Lines Matching refs:surfaces
43 This extension allows VDPAU video and output surfaces to be used
49 Alternatively, the GL may modify VDPAU surfaces in-place, and VDPAU
50 may then process and/or display those surfaces itself.
95 const vdpauSurfaceNV *surfaces);
98 const vdpauSurfaceNV *surfaces);
137 directly from the framebuffer, in the form of VDPAU surfaces.
139 VDPAU surfaces are logically ascribed an interop state. States
168 This operation will succeed even if surfaces exist in the mapped
169 or registered states; such surfaces will internally be unmapped and
233 In all cases, textures defined by VDPAU surfaces will be y-
249 state; such surfaces will internally be unmapped before being
298 vdpauSurfaceNV *surfaces);
300 moves a set of VDPAU surfaces from the registered state into the
306 vdpauSurfaceNV* surfaces);
308 moves a set of VDPAU surfaces from the mapped state into the
319 Texture image data for VDPAU surfaces in the mapped state is
402 surfaces with power-of-two size may be used with target TEXTURE_2D.
462 entry within the <surfaces> parameter of VDPAUMapSurfacesNV is
465 INVALID_OPERATION is generated if the state of any of the surfaces
466 named by entries within the <surfaces> parameter of
483 1. Should YUV surfaces be exposed as a frame Y and frame UV
486 RESOLVED: YUV surfaces will be exposed as separate fields
516 * In NVIDIA's implementation, VDPAU surfaces are stored as
587 state transitions, legal access to surfaces by various APIs
613 - Fixed typo in table 3.8.3.1; the heights of luma surfaces