struct gl_shader_program *shProg = in _mesa_ProgramUniform4fv() local
480 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 4); in _mesa_ProgramUniform4fv()
488 struct gl_shader_program *shProg = in _mesa_ProgramUniform1iv() local
491 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 1); in _mesa_ProgramUniform1iv()
499 struct gl_shader_program *shProg = in _mesa_ProgramUniform2iv() local
502 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 2); in _mesa_ProgramUniform2iv()
510 struct gl_shader_program *shProg = in _mesa_ProgramUniform3iv() local
513 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 3); in _mesa_ProgramUniform3iv()
521 struct gl_shader_program *shProg = in _mesa_ProgramUniform4iv() local
524 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 4); in _mesa_ProgramUniform4iv()
532 struct gl_shader_program *shProg = in _mesa_ProgramUniformHandleui64ARB() local
535 _mesa_uniform_handle(location, 1, &value, ctx, shProg); in _mesa_ProgramUniformHandleui64ARB()
543 struct gl_shader_program *shProg = in _mesa_ProgramUniformHandleui64vARB() local
546 _mesa_uniform_handle(location, count, values, ctx, shProg); in _mesa_ProgramUniformHandleui64vARB()
654 struct gl_shader_program *shProg = in _mesa_ProgramUniform1ui() local
657 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT, 1); in _mesa_ProgramUniform1ui()
665 struct gl_shader_program *shProg; in _mesa_ProgramUniform2ui() local
668 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_ProgramUniform2ui()
670 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 2); in _mesa_ProgramUniform2ui()
679 struct gl_shader_program *shProg; in _mesa_ProgramUniform3ui() local
683 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_ProgramUniform3ui()
685 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 3); in _mesa_ProgramUniform3ui()
694 struct gl_shader_program *shProg; in _mesa_ProgramUniform4ui() local
699 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4ui"); in _mesa_ProgramUniform4ui()
700 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 4); in _mesa_ProgramUniform4ui()
708 struct gl_shader_program *shProg = in _mesa_ProgramUniform1uiv() local
711 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 1); in _mesa_ProgramUniform1uiv()
719 struct gl_shader_program *shProg = in _mesa_ProgramUniform2uiv() local
722 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 2); in _mesa_ProgramUniform2uiv()
730 struct gl_shader_program *shProg = in _mesa_ProgramUniform3uiv() local
733 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 3); in _mesa_ProgramUniform3uiv()
741 struct gl_shader_program *shProg = in _mesa_ProgramUniform4uiv() local
744 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 4); in _mesa_ProgramUniform4uiv()
754 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix2fv() local
757 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 2, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix2fv()
765 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix3fv() local
768 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 3, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix3fv()
776 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix4fv() local
779 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 4, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix4fv()
847 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix2x3fv() local
850 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 3, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix2x3fv()
858 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix3x2fv() local
861 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 2, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix3x2fv()
869 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix2x4fv() local
872 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 4, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix2x4fv()
880 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix4x2fv() local
883 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 2, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix4x2fv()
891 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix3x4fv() local
894 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 4, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix3x4fv()
902 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix4x3fv() local
905 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 3, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix4x3fv()
1003 struct gl_shader_program *shProg; in _mesa_GetUniformLocation_impl() local
1007 shProg = _mesa_lookup_shader_program_err_glthread(ctx, programObj, glthread, in _mesa_GetUniformLocation_impl()
1009 if (!shProg || !name) in _mesa_GetUniformLocation_impl()
1017 if (shProg->data->LinkStatus == LINKING_FAILURE) { in _mesa_GetUniformLocation_impl()
1023 return _mesa_program_resource_location(shProg, GL_UNIFORM, name); in _mesa_GetUniformLocation_impl()
1037 struct gl_shader_program *shProg = in _mesa_GetUniformLocation_no_error() local
1040 return _mesa_program_resource_location(shProg, GL_UNIFORM, name); in _mesa_GetUniformLocation_no_error()
1048 struct gl_shader_program *shProg; in _mesa_GetUniformBlockIndex() local
1055 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_GetUniformBlockIndex()
1057 if (!shProg) in _mesa_GetUniformBlockIndex()
1061 _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK, in _mesa_GetUniformBlockIndex()
1066 return _mesa_program_resource_index(shProg, res); in _mesa_GetUniformBlockIndex()
1077 struct gl_shader_program *shProg; in _mesa_GetUniformIndices() local
1084 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_GetUniformIndices()
1086 if (!shProg) in _mesa_GetUniformIndices()
1097 _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i], in _mesa_GetUniformIndices()
1099 uniformIndices[i] = _mesa_program_resource_index(shProg, res); in _mesa_GetUniformIndices()
1104 uniform_block_binding(struct gl_context *ctx, struct gl_shader_program *shProg, in uniform_block_binding() argument
1107 if (shProg->data->UniformBlocks[uniformBlockIndex].Binding != in uniform_block_binding()
1113 shProg->data->UniformBlocks[uniformBlockIndex].Binding = in uniform_block_binding()
1124 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); in _mesa_UniformBlockBinding_no_error() local
1125 uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding); in _mesa_UniformBlockBinding_no_error()
1134 struct gl_shader_program *shProg; in _mesa_UniformBlockBinding() local
1141 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_UniformBlockBinding()
1143 if (!shProg) in _mesa_UniformBlockBinding()
1146 if (uniformBlockIndex >= shProg->data->NumUniformBlocks) { in _mesa_UniformBlockBinding()
1149 uniformBlockIndex, shProg->data->NumUniformBlocks); in _mesa_UniformBlockBinding()
1160 uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding); in _mesa_UniformBlockBinding()
1165 struct gl_shader_program *shProg, in shader_storage_block_binding() argument
1169 if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding != in shader_storage_block_binding()
1175 shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding = in shader_storage_block_binding()
1187 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); in _mesa_ShaderStorageBlockBinding_no_error() local
1188 shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding_no_error()
1198 struct gl_shader_program *shProg; in _mesa_ShaderStorageBlockBinding() local
1205 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_ShaderStorageBlockBinding()
1207 if (!shProg) in _mesa_ShaderStorageBlockBinding()
1210 if (shaderStorageBlockIndex >= shProg->data->NumShaderStorageBlocks) { in _mesa_ShaderStorageBlockBinding()
1214 shProg->data->NumShaderStorageBlocks); in _mesa_ShaderStorageBlockBinding()
1226 shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding()
1234 mesa_bufferiv(struct gl_shader_program *shProg, GLenum type, in mesa_bufferiv() argument
1239 _mesa_program_resource_find_index(shProg, type, index); in mesa_bufferiv()
1249 _mesa_program_resource_prop(shProg, res, index, GL_BUFFER_BINDING, in mesa_bufferiv()
1254 _mesa_program_resource_prop(shProg, res, index, GL_BUFFER_DATA_SIZE, in mesa_bufferiv()
1258 _mesa_program_resource_prop(shProg, res, index, GL_NAME_LENGTH, in mesa_bufferiv()
1263 _mesa_program_resource_prop(shProg, res, index, GL_NUM_ACTIVE_VARIABLES, in mesa_bufferiv()
1268 _mesa_program_resource_prop(shProg, res, index, GL_ACTIVE_VARIABLES, in mesa_bufferiv()
1273 _mesa_program_resource_prop(shProg, res, index, in mesa_bufferiv()
1280 _mesa_program_resource_prop(shProg, res, index, in mesa_bufferiv()
1287 _mesa_program_resource_prop(shProg, res, index, in mesa_bufferiv()
1294 _mesa_program_resource_prop(shProg, res, index, in mesa_bufferiv()
1300 _mesa_program_resource_prop(shProg, res, index, in mesa_bufferiv()
1306 _mesa_program_resource_prop(shProg, res, index, in mesa_bufferiv()
1326 struct gl_shader_program *shProg; in _mesa_GetActiveUniformBlockiv() local
1333 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_GetActiveUniformBlockiv()
1335 if (!shProg) in _mesa_GetActiveUniformBlockiv()
1338 mesa_bufferiv(shProg, GL_UNIFORM_BLOCK, uniformBlockIndex, pname, params, in _mesa_GetActiveUniformBlockiv()
1350 struct gl_shader_program *shProg; in _mesa_GetActiveUniformBlockName() local
1364 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_GetActiveUniformBlockName()
1366 if (!shProg) in _mesa_GetActiveUniformBlockName()
1370 _mesa_get_program_resource_name(shProg, GL_UNIFORM_BLOCK, in _mesa_GetActiveUniformBlockName()
1382 struct gl_shader_program *shProg; in _mesa_GetActiveUniformName() local
1396 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniformName"); in _mesa_GetActiveUniformName()
1398 if (!shProg) in _mesa_GetActiveUniformName()
1401 _mesa_get_program_resource_name(shProg, GL_UNIFORM, uniformIndex, bufSize, in _mesa_GetActiveUniformName()
1411 struct gl_shader_program *shProg; in _mesa_GetActiveAtomicCounterBufferiv() local
1419 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_GetActiveAtomicCounterBufferiv()
1421 if (!shProg) in _mesa_GetActiveAtomicCounterBufferiv()
1424 mesa_bufferiv(shProg, GL_ATOMIC_COUNTER_BUFFER, bufferIndex, pname, params, in _mesa_GetActiveAtomicCounterBufferiv()
1582 struct gl_shader_program *shProg = in _mesa_ProgramUniform1d() local
1585 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_DOUBLE, 1); in _mesa_ProgramUniform1d()
1593 struct gl_shader_program *shProg; in _mesa_ProgramUniform2d() local
1596 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2d"); in _mesa_ProgramUniform2d()
1597 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 2); in _mesa_ProgramUniform2d()
1606 struct gl_shader_program *shProg; in _mesa_ProgramUniform3d() local
1610 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3d"); in _mesa_ProgramUniform3d()
1611 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 3); in _mesa_ProgramUniform3d()
1620 struct gl_shader_program *shProg; in _mesa_ProgramUniform4d() local
1625 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4d"); in _mesa_ProgramUniform4d()
1626 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 4); in _mesa_ProgramUniform4d()
1634 struct gl_shader_program *shProg = in _mesa_ProgramUniform1dv() local
1637 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 1); in _mesa_ProgramUniform1dv()
1645 struct gl_shader_program *shProg = in _mesa_ProgramUniform2dv() local
1648 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 2); in _mesa_ProgramUniform2dv()
1656 struct gl_shader_program *shProg = in _mesa_ProgramUniform3dv() local
1659 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 3); in _mesa_ProgramUniform3dv()
1667 struct gl_shader_program *shProg = in _mesa_ProgramUniform4dv() local
1670 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 4); in _mesa_ProgramUniform4dv()
1678 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix2dv() local
1682 ctx, shProg, 2, 2, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix2dv()
1690 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix3dv() local
1694 ctx, shProg, 3, 3, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix3dv()
1702 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix4dv() local
1706 ctx, shProg, 4, 4, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix4dv()
1714 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix2x3dv() local
1718 ctx, shProg, 2, 3, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix2x3dv()
1726 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix3x2dv() local
1730 ctx, shProg, 3, 2, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix3x2dv()
1738 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix2x4dv() local
1742 ctx, shProg, 2, 4, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix2x4dv()
1750 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix4x2dv() local
1754 ctx, shProg, 4, 2, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix4x2dv()
1762 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix3x4dv() local
1766 ctx, shProg, 3, 4, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix3x4dv()
1774 struct gl_shader_program *shProg = in _mesa_ProgramUniformMatrix4x3dv() local
1778 ctx, shProg, 4, 3, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix4x3dv()
1922 struct gl_shader_program *shProg = in _mesa_ProgramUniform1i64ARB() local
1925 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT64, 1); in _mesa_ProgramUniform1i64ARB()
1932 struct gl_shader_program *shProg = in _mesa_ProgramUniform2i64ARB() local
1938 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 2); in _mesa_ProgramUniform2i64ARB()
1945 struct gl_shader_program *shProg = in _mesa_ProgramUniform3i64ARB() local
1952 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 3); in _mesa_ProgramUniform3i64ARB()
1959 struct gl_shader_program *shProg = in _mesa_ProgramUniform4i64ARB() local
1967 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 4); in _mesa_ProgramUniform4i64ARB()
1974 struct gl_shader_program *shProg = in _mesa_ProgramUniform1i64vARB() local
1977 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 1); in _mesa_ProgramUniform1i64vARB()
1984 struct gl_shader_program *shProg = in _mesa_ProgramUniform2i64vARB() local
1987 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 2); in _mesa_ProgramUniform2i64vARB()
1994 struct gl_shader_program *shProg = in _mesa_ProgramUniform3i64vARB() local
1997 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 3); in _mesa_ProgramUniform3i64vARB()
2004 struct gl_shader_program *shProg = in _mesa_ProgramUniform4i64vARB() local
2007 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 4); in _mesa_ProgramUniform4i64vARB()
2014 struct gl_shader_program *shProg = in _mesa_ProgramUniform1ui64ARB() local
2017 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT64, 1); in _mesa_ProgramUniform1ui64ARB()
2024 struct gl_shader_program *shProg = in _mesa_ProgramUniform2ui64ARB() local
2030 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 2); in _mesa_ProgramUniform2ui64ARB()
2037 struct gl_shader_program *shProg = in _mesa_ProgramUniform3ui64ARB() local
2044 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 3); in _mesa_ProgramUniform3ui64ARB()
2051 struct gl_shader_program *shProg = in _mesa_ProgramUniform4ui64ARB() local
2059 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 4); in _mesa_ProgramUniform4ui64ARB()
2066 struct gl_shader_program *shProg = in _mesa_ProgramUniform1ui64vARB() local
2069 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 1); in _mesa_ProgramUniform1ui64vARB()
2076 struct gl_shader_program *shProg = in _mesa_ProgramUniform2ui64vARB() local
2079 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 2); in _mesa_ProgramUniform2ui64vARB()
2086 struct gl_shader_program *shProg = in _mesa_ProgramUniform3ui64vARB() local
2089 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 3); in _mesa_ProgramUniform3ui64vARB()
2096 struct gl_shader_program *shProg = in _mesa_ProgramUniform4ui64vARB() local
2099 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 4); in _mesa_ProgramUniform4ui64vARB()