Lines Matching refs:textures
67 sense for depth textures. A better approach would be to take a min or max of 2 x 2 texel
71 2. Should GL_DEPTH_TEXTURE_MODE be used to determine whether depth textures are treated as
72 LUMINANCE, INTENSITY or ALPHA textures during texture filtering and application.
78 b) No longer require DEPTH_TEXTURE_MODE. Treat depth textures always as luminance
79 textures i.e. depth value is returned as (d, d, d, 1.0) by GLSL texture* calls in the
82 Resolution: Adopt approach b). We only need to support one way of treating how depth textures
84 …desktop that use depth textures treat depth textures as LUMINANCE. Therefore, this extension trea…
85 depth textures always as luminance textures and no longer supports DEPTH_TEXTURE_MODE.
89 Resolution: This is currently not supported. Depth textures can be specified with 16-bit depth
92 4. Are cube-map depth textures implemented by this extension?
101 depth textures, but this was contradicted by OES_packed_depth_stencil which
102 only supported 2D textures. Some implementations of OES_depth_texture did
104 cube-map depth textures a separate extension.
106 5. Are 3D depth textures implemented by this extension?
109 3D depth textures. In addition, we can always define a new extension that adds
189 for depth textures.