Lines Matching refs:CCurrentResourceState
82 void CCurrentResourceState::ConvertToSubresourceTracking() in ConvertToSubresourceTracking()
92 CCurrentResourceState::CCurrentResourceState(UINT SubresourceCount, bool bSimultaneousAccess) in CCurrentResourceState() function in CCurrentResourceState
100 D3D12_RESOURCE_STATES CCurrentResourceState::StateIfPromoted(D3D12_RESOURCE_STATES State, UINT Subr… in StateIfPromoted()
132 void CCurrentResourceState::SetLogicalResourceState(LogicalState const& State) in SetLogicalResourceState()
139 void CCurrentResourceState::SetLogicalSubresourceState(UINT SubresourceIndex, LogicalState const& S… in SetLogicalSubresourceState()
146 auto CCurrentResourceState::GetLogicalSubresourceState(UINT SubresourceIndex) const -> LogicalState… in GetLogicalSubresourceState()
156 void CCurrentResourceState::Reset() in Reset()
233 CCurrentResourceState& CurrentState, in AddCurrentStateUpdate()
235 … const CCurrentResourceState::LogicalState &NewLogicalState) in AddCurrentStateUpdate()
250 CCurrentResourceState& CurrentState, in ProcessTransitioningResource()
295 CCurrentResourceState& CurrentState, in ProcessTransitioningSubresourceExplicit()
308 …CCurrentResourceState::LogicalState CurrentLogicalState = CurrentState.GetLogicalSubresourceState(… in ProcessTransitioningSubresourceExplicit()
349 CCurrentResourceState::LogicalState NewLogicalState{after, ExecutionId, IsPromotion, MayDecay}; in ProcessTransitioningSubresourceExplicit()