Lines Matching refs:sprites
58 generate the R coordinate for point sprites; the R coordinate can
66 * Should this spec say that point sprites get converted into quads?
77 exact formula is given in the spec. Note that point sprites' T
81 * How do point sizes for point sprites work?
83 RESOLVED: The original NV_point_sprite spec treated point sprites
95 granularity, point sprites can have an arbitrary set of sizes.
109 * Do mipmaps apply to point sprites?
138 * Should there be a global on/off switch for point sprites, or
145 * What should the TexEnv mode for point sprites be called?
154 be drawing their own "point sprites" by rendering quads. These
178 RESOLVED: Point sprites are rasterized as squares, even in
257 "Point sprites are enabled or disabled by calling Enable or Disable
259 point sprites to be disabled. When point sprites are enabled, the
285 point antialiasing and point sprites. If antialiasing and point
286 sprites are disabled, ..."
291 "If antialiasing is enabled and point sprites are disabled, ..."
295 "When point sprites are enabled, then point rasterization produces a
324 The widths supported for point sprites must be a superset of those
334 sprites are enabled, the current value of the point sprite R
358 sprites without multisample when POINT_SPRITE_NV is enabled."
443 The GeForce4 Ti platform supports point sprites as large as 8192, but
463 sprites or use floating-point point size representations.