Lines Matching refs:tiling
86 optimization might be to reduce the number of passes needed in the tiling
93 to as "application tiling"), leaving all other portions of the render target
102 and without application tiling within a single frame. Rendering without
103 application tiling ("normal" rendering) is most efficient when all of the
106 a prior resolve, or via application tiling), then that resolve becomes much
111 tiling and normal rendering within a single frame. If both rendering
114 application tiling. An implicit resolve will occur (if needed) at the start
115 of application tiling, so any pending normal rendering operations will be
116 flushed at the time application tiling is initiated. This extension
118 or not rendering done with application tiling depends on the existing
129 RESOLVED: They don't. When application tiling is used, the viewport and
137 RESOLVED: When Flush or Finish is called while application tiling is
139 application tiling state will remain unchanged (meaning the active tile will
141 performed to the active tile, and application tiling will continue to be
146 RESOLVED: It doesn't. If SwapBuffers is called while application tiling is
149 application tiling state.
151 (4) What happens if the render target is changed while application tiling
158 reset and application tiling will be deactivated. This is necessary because
288 target, and disables application tiling (resuming normal rendering). The
292 application tiling. For any buffers not preserved in this manner, the