Lines Matching refs:dPdy
98 vec2 dPdy);
102 vec2 dPdy);
106 vec2 dPdy);
111 vec3 dPdy);
200 to window x, and similarly dPdy with respect to window y. For the "ProjGrad"
202 to window x, and similarly for dPdy with respect to window y. For a two-
203 dimensional texture, dPdx and dPdy are vec2. For a cube map texture,
204 dPdx and dPdy are vec3.
209 dSdy = dPdy.s;
211 dTdy = dPdy.t;
221 \ dPdy.p; for cube map texture
237 vec2 dPdy);
241 vec2 dPdy);
245 vec2 dPdy);
250 vec3 dPdy);