Lines Matching refs:branch_target
100 branch->branch_target = b->shader->break_block; in bi_emit_jump()
103 branch->branch_target = b->shader->continue_block; in bi_emit_jump()
109 bi_block_add_successor(b->shader->current_block, branch->branch_target); in bi_emit_jump()
2978 then_branch->branch_target = ctx->after_block; in emit_if()
2981 then_branch->branch_target = else_block; in emit_if()
2986 then_exit->branch_target = ctx->after_block; in emit_if()
2988 bi_block_add_successor(end_then_block, then_exit->branch_target); in emit_if()
2992 bi_block_add_successor(before_block, then_branch->branch_target); /* then_branch */ in emit_if()
3015 I->branch_target = ctx->continue_block; in emit_loop()
3610 if (!ins->branch_target) continue; in bi_lower_branch()
3621 if (bi_is_terminal_block(ins->branch_target)) in bi_lower_branch()
3622 ins->branch_target = NULL; in bi_lower_branch()