Lines Matching refs:nearval
289 GLclampd nearval, GLclampd farval) in set_depth_range_no_notify() argument
291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify()
299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify()
305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument
307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range()
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
328 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); in _mesa_DepthRange()
342 set_depth_range_no_notify(ctx, i, nearval, farval); in _mesa_DepthRange()
350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
437 _mesa_DepthRangeIndexed_no_error(GLuint index, GLclampd nearval, in _mesa_DepthRangeIndexed_no_error() argument
441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error()
446 _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval) in _mesa_DepthRangeIndexed() argument
452 index, nearval, farval); in _mesa_DepthRangeIndexed()
461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed()
465 _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval) in _mesa_DepthRangeIndexedfOES() argument
467 _mesa_DepthRangeIndexed(index, nearval, farval); in _mesa_DepthRangeIndexedfOES()