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Lines Matching refs:subroutine

102     (receiving values from bound buffer objects), subroutines and subroutine
272 to the set of active subroutine uniform variables used by the vertex,
290 Additionally, each active variable, interface block, or subroutine in the
334 * For an active subroutine, a single entry will be generated, using the
335 subroutine name from the shader source.
372 PROGRAM_INPUT, PROGRAM_OUTPUT interface, or in any of the subroutine
375 subroutine uniforms, to identify generic vertex attributes associated with
423 number of compatible subroutines belonging to the active subroutine
606 subroutine is written to <params>. The name length includes a terminating
615 subroutine that can be assigned to the selected subroutine uniform. The
616 number of values written to <params> for an active subroutine is given
719 location for an active uniform, input, output, or subroutine uniform
1058 introduction to how subroutines and subroutine variables work. As
1063 (replace language in the section describing the active subroutine and
1064 subroutine uniform enumeration with the following)
1094 Table X.6, Interfaces for active subroutine uniforms for a particular
1098 subroutines and active subroutine uniforms. The commands
1351 subroutine uniforms
1408 subroutine uniform
1411 subroutine uniform
1695 immediately immediately prior to the N compatible subroutine numbers.
1710 (13) Should we add a mechanism for enumerating subroutine types supported
1711 by a program and querying the subroutine type for subroutines and
1712 subroutine uniforms?
1718 applications to query the subroutine type for both subroutines and
1719 subroutine uniforms and match them in application code. The problem
1721 subroutine types, so a variable-length return value would still be
1722 needed to query subroutine types.
1813 subroutines and subroutine uniforms are specific to a single stage in
1922 - Fix typos in the language mapping OpenGL 4.2 active subroutine and
1923 subroutine uniform enumeration functions to the new interfaces.