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Lines Matching refs:sparse

79     virtualization for textures. Use cases include sparse (or partially
243 Texture views may be created that reference sparse textures (see
244 Section 8.17sparse.1), and in such cases, the view is considered to be sparse.
245 Should a texture view reference part or all of the tail of a sparse
264 than those dimensions. Additionally, the dimensions of sparse
266 <internalFormat> as described in Section 8.17sparse.1.
317 Insert Section 8.17sparse, "Sparse Textures and Commitment"
322 be sparsely allocated. To allocate a sparse texture, set a texture's
326 Insert Subsection 8.17sparse.1, "Allocation of and Access to Sparse Textures"
330 The dimensions of a sparse texture must be compatible with the internal
332 sparse page sizes that may be selected. The number of available page sizes
338 support sparse allocation. For those formats, the value of
340 guaranteed to support sparse allocation is listed in Table 8.13. Formats
345 a sparse texture. The value of the texture's VIRTUAL_PAGE_SIZE_INDEX_EXT
379 Insert Subsection 8.17sparse.2. "Controlling Sparse Texture Commitment"
381 If a texture is allocated using sparse storage (that is, its
384 physical data store. Individual pages of a sparse texture may be made
408 with the sparse pages and their initial content is undefined. If the pages
420 For levels of a sparse texture where each dimension is a multiple of the
439 Views of sparse textures are also considered sparse. Modifications to
441 any other views containing the modified pages. If a view of a sparse
514 may also be used to control the residency of sparse textures. This
604 … | GetTexParameteriv | 0 | Virtual page size index | 8.17sparse |
605 … | GetTexParameteriv | FALSE | Texture sparseness | 8.17sparse |
606 … | GetTexParameteriv | 0 | Number of potentially sparse levels | 8.17sparse |
617 … | | | | dimension for a sparse texture. | …
619 … | | | | for a sparse texture. …
620 …XT | Z+ | GetIntegerv | 256 | Maximum number of layers in a sparse | 8.19 |
623 … | | | | the allocation of mipmaps in sparse | |
629 corresponding non-sparse maximums. These values were 16384, 2048, and
693 sparse, but no level of the texture may be sparsely populated. The
696 resident or non-resident. Furthermore, if a view of a sparse texture
698 is essentially sparse.
700 3) Should it be mandatory to support sparse allocation for compressed
716 the sparse flag is set.
722 TexStorage* (which include all sparse textures) are always complete.
758 page size will mean that the greatest part of the texture can be sparse
761 a base level of 4096 x 256. Such a texture can be sparse in the base
787 9) What happens when you create a view of a sparse texture?
789 RESOLVED: That view is sparse, as are views of that view and so on.