Lines Matching refs:primitives
55 On tile-based architectures, transformed primitives are generally written
67 portions of primitives outside the bounding box; thus if a primitive extends
71 bounding box that overrides the bounding box state for primitives generated
75 volume for a primitive or group of primitives, either calculated at runtime
110 13.1pbb) for primitives generated from the output patch.
138 provides bounds of primitives that will be generated by the tessellation
140 If the provided bounds are incorrect and primitives extend beyond them, the
141 rasterizer may or may not generate fragments for the portions of primitives
165 specified value is used for primitives generated from the output patch by
166 the primitive generator, any primitives emitted by the geometry shader
167 invocations for those generated primitives, and any primitives further
185 from maxX and maxY respectively. For point primitives, size is the per-
187 point size as described in section 13.3. For line primitives, size is the
189 For triangle primitives, size is zero.
247 clip-space extents of a bounding box containing all primitives generated
249 Fragments may or may not be generated for portions of these primitives
279 patches prior to primitive generation if all the generated primitives would
328 primitives.
421 - Reworded "primitives generated from output patch" language.