Lines Matching refs:adjacency
68 types: lines with adjacency, line strips with adjacency, separate
69 triangles with adjacency, and triangle strips with adjacency. Some of the
161 (add figure on discussions of lines and line strips with adjacency)
169 Figure 2.X1 (a) Lines with adjacency, (b) Line strip with adjacency.
176 Lines with adjacency are independent line segments where each endpoint has
188 Lines with adjacency are generated by calling Begin with the argument
193 Line strips with adjacency are similar to line strips, except that each
205 Line strips with adjacency are generated by calling Begin with the
210 (add figure and discussion of triangles with adjacency)
230 Figure 2.X2 Triangles with adjacency. The vertices connected with solid
236 Triangles with adjacency are similar to separate triangles, except that
249 Triangles with adjacency are generated by calling Begin with the argument
254 (add figure and discussion of triangle strips with adjacency)
308 Figure 2.X3 Triangle strips with adjacency. The vertices connected with
315 Triangle strips with adjacency are similar to triangle strips, except that
320 In triangle strips with adjacency, n triangles are drawn using 2 * (n+2) +
339 Table 2.X1: Triangles generated by triangle strips with adjacency.
353 Triangle strips with adjacency are generated by calling Begin with the
519 Additional "adjacency" primitives are available which also make the
1960 as a replacement adjacency vertex rather than ignoring it.
2165 with adjacency would require 12 vertices per shader execution. General
2175 12. How are adjacency primitives processed by the GL?
2178 mode parameter. Any vertex of an adjacency primitive will be treated as
2180 geometry shader. The geometry shader cannot output adjacency primitives,
2182 not active, the GL ignores the "adjacent" vertices in the adjacency
2185 13. Should we provide additional adjacency primitive types that can be
2250 19. How do edge flags interact with adjacency primitives?
2252 RESOLVED: If geometry programs are disabled, adjacency primitives are
2255 triangles as though the adjacency vertices were not provided. Edge
2256 flags for the "real" vertices are supported. For all other adjacency