Lines Matching refs:isLinear
149 bool SkDCubic::hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const { in hullIntersects()
194 *isLinear = linear; in hullIntersects()
198 bool SkDCubic::hullIntersects(const SkDCubic& c2, bool* isLinear) const { in hullIntersects()
199 return hullIntersects(c2.fPts, SkDCubic::kPointCount, isLinear); in hullIntersects()
202 bool SkDCubic::hullIntersects(const SkDQuad& quad, bool* isLinear) const { in hullIntersects()
203 return hullIntersects(quad.fPts, SkDQuad::kPointCount, isLinear); in hullIntersects()
206 bool SkDCubic::hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects()
208 return hullIntersects(conic.fPts, isLinear); in hullIntersects()
211 bool SkDCubic::isLinear(int startIndex, int endIndex) const { in isLinear() function in SkDCubic
213 return ((const SkDQuad *) this)->isLinear(0, 2); in isLinear()
742 bool SkTCubic::hullIntersects(const SkDQuad& quad, bool* isLinear) const { in hullIntersects()
743 return quad.hullIntersects(fCubic, isLinear); in hullIntersects()
746 bool SkTCubic::hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects()
747 return conic.hullIntersects(fCubic, isLinear); in hullIntersects()