Lines Matching refs:isLinear
47 bool SkDQuad::hullIntersects(const SkDQuad& q2, bool* isLinear) const { in hullIntersects()
81 *isLinear = linear; in hullIntersects()
85 bool SkDQuad::hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects()
86 return conic.hullIntersects(*this, isLinear); in hullIntersects()
89 bool SkDQuad::hullIntersects(const SkDCubic& cubic, bool* isLinear) const { in hullIntersects()
90 return cubic.hullIntersects(*this, isLinear); in hullIntersects()
185 bool SkDQuad::isLinear(int startIndex, int endIndex) const { in isLinear() function in SkDQuad
406 bool SkTQuad::hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects()
407 return conic.hullIntersects(fQuad, isLinear); in hullIntersects()
410 bool SkTQuad::hullIntersects(const SkDCubic& cubic, bool* isLinear) const { in hullIntersects()
411 return cubic.hullIntersects(fQuad, isLinear); in hullIntersects()