Lines Matching refs:multiview
83 This extension seeks to address the inefficiency of sequential multiview
85 array simultaneously. In multiview rendering, draw calls are instanced into
145 return undefined values if the draw framebuffer is multiview at any
218 object is bound are termed "multiview rendering". The maximum number
226 does not exist in the GL, but is used here to describe the multiview
230 When multiview rendering is enabled, the Clear (section 15.2.3),
276 is multiview, all the selected layers, [<baseViewIndex>,
294 * Any attachment of the draw framebuffer is multiview (section 9.2.8)
309 "During multiview rendering (section 9.2.8), the samples-passed count
317 "During multiview rendering (section 9.2.8), the samples-boolean state
470 (1) Should geometry shaders be allowed in multiview mode?
544 (11) Should tessellation shaders be allowed in multiview mode?
565 (14) How should read operations on FBOs with multiview texture attachments be
569 for FramebufferTextureMultiviewOVR to disallow attaching a multiview texture
571 on a FBO with a multiview texture attachment. The multiview texture may still
574 generated for any read operations that occur whenever a multiview texture is
575 attached to the current read framebuffer. The multiview texture needs to be
578 with multiview texture attachments to be consistent with
657 with when the draw framebuffer is multiview if there is an active
661 For timer queries there is no good time to do a multiview error check,
662 (because a multiview framebuffer could be bound before or after the
664 and TIMESTAMP queries have undefined values if a multiview framebuffer
703 indicate multiview framebuffers, similar to the
707 layered framebuffers and multiview framebuffers, and to know which of
715 (30) What types of textures can be used for multiview rendering?
724 (31) Is multiview supported for compute shaders? If so, how would it work?
728 it is meaningless to try to describe interactions with multiview
734 (32) If geometry and tessellation shaders are not supported with multiview
743 with multiview?
745 RESOLVED: Whenever a multiview framebuffer is bound, the contents of
747 issue (1), which disallows geometry shader with multiview framebuffers.
752 RESOLVED: When a multiview framebuffer is bound, Begin/End may render to a
767 0.6 07/01/16 nigelw Modify errors to conform to multisample multiview spec changes
784 3 12/13/17 dgkoch Clarify that compute shaders are orthogonal to multiview