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Lines Matching refs:ATTR4F

60 #define ATTR4F( A, X, Y, Z, W ) ATTRF( A, 4, X, Y, Z, W )  macro
238 ATTR4F(VBO_ATTRIB_POS, x, y, z, w); in TAG()
296 ATTR4F(VBO_ATTRIB_TEX0, x, y, z, w); in TAG()
358 ATTR4F(VBO_ATTRIB_COLOR0, x, y, z, w); in TAG()
464 ATTR4F(attr, x, y, z, w); in TAG()
553 ATTR4F(0, x, y, z, w); in TAG()
555 ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); in TAG()
811 ATTR4F(index, x, y, z, w); in TAG()
1649 ATTR4F(VBO_ATTRIB_COLOR0, BYTE_TO_FLOAT(red), in TAG()
1659 ATTR4F(VBO_ATTRIB_COLOR0, (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0); in TAG()
1666 ATTR4F(VBO_ATTRIB_COLOR0, INT_TO_FLOAT(red), INT_TO_FLOAT(green), in TAG()
1674 ATTR4F(VBO_ATTRIB_COLOR0, SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), in TAG()
1682 ATTR4F(VBO_ATTRIB_COLOR0, UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), in TAG()
1690 ATTR4F(VBO_ATTRIB_COLOR0, USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), in TAG()
1698 ATTR4F(VBO_ATTRIB_COLOR0, UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), in TAG()
1707 ATTR4F(VBO_ATTRIB_COLOR0, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), in TAG()
1715 ATTR4F(VBO_ATTRIB_COLOR0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0); in TAG()
1722 ATTR4F(VBO_ATTRIB_COLOR0, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), in TAG()
1730 ATTR4F(VBO_ATTRIB_COLOR0, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), in TAG()
1738 ATTR4F(VBO_ATTRIB_COLOR0, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), in TAG()
1746 ATTR4F(VBO_ATTRIB_COLOR0, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), in TAG()
1754 ATTR4F(VBO_ATTRIB_COLOR0, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), in TAG()
1764 ATTR4F(VBO_ATTRIB_COLOR0, BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green), in TAG()
1773 ATTR4F(VBO_ATTRIB_COLOR0, (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha); in TAG()
1780 ATTR4F(VBO_ATTRIB_COLOR0, INT_TO_FLOAT(red), INT_TO_FLOAT(green), in TAG()
1789 ATTR4F(VBO_ATTRIB_COLOR0, SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), in TAG()
1797 ATTR4F(VBO_ATTRIB_COLOR0, UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), in TAG()
1805 ATTR4F(VBO_ATTRIB_COLOR0, USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), in TAG()
1813 ATTR4F(VBO_ATTRIB_COLOR0, UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), in TAG()
1822 ATTR4F(VBO_ATTRIB_COLOR0, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), in TAG()
1831 ATTR4F(VBO_ATTRIB_COLOR0, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), in TAG()
1839 ATTR4F(VBO_ATTRIB_COLOR0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); in TAG()
1847 ATTR4F(VBO_ATTRIB_COLOR0, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), in TAG()
1856 ATTR4F(VBO_ATTRIB_COLOR0, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), in TAG()
1864 ATTR4F(VBO_ATTRIB_COLOR0, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), in TAG()
1872 ATTR4F(VBO_ATTRIB_COLOR0, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), in TAG()
2080 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); in TAG()
2087 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); in TAG()
2094 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); in TAG()
2164 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); in TAG()
2171 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); in TAG()
2178 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); in TAG()
2227 ATTR4F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in TAG()
2234 ATTR4F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in TAG()
2241 ATTR4F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in TAG()
2290 ATTR4F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1], in TAG()
2298 ATTR4F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1], in TAG()
2306 ATTR4F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1], in TAG()
2459 ATTR4F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q); in TAG()
2467 ATTR4F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); in TAG()
2475 ATTR4F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q); in TAG()
2483 ATTR4F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); in TAG()
2491 ATTR4F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q); in TAG()
2499 ATTR4F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); in TAG()
2741 if (index < VBO_ATTRIB_MAX) ATTR4F(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); in TAG()
2748 if (index < VBO_ATTRIB_MAX) ATTR4F(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in TAG()
2755 if (index < VBO_ATTRIB_MAX) ATTR4F(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in TAG()
2762 if (index < VBO_ATTRIB_MAX) ATTR4F(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), in TAG()
2812 if (index < VBO_ATTRIB_MAX) ATTR4F(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], in TAG()
2820 …if (index < VBO_ATTRIB_MAX) ATTR4F(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat… in TAG()
2827 if (index < VBO_ATTRIB_MAX) ATTR4F(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), in TAG()
2929ATTR4F(index + i, (GLfloat) v[4 * i], (GLfloat) v[4 * i + 1], (GLfloat) v[4 * i + 2], (GLfloat) v[… in TAG()
2939 ATTR4F(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]); in TAG()
2949ATTR4F(index + i, (GLfloat) v[4 * i], (GLfloat) v[4 * i + 1], (GLfloat) v[4 * i + 2], (GLfloat) v[… in TAG()
2959 ATTR4F(index + i, UBYTE_TO_FLOAT(v[4 * i]), UBYTE_TO_FLOAT(v[4 * i + 1]), in TAG()
3046 ATTR4F(0, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in TAG()
3048 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in TAG()
3058 ATTR4F(0, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in TAG()
3060 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in TAG()
3142 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); in TAG()
3144ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); in TAG()
3154 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); in TAG()
3156ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); in TAG()
3166 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); in TAG()
3168ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); in TAG()
3178 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); in TAG()
3180ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); in TAG()
3190 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); in TAG()
3192ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); in TAG()
3202 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); in TAG()
3204ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); in TAG()
3214 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); in TAG()
3216ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); in TAG()
3226 ATTR4F(0, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3])); in TAG()
3228ATTR4F(VBO_ATTRIB_GENERIC0 + index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]),… in TAG()
3238ATTR4F(0, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3])); in TAG()
3240ATTR4F(VBO_ATTRIB_GENERIC0 + index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2… in TAG()
3250 ATTR4F(0, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3])); in TAG()
3252ATTR4F(VBO_ATTRIB_GENERIC0 + index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), IN… in TAG()
3262 ATTR4F(0, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w)); in TAG()
3264ATTR4F(VBO_ATTRIB_GENERIC0 + index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), UBYTE_TO_FLOAT(z), UBYTE… in TAG()
3274ATTR4F(0, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])); in TAG()
3276ATTR4F(VBO_ATTRIB_GENERIC0 + index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2… in TAG()
3286ATTR4F(0, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3… in TAG()
3288ATTR4F(VBO_ATTRIB_GENERIC0 + index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(… in TAG()
3298 ATTR4F(0, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3])); in TAG()
3300ATTR4F(VBO_ATTRIB_GENERIC0 + index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]),… in TAG()
3392 #undef ATTR4F