Lines Matching refs:BindTexture
116 Accepted as a target in the <target> parameter of BindTexture and
225 external texture is used (i.e. when Uniform1i or BindTexture is
233 already bound) an external texture by calling BindTexture after all
236 buffer at or after the time that BindTexture is called. (Note that
237 calling BindTexture after calling commands that modify the EGLImage
242 the texture, before the call to BindTexture is made.)
340 void BindTexture( enum target, uint texture );
348 BindTexture may also be used to bind an existing texture object to
373 * or TEXTURE_EXTERNAL_OES is deleted, it is as though BindTexture had
411 void BindTexture( enum target, uint texture );
420 BindTexture may also be used to bind an existing texture object to
448 is deleted, it is as though BindTexture had been executed with the